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 Hottest Fantasy, PDF from Troll Lord Games
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Castles & Crusades A4 Usurpers of the Fell Axe

Castles & Crusades A4 Usurpers of the Fell Axe


The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron...   [click here for more]
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Crusader Journal No. 14

Crusader Journal No. 14


Feature Articles Alea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come. Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep in mind to run it! Product Highlights:...   [click here for more]
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Castles & Crusades A5 The Shattered Horn

Castles & Crusades A5 The Shattered Horn


Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s Umbrian...   [click here for more]
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Castles & Crusades The Book of the Dead

Castles & Crusades The Book of the Dead


Preparation for the afterlife is a time consuming and meticulous task and one that must be done properly to ensure proper passage from the world of the living to the world of the dead. But that preparation pales in comparison to the arduous journey through the afterlife where a misstep can land one in everlasting oblivion. From the history of that ancient text to the magic that guided it the Book...   [click here for more]
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Crusader Journal No. 15

Crusader Journal No. 15


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
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Amazing Adventures 5E Ruins of Ends Meet

Amazing Adventures 5E Ruins of Ends Meet


An old town nestled beneath the comforting branches of a fold of dark oaks, elms and locust trees. Few people live here anymore. Gardens that have long since returned to the wild crowd the dirt streets and paths that lead up to houses left empty too long. Birds abound, singing and calling to one another, filling the rustic old town with a joyful sound that belies the decrepit nature and ruins of all...   [click here for more]
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Castles & Crusades A6 Banishment & Blight

Castles & Crusades A6 Banishment & Blight


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this...   [click here for more]
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Crusader Journal No. 16

Crusader Journal No. 16


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
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Castles & Crusades A7 Beneath the Despairing Stone

Castles & Crusades A7 Beneath the Despairing Stone


Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it...   [click here for more]
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Crusader Journal No. 17

Crusader Journal No. 17


When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross...   [click here for more]
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Castles & Crusades A8 Forsaken Mountain

Castles & Crusades A8 Forsaken Mountain


Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of souls! A high level adventure module for Castles & Crusades! For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the...   [click here for more]
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Crusader Journal No. 18

Crusader Journal No. 18


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
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Castles & Crusades A9 The Helm of Night

Castles & Crusades A9 The Helm of Night


The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising from the fog and waters. Adventure’s road brings those stout of heart to the Tower’s iron bound gate. Whether brought here by the trail of the Vessel of...   [click here for more]
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Crusader Journal No. 19

Crusader Journal No. 19


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
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A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules

A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules


The Blacktooth Ridge, far to the north and east of the more civilized lands, is fabled for its string of long abandoned fortresses, treasure houses, temples and underground mansions. This alone is an invitation for many an adventurer seeking fame and fortune. But it is an altogether dangerous place, tainted with the evil of the Horned One and those who still worship him in hidden caves and darkened...   [click here for more]
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A2 The Slag Heap -- Adventures for 5th Edition Rules

A2 The Slag Heap -- Adventures for 5th Edition Rules


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. The trail is growing cold and the evil doers are desperate and in hiding somewhere in the Barren Wood in those dangerous thorpes near the Slag Heap – an ancient complex of unknown origin and terrifying reputation.   The men of the Barren Wood...   [click here for more]
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A3 Wicked Cauldron -- Adventures for 5th Edition Rules

A3 Wicked Cauldron -- Adventures for 5th Edition Rules


Designed for play with the 5th Edition of the worlds most popular RPG! Traveling to the far reaches of the Barren Wood is perilous in the best of times, and these are not the best of times. Here, in the forest's western eves, the trees are old, with tangled roots deep in the ground. Here too, the fey still roam wild and free. Ancient ruins, many predating the Winter Dark, lie buried...   [click here for more]
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Castles & Crusades A10 The Last Respite

Castles & Crusades A10 The Last Respite


Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of Souls...   [click here for more]
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Andanuth

Andanuth


The Andanuth is the many-storied tale of the world of Aihrde, from its beginning in the depths of the Void, through the rise of the Val Eahrakun, to the age of the Young Kingdoms. There are stories here, great and small, finished but yet undone. A saga like few others, it brings the reader on a journey of epic wonder. Told in seven orations, this collection of tales renders the world complete in all...   [click here for more]
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Castles & Crusades A11 The Wasting Way

Castles & Crusades A11 The Wasting Way


The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of...   [click here for more]
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Castles & Crusades Hallowed Oracle Players Guide

Castles & Crusades Hallowed Oracle Players Guide


Enter the brooding world of Terrigan where prophecy bares the weight of power, where men, dwarves and elves fight and struggle in the shadow of gods and titans. This is the world of the Abyss Walker, as promised by the prophecies of the Hallowed Oracle. This is Terrigan. The Players Guide to The Hallowed Oracle comes complete with everything needed to get started playing Castles & Crusades. A...   [click here for more]
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Crusader Journal No. 21

