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 Hottest PDF, GMs Day Sale from Azukail Games
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100 Fantasy Guilds

100 Fantasy Guilds


Guilds are a staple of societies in our games, and for good reason. Individuals only have so much power, especially when the lands are ruled by lords and kings. By organizing as a body, guilds allow people making common cause to challenge a power structure, and to carve out a niche for themselves. And, in some cases, it allows laborers, traders, and craftsmen to rise far above the station they would...   [click here for more]
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100 Fantasy Islands to Encounter

100 Fantasy Islands to Encounter


This is a collection of 100 different islands that characters could encounter when travelling by water, to make voyages more interesting. They are most suited to a fantasy setting, but some could be adapted to others. The islands are assumed to be in the sea, but most only have general descriptions of their sizes, so some could be dropped into smaller bodies of water suck as lakes. Many of the islands...   [click here for more]
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100 Fantasy Maps to Find

100 Fantasy Maps to Find


Maps are often a staple in fantasy settings. They are how characters find places and can provided needed clues. This is a collection of 100 different maps that can be dropped into a game. They can be used to enliven an existing, but boring, map, as a source of potential adventure hooks or simply as background colour and red herrings. The maps come in a variety of different types, from paper and vellum...   [click here for more]
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100 Fantasy Merchants to Meet on the Road

100 Fantasy Merchants to Meet on the Road


Not every merchant in a fantasy setting has a fixed abode, for whatever reason, and this supplement has 100 merchants, or those who can be broadly described as such, to meet on the road. Some are honest, some are not and some are incomprehensible. They sell a wide range of goods, from the ordinary to the enchanted, to the unusual and just plain junk. They can be used to enliven a journey, as people...   [click here for more]
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100 Fantasy Professions (That Aren't "Adventurer")

100 Fantasy Professions (That Aren't "Adventurer")


Most of the time when we gather round a table and roll up our characters, we tend to think of them in terms of their class name. However, nobody shows up to a job interview and explains how they have a dozen years of experience in the field as a barbarian. No one does an apprenticeship as a rogue. And generally, if you refer to someone as an "adventurer" that is usually a polite way of saying that...   [click here for more]
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100 Fantasy Soldiers, Mercenaries or Men-at-Arms

100 Fantasy Soldiers, Mercenaries or Men-at-Arms


This supplement has 100 different fantasy soldiers, who may also be used in most cases as mercenaries or men-at-arms, that characters could encounter. Some might also be used as guards, with some modification. These could be used to flesh out people that the characters encounter so that they are more than a stat block, or as sources of potential problems or adventure hooks. This PDF supports Adobe...   [click here for more]
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100 Fantasy Tattoos (And the Meaning Behind Them)

100 Fantasy Tattoos (And the Meaning Behind Them)


Tattooing has a long and storied history, adopted by dozens of different cultures and civilizations. Tattoos were often used to express individuality, to display one's position in society (or lack thereof), or to try to invoke favor from the gods and the fates. If you're looking for details to expand your setting (or just to add some extra personality and flavor to your characters), then the tattoos...   [click here for more]
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100 Fantasy Underwater Encounters

100 Fantasy Underwater Encounters


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Fantasy Underwater Encounters (3Deep)

100 Fantasy Underwater Encounters (3Deep)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Fantasy Underwater Encounters (Black Spear)

100 Fantasy Underwater Encounters (Black Spear)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Fantasy Underwater Encounters (Lore 100)

100 Fantasy Underwater Encounters (Lore 100)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Fantasy Underwater Encounters (PFRPG)

100 Fantasy Underwater Encounters (PFRPG)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Farming Country Encounters (3Deep)

100 Farming Country Encounters (3Deep)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
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100 Farming Country Encounters (Black Spear)

100 Farming Country Encounters (Black Spear)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
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100 Farming Country Encounters (Lore 100)

100 Farming Country Encounters (Lore 100)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
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100 Features for Modern Pubs

100 Features for Modern Pubs


This supplement has 100 features that can be used to make a pub, or a bar, in a modern setting more distinctive, from specific, unusual, features, to what the pub caters for to events it may hold. They can be used as background colour or, in some cases, potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some...   [click here for more]
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100 Flowers and Trees Sure to Boost Your Stats

100 Flowers and Trees Sure to Boost Your Stats


We all need a boost every now and again! Reward your players for scanning the landscape and finding hidden gems in the surrounding trees and shrubs. Finding ways to boost your character's stats is a key part of beating the baddies and getting through tough quests. Whether it's a miracle panacea, or a common speed boost, this guide has it all! But not all boosts are created equal. Some are temporary,...   [click here for more]
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100 Foods to Find in a Dungeon

100 Foods to Find in a Dungeon


Even underground, people need to eat, although what they eat may well be different to what a surface dweller might find edible. This supplement has a collection of 100 different foodstuffs that could be found in a dungeon and especially in the subterranean realms. They could be served as a meal, found in a dining area or perhaps for sale in an underground city. Fungi, insects and albino cave dwelling...   [click here for more]
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100 Forgotten Sci-Fi Cargoes

