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Chill
 
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Chill Introductory Insert

Chill Introductory Insert


Good evening. You're about to enter the world of Chill. This is the world of horror-the world of the blood-thirsty vampire, the keening banshee, and the horror role-playing game of adventure into the Unknown, and your first adventure is about to begin. This is the Introductory Insert that was included with the Chill Second Edition Corebook. ...   [click here for more]
Martin Caron   FREE 

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Chill Quickstart: Good Fences Make Good Neighbors

Chill Quickstart: Good Fences Make Good Neighbors


Chill 3rd Edition A Horror Roleplaying Game Reuben Hall disppeared from his parents' home last night. He's out there somewhere, the captive of a creature of the Unknown. The police are looking for him diligently, but they don't know what they're looking for or the nature of what they're facing - but you do. You're members of the Eternal Society of the Silver Way, dedicated to protecting...   [click here for more]
Martin Caron   FREE 

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Chill Third Edition

Chill Third Edition


Chill 3rd Edition A Horror Roleplaying Game Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend...   [click here for more]
Martin Caron  $25.00

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SAVE: The Eternal Society

SAVE: The Eternal Society


The truth is that no manifesto can save the world, no set of laws will save us from the clawing, lurking hands of the Unknown that surround us. At the end of the night, our envoys fight alone against the darkness. When the world stands at the brink of destruction, only those who are ready and able to defend it can say just how far they need to go to ensure our survival. When everything has gone wrong,...   [click here for more]
Martin Caron  $18.00

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Undead

Undead


Not all zombies shamble and moan. Sometimes the dead don't stay in their graves. They claw their way out, motivated by revenge, love, sorrow, or simple bloodlust. Putting them back isn't as simple as a bullet in the head - it requires understanding what brought the corpse back to our world in the first place. Undead is an antagonist sourcebook for Chill(r)...   [click here for more]
Martin Caron  $15.00

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Chill Second Edition

Chill Second Edition


Chill is a horror role-playing game for 2 to 9 palyers ages 12 and up, and includes: 16 full-color pages Options for creating your own characters Maps of the world of Chill Step-by-step guidelines for running Chill campaigns and scenarios A detailed history of SAVE and their fight against the Unknown Things, featuring creatures and animals Plus a 32-page introductory insert for old and new...   [click here for more]
Martin Caron  $20.00 $9.99

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Chill Companion

Chill Companion


This 160-page reference work is a must for every fan of horror role-playing. The Chill Companion traces horror as a genre through fiction and film, covering everything from the Gothic novel to slasher and modern psychological horror films. Each medium is described in full, enabling game masters to design scenarios and campaigns based on each type. The Chill rules are expanded with: New skills,...   [click here for more]
Martin Caron  $12.00 $5.99

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Monsters

Monsters


Monsters can be killed. They are horrifying, deadly, and often implacable, but they die. That is the grim hope upon which SAVE is built. —Dr. Ruby Garrett, Report on Monsters   Monsters is an antagonist book for Chill® Third Edition, detailing creatures of the Unknown that don’t fit neatly into other categories. In this book, you’ll find...   [click here for more]
Martin Caron  $15.00

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The Beast Within

The Beast Within


Meet RAX and all hs evil friends in this new roleplaying game that lets you play creatures of the Unknown. The Beast Within features a revised adaptation of the Chill game system that incoporatees years of playtesting and development. Tired of playing vampires and werewolves? Give a Bat Lord, Doll Master or Mechanical Entity a try! ...   [click here for more]
Martin Caron  $4.00

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Chill 3rd Edition Character Sheets & Pregens

Chill 3rd Edition Character Sheets & Pregens


Fighting the Unknown is dangerous work. Ghosts can possess people, driving them to do terrible things. Werewolves can rend a victim to pieces in seconds, and survivors take the curse of lycanthropy with them. Vampires leaved drained, bloodless corpses in their wake...and those are just some of the monsters we know about. Fortunately, the Eternal Society of the Silver Way is composed of...   [click here for more]
Martin Caron   FREE 

