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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
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Nations of Théah: The Pirate Nations (Book 1)

Nations of Théah: The Pirate Nations (Book 1)


“When do we go home? We are home.” — Bloody Bonnie McGee, bosun of the Black Dawn   No men are as free as the sons of the sea. The pirates of Théah are not bound by nationality or religion, only a desire for adventure… and profit. Théah’s kings and queens may rule the land, but freedom rules the waves. The Pirate Nations includes:...   [click here for more]
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Nations of Théah: Avalon (Book 2)

Nations of Théah: Avalon (Book 2)


"You don't live the story on the Glamour Isles. The story lives you." - Derwyddon There is a land where the heroes of legend never died. Where magic permeates the very soil of the ground. Where eldritch creatures stalk the countryside, and where three kingdoms emerged from six centuries of bloodshed to challenge the greatest powers in Théah. Welcome to Avalon, where your...   [click here for more]
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Nations of Théah: Montaigne (Book 3)

Nations of Théah: Montaigne (Book 3)


"When the sun sets, the land will run red with blood." — Lady Jamais Sices du Sices This is truly a golden age. Montaigne stands on top of the world, and no one can challenge her authority. The limitless gold that pours from the Empereur’s coffers fuels the war against Castille — a war which can only end in victory for Montaigne, and the destruction of the Empereur’s...   [click here for more]
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Nations of Théah: Eisen (Book 4)

Nations of Théah: Eisen (Book 4)


Devastated by war, the Eisen homeland is a reeking cesspit of mud and disease. Her people have been scarred by the destruction, but their experiences have given them strength few Théans possess. However, unless one of the Iron Princes finds the strength necessary to reunite their nation, it’s only a matter of time before a greedy neighbor invades and destroys them all. Contains in-depth...   [click here for more]
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Nations of Théah: Castille (Book 5)

Nations of Théah: Castille (Book 5)


A prince in exile, a people in turmoil, a nation at war. The fifth nation sourcebook for the 7th Sea RPG, Castille introduces a country embroiled in full-scale war with Montaigne. Highlights include the Vaticine Church of the Prophets and their faith, the lost fire magic of the Old Empire, Vodacce smugglers, and further material about the Brotherhood of the Coast. New character options and swordsman...   [click here for more]
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Nations of Théah: Vodacce (Book 6)

Nations of Théah: Vodacce (Book 6)


Every web has a center. Vodacce is a dark tower rising from the ashes of an ancient empire. It is a land of intrigue, deception and destiny where Fate binds and frees. The Vodacce sourcebook, sixth in the Nations of Théah series, details the mystical powers of the Fate Witches and the sinister designs of the Merchant Princes. ...   [click here for more]
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Nations of Théah: Ussura (Book 7)

Nations of Théah: Ussura (Book 7)


Primal forests cover mile after mile of landscape, stretching through barren plains and snow-swept mountains. The country of Ussura is a raging bear, ruled by a white-haired beast and guarded by pacts of blood. Her church defies the Vaticine, and her people call for strength from an ancient goddess deep within their shifting lands. Uncounted legends lie within her borders, hidden beneath ice and snow....   [click here for more]
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Nations of Théah: Vendel & Vesten (Book 8)

Nations of Théah: Vendel & Vesten (Book 8)


Two hundred years ago, the islands of Vestenmannavnjar were home to fierce warrior tribes. Wielding powerful rune sorcery and deadly steel, their warriors struck terror into the hearts of Théans everywhere. All that has changed. Vendel, as it now calls itself, has broken from its past and forged a new future. Today, bankers and merchants rule the country, and swords and longboats have been replaced...   [click here for more]
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Swashbuckling Adventures Core Rulebook

Swashbuckling Adventures Core Rulebook


Swashbuckling Adventures is the d20 book of daring do and flashing blades that you have been waiting for. Gentleman-robbers and outright-cutthroats play a game of cat and mouse with the king’s men, the Musketeers. Who will you stand with? Swashbuckling Adventures provides all of the rules and background necessary to run more cinematic d20 games. You’ll get everything a DM needs to begin...   [click here for more]
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Swashbuckling Arcana (Swashbuckling Adventures)