Crusader Journal No. 21


Feature Articles Alea Iacta Est: Tainted Campaigns The Dead, The Dying and the Undead. We take a look at horror in a game of Castles & Crusades. Product Highlights Jim Ward takes a look at his latest creation, the Tainted Lands, a rule set for playing games of horror! CKG?! We take a final peak at the long delayed, much belabored Castle Keeper’s Guide. Auld...   [click here for more]
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A Houseless God & Other Tales

A Houseless God & Other Tales


CG 19414 A Houseless God and Other Tales   The landless knight, Eurich Gunshoff, had no master, but served those in need, sometimes for money, but mostly for the honor of it. He went hungry often, slept in the wilds, endured the rain and snow, the heat and wind. He fought creatures, great and small. It was a hard life. Or so he thought, until he passed beneath the eaves of the Darkenfold...   [click here for more]
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Castles & Crusades A12 The Paladin's Lament

Castles & Crusades A12 The Paladin's Lament


These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps piled upon heaps of dungeons, tunnels, halls, vaulted chambers of chain-bound madness, all steeped in the putrid morass of law...   [click here for more]
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Crusader Journal No. 22

Crusader Journal No. 22


Feature Articles Alea Iacta Est: The Beginning of a three part article. Adventures in the Low Country We take a look at what it takes to run low level adventures, how to balance low hit points with fun challenges. Product Highlights: More Tainted Lands goodness Another look at the Mr. Ward’s fabulous box set. Steve Chenault also takes a look at the re-release of the Heart...   [click here for more]
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Crusader Journal No. 23

Crusader Journal No. 23


Feature Articles Alea Iacta Est: The Continuation of a three part article. Iron Guts, Adventure for Mid-level Characters. We take a look at what it takes to run mid-level adventures, how to balance growing power with monster abilities. 20 Questions Thrown at Mark Allen! Artist Mark Allen does his best to answer the most pointless questions he’s ever been asked! It's a Trap by Casey...   [click here for more]
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Tales of Two Worlds

Tales of Two Worlds


CG 19403 Tales of Two Worlds $7.99   Tales of Two Worlds contains six short stories, three each set in the worlds of Inzae and Aihrde. From the simple “A Night at the Cockleburr Inn” to the legends of the Vokin in “The Founding”. The Tales of Two Worlds gives a taste of the wonders of both worlds. "All the tribes of man were expelled from their bliss at the feet...   [click here for more]
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Castle of Spires

Castle of Spires


A strange and mournful tale of the Elven Warlord Meltowg-Aet-Ohd, Prince of Lothian, his company of knights and mercenaries and their quest for the mythical Castle of Spires. “They knew then that the world was to be consumed in Darkness and they came to believe that nothing that Dwarf, Man or Elf could do would stop the coming of the Horned God and his Winter Dark.” Author: Stephen Chenault Cover...   [click here for more]
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Castles & Crusades Journey to Aufstrag

Castles & Crusades Journey to Aufstrag


Journey to Aufstrag Set (Digital) Includes the Following: Journey to Aufstrag Adventure Modules A6-12 Map Booklet for Quick Reference The Gray Pools Area Map Town Map of Grafika The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst...   [click here for more]
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Crusader Journal No. 24

Crusader Journal No. 24


Featured Articles: Alea Iacta Est: Epic Days Keeping the Adventure Through High Levels Harvesters: A Look at the Outlands of Wheat Hollow by John P. Seibel Historical Footnotes: Life in the 24th Century...B.C. by Joseph Wolz Special Features: Maps for the Making by Peter Bradley The Angry Gamer: Continual Flame and much more! Who’s Who Publisher: Stephen Chenault Managing...   [click here for more]
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Castles & Crusades A13-17 The Dungeons of Aufstrag

Castles & Crusades A13-17 The Dungeons of Aufstrag


The Dungeons of Aufstrag Set (Digital Only) includes the Following: Dungeons of Aufstrag Adventure Modules A13-17 5 11 x 17 Dungeon Level Maps (color) World of Aihrde Area Map Aufstrag is the iron will of evil. It is a house of terror where dwell the shadows of Darkness, named the Fell Beast, Unklar, the Horned God. From that bastion he ruled the world of Aihrde...   [click here for more]
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Crusader Journal No. 25

Crusader Journal No. 25


Crusader Journal #25 Product Type/Format & Price: Magazine; 36 pages; $3.99 Written By: Troll Lord Games Ordering Info: TLG 1125, ISBN: 978-1-936822-01-0 Alea iacta est! The Die is Cast! The Crusader Journal is undergoing a slow metamorphosis. While continuing our focus on Castles & Crusades we are branching out into a more main stream of popular culture. Its not more additives for one game...   [click here for more]
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Crusader Journal No. 26

