Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Rule SystemProduct TypeGenrePublisher
Any system / system-agnostic   Remove Search Term
Non-Core Books   Remove Search Term
Historical   Remove Search Term
Azukail Games   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Titles in Your Current Selection from Azukail Games
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Tomes of Cthulhu

Tomes of Cthulhu


Tomes of Cthulhu is a generic supplement for horror games based on the works of H. P. Lovecraft. It describes in detail 20 different books, plus alternative editions and original sources for some of them, of esoteric and sometimes forbidden knowledge that are a common theme in Lovecraftian horror. Each book has its name, and author, if known, as well as details on its appearance, when and how it was...   [click here for more]
Azukail Games  $2.99

Add to DriveThruRPG.com Order  
100 Character Goals and Motivations

100 Character Goals and Motivations


Every game has a surface reason for the characters to be adventuring together. Goblins are raiding out of the Kormuroth Caverns, a diplomat needs an escort on their way to an important summit, a lost treasure is waiting to be found on an uncharted island and so on, and so forth. But down beneath that surface reason, there should be something the character is trying to achieve as well; some driving...   [click here for more]
Azukail Games  $2.49 $1.99

Add to DriveThruRPG.com Order  
100 Decorative Features for Interiors

100 Decorative Features for Interiors


Buildings are rarely bland on the inside, and this supplement has 100 ways of making the interiors more interesting. Though they are primarily aimed at houses, some could well be used in dungeons. The decorations are, on the whole, those that would be found in higher-class and more expensive buildings, and some of them will have value in and of themselves. This PDF supports Adobe layers and the page...   [click here for more]
Azukail Games  $1.79 $1.49

Add to DriveThruRPG.com Order  
100 Pulp Era Rumours to Hear

100 Pulp Era Rumours to Hear


This collection of rumours that characters could hear covers the pulp era of the 1920s and 1930s. The rumours cover a range of types, from lost civilisations and forgotten cities, to experimental technology and weird science, to the occult and the paranormal. Some are given specific locations, but most are not and can easily be dropped in anywhere. The rumours can be used as background flavour, misinformation...   [click here for more]
Azukail Games  $1.99 $1.79

Add to DriveThruRPG.com Order  
100 Rumours to Hear in the Wild West

100 Rumours to Hear in the Wild West


This is a collection of rumours that could be heard in the American Old, or Wild, West. They are suitable for historical campaigns from that era, of whatever type, or to use in a similarly themed campaign. The rumours have a strong influence from media portrayals of that time period, rather than being purely historical in nature. Elements such as proper names can be changed for different styles of...   [click here for more]
Azukail Games  $1.79

Add to DriveThruRPG.com Order  
100 Sights for a Naval Battle

100 Sights for a Naval Battle


This supplement has 100 things that could be seen on a ship, whether that the characters are on or another, during a naval battle. The results are suited for the Age of Sail when ships were armed with cannons, although some could be adapted to earlier eras. The sights range from the inconsequential to the serious, and could be used to narrate a naval combat without using mechanics, or be used to describe...   [click here for more]
Azukail Games  $1.49 $1.25

Add to DriveThruRPG.com Order  
100 Things for a GM to Say to Disconcert their Players

100 Things for a GM to Say to Disconcert their Players


This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game. This PDF supports Adobe layers...   [click here for more]
Azukail Games  Pay What You Want

Add to DriveThruRPG.com Order  
100 Tips for Being a Better Player

100 Tips for Being a Better Player


RPGs combine so many different activities into a single experience. They include group storytelling, team sports, board games, writing exercises, a hangout session with friends and so much more. However, being a good player is about more than knowing which bonus abilities to add to your character as you level up, or being able to quote the rule book chapter and verse. While we learn a lot of how to...   [click here for more]
Azukail Games  $2.49 $1.99

Add to DriveThruRPG.com Order  
Displaying 1 to 8 (of 8 items) Result Pages:  1 
Select Page Number

  b_11989_20240415120400.jpg