Swashbuckling Arcana (Swashbuckling Adventures)


Power flows through the blood. Thean sorcerers gain their magic through ancient bloodlines, inherited from distant ancestors who struck a terrible bargain for power. But theirs is not the only mystic power in Theah. Alchemists conduct their experiments in lonely towers while druids and shamans draw from the strength of the human soul. From dark monsters hidden in the shadows to forgotten...   [click here for more]
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Islands of Gold: The Midnight Archipelago (Swashbuckling Adventures)

Islands of Gold: The Midnight Archipelago (Swashbuckling Adventures)


Somewhere beyond the sea, a new world awaits... At the far end of Thean civilization lies the Midnight Archipelago - a tropical island chain on the edge of the Great Western Ocean. There, brave explorers chart the lost ruins of alien civilizations, pirates carve personal empires in blood and gold, and hidden jungles hold monstrous beings unseen since the dawn of man. Come venture to the...   [click here for more]
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Explorer's Society (Swashbuckling Adventures)

Explorer's Society (Swashbuckling Adventures)


Somewhere out there, countless mysteries lie waiting to be discovered. Do you have the courage to find them? At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover...   [click here for more]
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Strongholds and Hideouts (Swashbuckling Adventures)

Strongholds and Hideouts (Swashbuckling Adventures)


The terror of a thousand midnights is somewhere in that castle. All you have to do is find him... No swashbuckling hero would be complete without a secret hideout to keep him safe from his enemies... and no ruthless villain would go through life without an imposing fortress from which to work his twisted will. Now those thrilling locales are yours to explore! Fortresses and Hideouts contains...   [click here for more]
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Cathay: Jewel of the East (Swashbuckling Adventures)

Cathay: Jewel of the East (Swashbuckling Adventures)


At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden palace of the Celestial Empress to the fearsome Treasure Fleet that rules the eastern seas, no mystery shall remain hidden to those daring enough to venture forth. Keep your weapons - and your wits - sharp,...   [click here for more]
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Ships and Sea Battles (Swashbuckling Adventures)

Ships and Sea Battles (Swashbuckling Adventures)


"Port side cannons, fire at will!" The seas of Théah are home to dangerous men… almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews and hunting the enemies of their nations. Deck maps, mass naval rules, guidelines for campaigns set entirely on board ship, and more! Learn the details behind...   [click here for more]
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Knights and Musketeers (Swashbuckling Adventures)

Knights and Musketeers (Swashbuckling Adventures)


In days gone by, brave knights protected the innocent, battling the forces of evil with mighty weapons and chivalric code. Those days are gone... but there are still men and women who carry on that noble tradition. Don the tabard of the Musketeers and learn what it means to fight alongside them. The dark and the wicked shall fear your blade, for none serve justice so fiercely as the Musketeers. Details...   [click here for more]
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Rapier's Edge: Adventures in Théah (Swashbuckling Adventures)

Rapier's Edge: Adventures in Théah (Swashbuckling Adventures)


Tis a fair wind that rises when adventure is calling your name! Ahoy! Here be a treasure chest of maps and more than 100 adventures for adventurers from every nation (aye, and even the Secret Societies!) Whether 'tis for a friendly group around a tavern table or a room full of ladies and gentlemen in courtly attire, you'll find what you need between the pages of this book. And lest ye think...   [click here for more]
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7th Sea Adventures: Freiburg (Boxed Set)

7th Sea Adventures: Freiburg (Boxed Set)


No Questions... No Rules... No Mercy... Five years ago, Eisenfurst Nicklaus Trague established a new kind of city: one free of government, laws, and oppression; one where everyone was welcome. Freiburg has since become a haven for the desperate and ambitious: built on the remains of a drachen graveyard, sprawling beneath an alien watchtower, it seethes with untold corruption... and countless...   [click here for more]
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7th Sea Adventures: The Arrow of Heaven

