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 Hottest Modern, Core Rulebooks from Avalon Game Company
 
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Avalon Newsletter, Vol 1, Issue #7, March 2016

Avalon Newsletter, Vol 1, Issue #7, March 2016


Welcome to Avalon Game’s Newsletter. This month we have some Sci-Fi-based goodies for you with the release of new Infinite Future fun and Nova Blast Star Armada, and of course new Pathfinder goodies. Included are new art sets and other great gaming accessories for you to enjoy. Especially exciting this month is a great new War Game and more Arcana for stalwart fans. Join the best fans...   [click here for more]
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Game Geek Issues #29

Game Geek Issues #29


Another great issues, packed full of gaming goodness. Musing of the Avalon Stogie Behind the Game, Comic Book Heroes Coral Throne Interlude VIII Gromm Wired Issue #2.... Heroes Wear Masks Preview Avalon Pathfinder Multi-Verse... Nova Blast. Avalon Models..... Arcana Reviews Cool Stuff What's New Free Stuff ...   [click here for more]
Avalon Game Company  $1.00

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How to Use Religion in Your Game

How to Use Religion in Your Game


Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance...   [click here for more]
Avalon Game Company  $5.99

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One Knight Games, Free Rules

One Knight Games, Free Rules


When you need a game for just one night, One Knight Games provides everything you need. From reading the rules to making characters to playing the adventure, everything is geared towards having it all happen in a single night. The game rules are free, so download the system and check it out. Then come back here and buy some adventures! The adventures of One Knight Games contain story, maps, and...   [click here for more]
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One Knight Games, Vol 3, Issue #2, Wrecking Iron

One Knight Games, Vol 3, Issue #2, Wrecking Iron


Destruction Derby: Building iron and wrecking your opponents. That's what Destruction Derby is all about. Well, that and how fast and loose you can play with the rulebook. A new season of bashes and crashes begins soon! Wrecking Iron: Buy an old vehicle. Fix it up. Prepare it for racing. Decide whether or not you're going to cheat. Try to sneak your cheats past the inspectors. Then...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 3, Issue #3, Dust in the Wind

One Knight Games, Vol 3, Issue #3, Dust in the Wind


The Aerial Recon Search Team: The ARST are a specialized unit of mercenary airborne cavalry. The kinds of jobs on offer from such groups are often a bit dodgy and are under-compensated for the level of danger involved. But the mercs of the ARST will take those jobs, and they will do them well, because they are professionals. More than that, though, this is the only kind of life they care to...   [click here for more]
Avalon Game Company  $2.99

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One Knight Games, Vol 3, Issue 14, Derby Duels

One Knight Games, Vol 3, Issue 14, Derby Duels


Derby Duels: In a derby duel, there are no officials, no fixed tracks, and no rules. There is only survival. And that is the question for this edition of Destruction Derby – when a brutal rival forces a derby duel out on the open road, who will be the ones to survive? ...Vengeance and derby duels in this, the final edition of Destruction Derby for this racing season! ...   [click here for more]
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One Knight Games, Vol 3, Issue 5: Smashing Around the Bend

One Knight Games, Vol 3, Issue 5: Smashing Around the Bend


Many demolition derbies occur on a normal racetrack, though they are often modified in order to add muddy patches and crossovers. The rules for such tracks are much like any other race, with the first vehicle across the finish line being declared the winner. Of course, in a destruction derby, you can be the first across the line by bashing all of the other vehicles until no one else can move, thus...   [click here for more]
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One Knight Games, Vol 3, Issue 6: Truckin’

One Knight Games, Vol 3, Issue 6: Truckin’


Truckin': There's always war somewhere, and there's always First World nations lining up to sell arms to one side or the other. Or both. However, certain nations can't be “seen” to be trading with the aggressive, despotic, belligerent, and mass-grave-producing country of Pinquay. Which is why mercenary companies get hired to make the deliveries. The thing is, the corporation acting...   [click here for more]
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One Knight Games, Vol 3, Issue 7: Red Cross

One Knight Games, Vol 3, Issue 7: Red Cross


End of Civilization: A row of short, stubby watchposts marks the edge of civilization, what little there is of civilization out in the wastelands. The Yuli tribe are the only ones fool enough to live out this far and man those towers. But the Yuli never speak to anyone, and do little other than watch the lines of the desert and record things on their stone tablets. Succumb out in the no-man's...   [click here for more]
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One Knight Games, Vol 3, Issue 8: Mud Bashing

One Knight Games, Vol 3, Issue 8: Mud Bashing


Mud Bashing: Mud-bogging – some consider it to be the ultimate form of destruction derby, and they will travel hundreds of miles just to get into a mud-bogging race. Audiences often don't feel the same way about standing around in the middle of a swamp, but that just makes the fans of mud-bogging claim it to be a purer and more elite form of derby, a form that outsiders just don't...   [click here for more]
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