100 Forgotten Sci-Fi Cargoes


Any spaceport, space station or even spaceship with a cargo hold that's been around for some time can accumulate lost and forgotten cargoes tucked into the nooks and crannies. These could be cargoes where, for one reason or another, the original recipient never came for them, or perhaps they were mislabelled and then misplaced. They may have been there for months, years or even decades, and if the...   [click here for more]
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100 Gangs for Your Urban Campaigns

100 Gangs for Your Urban Campaigns


Cities are often thought of as safe places, secure against the monsters of the wilds and the dangers of highwaymen and bandits alike. However, the stone valleys and shadowy alleys behind the city walls have their own predators, and they’re just as deadly as anything one can find in the wilderness. From the half-mad alchemists of the Crankers, to the steel and silk of the Gilded Lilies, this collection...   [click here for more]
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100 Hallucinations and Visions for a Fantasy Setting

100 Hallucinations and Visions for a Fantasy Setting


This supplement has 100 hallucinations or other visions that a character might get in a fantasy setting. They could be caused by exposure to certain things, magic or hostile actions. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: There's something buzzing around your head. You can hear it, but not see it. There's...   [click here for more]
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100 Haunted Locales

100 Haunted Locales


This list has 100 different locations that are reputed to be haunted. All the hauntings are associated with specific places, and in many cases specific events in the locale's past. In some cases, evidence of a haunting or ghost is believed to have been experienced or encountered. Whether or not any specific location is genuinely haunted is up to the GameMaster. The locales should be suitable for most...   [click here for more]
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100 Hazards to Find in a Dungeon (C&C)

100 Hazards to Find in a Dungeon (C&C)


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
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100 Hooks and Oddities for Treasures

100 Hooks and Oddities for Treasures


This supplement has 100 features for ordinary treasures, from presumed curses and hauntings, to strange physical features, to associations with famous or infamous people. These can be used to make a found treasure more interesting, or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:...   [click here for more]
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100 Hooks and Rumours for Between (Lost Lands)

100 Hooks and Rumours for Between (Lost Lands)


This supplement has 100 rumours that characters could hear in or about Between, reached from Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background...   [click here for more]
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100 Hooks and Rumours for the Blight: Artist's Quarter (Lost Lands)

100 Hooks and Rumours for the Blight: Artist's Quarter (Lost Lands)


This supplement has 100 rumours that characters could hear in or about the Artist's Quarter of Castorhage, also called the Blight, of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background...   [click here for more]
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100 Hooks and Rumours for the Borderland Provinces

100 Hooks and Rumours for the Borderland Provinces


This supplement has 100 rumours that characters could hear in or about the Borderland Provinces region of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Hooks and Rumours for the Borderland Provinces II

100 Hooks and Rumours for the Borderland Provinces II


This supplement has 100 rumours that characters could hear in or about the Borderland Provinces region of the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Hooks and Rumours for the City of Dolmvay

100 Hooks and Rumours for the City of Dolmvay


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
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100 Hooks and Rumours for the City of Dolmvay II

100 Hooks and Rumours for the City of Dolmvay II


This supplement has 100 hooks and rumours for the City of Dolmvay from Small Niche Games. They can be used whenever the characters are asking around for information, and can be used as background colour or potential adventure hooks. Whether or not any are true is up to the GameMaster. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here...   [click here for more]
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100 Hooks and Rumours to Hear in Aihrde

100 Hooks and Rumours to Hear in Aihrde


When asking around in various places, characters may hear rumours about various things. This supplement has 100 rumours for them to hear in Aihrde, primarily in the Lands of Ursal. Whether or not a particular rumour is true or not is up to the Castle Keeper or GameMaster. They could be distortions of the true facts, outright lies and misinformation or be completely true. The rumours can be used to...   [click here for more]
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100 Hooks and Rumours to Hear in or About Bard's Gate (Lost Lands)

100 Hooks and Rumours to Hear in or About Bard's Gate (Lost Lands)


This supplement has 100 rumours that characters could hear in or about Bard's Gate and its Suzerainty in the Lost Lands setting. They could hear these rumours whilst asking around for other information, or stumble across them in other ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation...   [click here for more]
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100 Hooks and Rumours to Hear in or About Bard's Gate II (Lost Lands)

100 Hooks and Rumours to Hear in or About Bard's Gate II (Lost Lands)


ways. Whether or not a rumour is true, false or somewhere in between is up to the GameMaster. The rumours can be used as a source of background colour, misinformation or as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results: It's rumoured that more than one work of art in Bard's Gate...   [click here for more]
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100 Illusions to Find in a Dungeon

100 Illusions to Find in a Dungeon


This supplement has 100 illusions suitable for a dungeon, as well as other places. The illusions vary, from those that are merely odd, to those that are disconcerting or intended to steer characters in certain directions, to those that can be directly or indirectly harmful, whether because they are covering up dangers or because believing them will inflict damage. This PDF supports Adobe layers and...   [click here for more]
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100 Individuals and Groups to Meet on the Road

100 Individuals and Groups to Meet on the Road


When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure...   [click here for more]
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100 Individuals and Groups to Meet on the Road (PFRPG)