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Vampires

Vampires


This 128-page sourcebook/adventure is for use with the Chill Horror Role-Playing Game and features : Portraits, tales, and reports of these fearsome Creatures of the Unknown Revamped statistics and game-related information for Dracula, the Alpine Vampire, The Vampire Ninja, and eight other vampires 10 maps detailing each creature's homeland Vengeance of Dracula, a 32-page, spine-tingling...   [click here for more]
Martin Caron  $12.00 $5.99

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Lycanthropes

Lycanthropes


Lycanthropes is a 128-page sourcebook and 2 scenarios featuring werewolves and the many other half-human, half-animal forms that legend and history have brought to life. The sourcebook reveals the folklore behind the wolfman, including authenticated cases that prove (to some) the actual existence of the werecreature. SAVE has recompiled statistics, vital maps, case histories, and pertinent...   [click here for more]
Martin Caron  $12.00 $5.99

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Veil of Flesh

Veil of Flesh


Strange goings-on are typical in Washigton D.C., but when dehydrated, ancient-looking corpses are found in an alley near Capitol Hill, not even the F.B.I. is willing to get involved. Enter your characters. Four to six of you must investigate these "murders" and venture from the Library of Congress through Washington Park, all the way to The White House. This horrifying scenario features...   [click here for more]
Martin Caron  $9.00 $4.50

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Horrors of North America

Horrors of North America


This 128-page sourcebook/scenario features 18 new Creatures of the Unknown and 15 alarming locations spread across the continent. Chill Masters can have their players' characters travel to Newfoundland, Vancouver, New York, New Mexico and other places and meet horrifying creatures such as the Sasquatch, the Drowned Ones, the Hodag and the Bogy. Localized maps, objects with magical powers and frighteningly...   [click here for more]
Martin Caron  $12.00 $5.99

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Undead & Buried

Undead & Buried


The dead have risen and are wreaking havoc in St. Paul, Minnesota. Someone or something must be behind their gruesome acts. As members of SAVE, you must overcome your fears and solve the twisted mystery, or your entire organization could be eliminated. Undead and Buried lets the Chill Master decide the future of Societas Argenfi Viae Efernifafa. Will one of the most powerful creatures of the Unknown...   [click here for more]
Martin Caron  $9.00 $4.50

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Voodoo

Voodoo


This 128-page sourcebook/scenario differentiates between two truly different types of voodoo: the "Hollywood" version of voodoo, which you can use in any Chill campaign; and Vodoun, the "true" religion from which our perception of voodoo originated. Learn the history of voodoo and how and why it spread. Your players will quake when their characters come across voodoo ceremonies, creatures, items...   [click here for more]
Martin Caron  $12.00 $5.99

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Things

Things


This sourcebook contains over 85 all-new Creatures of the Unknown, over 45 new Disciplines of the Art and the Evil Way, and 12 Items of Power - enough ideas to make your next Chill campaign as horrific as your last. ...   [click here for more]
Martin Caron  $16.00 $7.99

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Unknown Providence: SAVE in New England

Unknown Providence: SAVE in New England


This 128 - page sourcebook/scenario pack takes players to New England for four new adventures, and provides players and Chillmasters with background on the New England area, including the current operations of SAVE. Each scenario is designed to test the players' abilities in a different way, and at least one of the adventures is a part of the Chill story arc, a storyline spanning several years and...   [click here for more]
Martin Caron  $15.00 $7.50

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Isle of the Dead

Isle of the Dead


Moonlight lends an eerie glow to the tents and rides of the carnival. The midway is dark and deserted, as it has been for many years, and all around lie remains of vacant amusements that once were tronged. Silence is thick in the air. Now the laughter begins. It floats down the midway and through the tents, but no one is here... no one living. "Isle of the Dead" is a 32 page, spine-tingling...   [click here for more]
Martin Caron  $2.00

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