7th Sea Adventures: The Arrow of Heaven


In lands that few have traveled in, lie ruins that fewer still even know the existence of. Explore the lost civilization of the Syrne and learn what secrets this ancient race left behind. Also included is the third part of the Explorer’s Society Source Book. ...   [click here for more]
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7th Sea: Crescent Empire

7th Sea: Crescent Empire


In an ancient land of sand and sun Those who burn brightest cast the longest shadows. When the rightful empress returned home to reclaim her throne, the empire rejoiced. As the empire awakens to a new dawn, Anatoli merchants to Sarmion nobles work towards a new life, holding close the ideals which make the empire strong—family, honor and kindness....   [click here for more]
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7th Sea: Khitai Quickstart

7th Sea: Khitai Quickstart


Across the world of Terra, far from the familiar kingdoms of Theah, lies the East. The lands of Khitai fill nearly half the world’s map, a rich tapestry of kingdoms connected by adventure, intrigue, trade and exploration. It is an intricate world of contemplative warriors, samurai and animistic mystics, all heeding a Call to Adventure resonating out across the world. Your adventure in...   [click here for more]
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7th Sea: Nations of Théah, Volume 2

7th Sea: Nations of Théah, Volume 2


What is free can never be caged. What is caged will never know freedom. Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in these treacherous new landscapes, unrest looms on the horizon. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling...   [click here for more]
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Blood & Honor

Blood & Honor


After ten years, John Wick has returned to the world of samurai! Blood & Honor: Samurai Tragedy in Old Japan is a new way to tell stories of honor and steel! Blood & Honor includes: * 170 Fully Illustrated Pages * Rules for Creating Both Clans and Characters * Task Resolution that allows Player Narration * A New System for Duels and War * Magic and Religion from Old Japan * Streamlined...   [click here for more]
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Crescent Empire

Crescent Empire


The Gateway to Paradise Is Opening… For centuries, the Empire of the Crescent Moon has remained isolated from the rest of Théah — barred by cultural barriers and a fearsome embargo by the Vaticine Church. Only a select few have journeyed beyond her borders… but they have seen wonders which put the rest of the world to shame. From fierce desert tribesmen to the cultured...   [click here for more]
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Houses of the Blooded: Wilderness

Houses of the Blooded: Wilderness


The ven believe the world is out to get them. They are right. Wilderness is the long-awaited second supplement for the Houses of the Blooded roleplaying game. Like Coronets, but Never Crowns, it presents a completely different take on the ven and their world and a completely different way to play the game. Wilderness is a 200+ page book written by acclaimed game...   [click here for more]
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The Montaigne Revolution

The Montaigne Revolution


“Death to l’Empereur!” For too long, the peasants of Montaigne have suffered under the decadent oppression of the nobility. In a wave of righteous fury, they rise up against their corpulent Empereur, destroying his order in the blink of an eye. Porté blood runs red in the street as the most powerful nation in the world turns upside down. But what sort of leaders can replace...   [click here for more]
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Waves of Blood

Waves of Blood


The definitive sourcebook for the Théan seas! The waters surrounding Théah are as deadly as her mainland, where brutal pirates and mighty navies battle for supremacy. Some fight for plunder and glory, while others seek to push the boundaries of human exploration. A sailor’s life contains untold freedoms — and perils to chill the soul. The adventure of a lifetime is waiting...   [click here for more]
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Wicked Fantasy (Full Book)

Wicked Fantasy (Full Book)


A brand new PATHFINDER setting book that puts a twist on the "classic" fantasy races from the award-winning designer John Wick. Wicked Fantasy is a brand new setting book focusing on ten races. It has been a year-long project for myself and Gillian Fraser, re-creating the "generic" races found in most fantasy roleplaying games. We re-designed humans, elves, dwarves, gnomes, and...   [click here for more]
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Wicked Fantasy: Elves: Guardians of the Wood

Wicked Fantasy: Elves: Guardians of the Wood


Man’s first encounter with the elves was the source of what historians would later call “the Great Forest Wars.” Lumber was essential to building the Kingdom of Men and when they reached the deep forests of the world, they found the elves waiting for them. The Wars lasted an entire generation but eventually ended with the elves seeking peace. They gave no...   [click here for more]
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