100 Individuals and Groups to Meet on the Road (PFRPG)


When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure...   [click here for more]
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100 Irrelevant Things to Hear from a Bug or Wiretap

100 Irrelevant Things to Hear from a Bug or Wiretap


Bugs and wiretaps are used to hear what targets, including such as criminals and spies, are talking about, but such targets do not discuss important things all the time. Just like everyone else, their conversation will be filled with random bits of chatter. Here are various irrelevant things that could be heard. They range from being suited for one person on the phone to small groups. This PDF supports...   [click here for more]
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100 Items to Find in a Necromancer's Lair

100 Items to Find in a Necromancer's Lair


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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100 Items to Find in a Necromancer's Lair (PFRPG)

100 Items to Find in a Necromancer's Lair (PFRPG)


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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100 Items to Salvage from a Spaceship

100 Items to Salvage from a Spaceship


Characters may come across spaceships, whether derelict, abandoned or perhaps taken in combat. If they search these spaceships, they will find various items. Whilst cargo might be the most valuable, spaceships can have other things onboard them, and this supplement has 100 such to find. From random junk to equipment that doesn't work properly to items that might have value or use. This PDF supports...   [click here for more]
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100 Knightly Orders

100 Knightly Orders


A knight is a stalwart figure, representing strength will, and fortitude. However, while a knight may ride alone, no true knight is ever an island. They are bound to others of their kind by vows, honor, common cause, or their loyalty to something greater than themselves. These forces come in a wide variety of shapes and sizes, styles and creeds, but they are known collectively as orders. While some...   [click here for more]
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100 Knightly Orders For a Sci Fi Setting

100 Knightly Orders For a Sci Fi Setting


When we think of an archetype that epitomizes the ideals of the past, the knight is often the figure who comes to our minds in the Western world. Symbols of bravery, valor, honor and virtue, knights were often the protagonists of great tales and epic romances where their skill and wisdom were tested. Historically, however, knights were simply the warrior caste of society; individuals granted standing...   [click here for more]
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100 Landmarks for a Fantasy City

100 Landmarks for a Fantasy City


This supplement has 100 different landmarks that could be found in a fantasy urban setting. They range in size from single stones to districts of the settlement in question. Some are comparatively normal locations, whilst others are peculiar in one or more ways. They can be used to help flesh out a fantasy city and in some cases as potential adventure hooks. This PDF supports Adobe layers and the...   [click here for more]
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100 Modern Businesses to Encounter

100 Modern Businesses to Encounter


This supplement has 100 businesses and shops that can be dropped into a modern, or near to modern, both past and future, setting, though some are less suited for older periods. None of them are part of a chain and, depending on the time period, may be found in city centres in older times and in more outlying regions as chain shops gradually force such out of the centre. The businesses have a British...   [click here for more]
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100 Modern Street Encounters (DS&DS)

100 Modern Street Encounters (DS&DS)


This supplement has 100 encounters characters could have in the dark city in Dark Streets & Darker Secrets. In keeping with the game's darker theme, these encounters will be appropriately dark in some way. There may be criminal activities going on, violence, both deliberate and random, and dark plots by sinister groups. Many of the encounters allow characters to roll to determine the truth; in...   [click here for more]
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100 Modern Street Encounters II (DS&DS)

100 Modern Street Encounters II (DS&DS)


This supplement has 100 encounters characters could have in the dark city in Dark Streets & Darker Secrets. In keeping with the game's darker theme, these encounters will be appropriately dark in some way. There may be criminal activities going on, violence, both deliberate and random, and dark plots by sinister groups. Many of the encounters allow characters to roll to determine the truth; in...   [click here for more]
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100 Mostly Cosmetic Starship Modifications

100 Mostly Cosmetic Starship Modifications


Starships can be their crews' home away from home; for some the ship can actually be their home. In such a place, crews will modify ships to their personal tastes; such modifications will mostly have a cosmetic impact rather than affect the ship in other ways. This supplement has 100 minor ways in which starships can be customised by their crews; such modifications are unlikely to be found on military...   [click here for more]
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100 Nobles to Encounter

100 Nobles to Encounter


Nobles can be a common sight in fantasy settings that are loosely based on a medieval culture. They can be a source of patronage, useful contacts or possibly foes with a fair amount of clout behind them that can cause serious problems for characters. This supplement has a collection of 100 different nobles for characters to encounter. Each noble's name is given, as well as some other details such as...   [click here for more]
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100 Notes and Letters for the City of Dolmvay

100 Notes and Letters for the City of Dolmvay


Characters will often encounter pieces of paper when searching places, or even corpses. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be...   [click here for more]
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100 NPCs You Might Meet At The Tavern

100 NPCs You Might Meet At The Tavern


Characters will often spend a substantial amount of time in taverns, whether following up leads, meeting contacts, resting or looking for clues and information. Some of the people met may be important for whatever quest the characters are currently undertaking. But what about the others? Taverns and inns are not frequented just by people who are immediately needed. They will have other customers and...   [click here for more]
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  Adventure Builder: A Family Roleplaying Game