Crusader Journal No. 26


Alea iacta est! The Die is Cast!  Packed with Castles & Crusades goodness! This is the issue to jump start your next game!  IN THIS ISSUE • Alea Iacta Est: Dragon Fight. What more can dragons. Read up on a smashing dragon encounter and have a peak behind the screens...from snow storms to frozen treasure.  • Preview for Codex Celtarum! We give a little history and alot of sample.  Frankie's...   [click here for more]
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The Mirrored Soul & Other Tales

The Mirrored Soul & Other Tales


CG 21418 The Mirrored Soul and Other Tales The landless knight, Eurich Gunshoff, bound in friendship to Ava, a ranger of some renown, wandered wild through the lands of Ethrum. The open country called to them, from the settled lands of Kayomar to the wilds of the Tar Kiln. Little did they guess that demons and the ghosts of the dead would hound them and their journey. The Mirrored...   [click here for more]
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Crusader Journal No. 27

Crusader Journal No. 27


IN THIS ISSUE: As The World Turns ~ Stephen Chenault, Editorial  Steve traces the history of TLG’s product sales, from distribution to kickstarter, touching on the many aspects of selling RPGs.   On Hit Points ~ Kim Hartsfield, Article Dissects hit points, damage and how it all plays out at the table.   A Cup of Ol’ Grognard  ~ Casey Christofferson, Fiction...   [click here for more]
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The King's Commission

The King's Commission


A Fantasy Novel If you want mad-cap adventure in the classic style then go no further! James M. Ward delivers again. The King's Commission is what you look for in a fantasy novel. Fun. Adventure.  ~Stephen Chenault Captain Corbyn Cauldron, half-elf prince, serves a human king. He serves with loyalty and distinction, never deviating from any task honor sets before him. Thus...   [click here for more]
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Abyss Walker The Wererat's Tale

Abyss Walker The Wererat's Tale


Under a silver sickle moon of a late summer’s eve, Joshua professes his plan to whisk Kellacun away fom her life of poverty. But, as the Duke’s plans to arrest them come to a murderous end, Kellacun learns more about them in death than she ever did in life. Will Joshua stand by her side as she seeks justice for her slain family, or will he reveal himself as a conspirator in their deaths? This...   [click here for more]
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Castles & Crusades C1 Mortality of Green

Castles & Crusades C1 Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap...   [click here for more]
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Castles & Crusades C2 Shades of Mist

Castles & Crusades C2 Shades of Mist


Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the...   [click here for more]
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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
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Castles & Crusades C4 Harvest of Oaths

Castles & Crusades C4 Harvest of Oaths


The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there they terrorized the surrounding country, raiding the villages of...   [click here for more]
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Castles & Crusades C6 Ends Meet

Castles & Crusades C6 Ends Meet


Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes a history of the town, a map of Ends Meet and its environs,...   [click here for more]
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Castles & Crusades C7 Castle on the Hill

Castles & Crusades C7 Castle on the Hill


Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines...   [click here for more]
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Castles & Crusades Codex Slavorum

Castles & Crusades Codex Slavorum


The Codex Slavorum opens roads into the mythological realms of the ancient Slavs. Born in the shadow of Siberia their myths and magic, their gods, goddesses, monsters, heroes and legends offer an untouched wealth of material for your Castles & Crusades game. New Classes! New spells! More monsters! Bring the ancient Slavic worlds to life! Author: Brian N. Young Cover and Interior Art: Peter...   [click here for more]
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Castles & Crusades M1 A Stranger Among Us

Castles & Crusades M1 A Stranger Among Us


A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief. “A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.  “Aye! That’s right. I thin’...   [click here for more]
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Castles & Crusades M2 The Ebon Staff

Castles & Crusades M2 The Ebon Staff


On the banks of a rushing river, in a vast and desolate steppe, lie the remains of an ancient city. It stands there, a testament to misplaced glory, like the bones of a long-forgotten civilization. Dusty winds and silence have been its only company for centuries, an echo to the legends of cults and ancient gods. Despite this, the city serves as a refuge of sorts, where water and shelter provide comfort...   [click here for more]
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Castles & Crusades M3 A Gathering Storm

Castles & Crusades M3 A Gathering Storm


The Ebon Staff! An artifact, a fetish, a symbol of the long-dead goddess Amphoe Wan. The staff brings hope to her downtrodden and beaten people even in the face of the gathering storm. For her enemies muster in the north, they intend to extinguish the light of this goddess and her people forever. To harness its power, one must return the staff to its sepulcher and give it back to the goddess. But...   [click here for more]
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Castles & Crusades M4 A Deadly Tide

Castles & Crusades M4 A Deadly Tide


The armies in the north gather, a great tide of warriors is preparing to sweep down on the Plains of Acrothos and sweep all before them who do not bend the knee. Word has spread that the high priestess of Amphoe Wan seeks to gather her people to make war against the invaders, but the followers of Amphoe Wan are scattered, beleaguered, and many seek only to escape further to the south and west. In...   [click here for more]
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Castles & Crusades S10 Lure of Delusion

Castles & Crusades S10 Lure of Delusion


Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond those walls are the wilds, and the Darkenfold is an unkind place, peopled by dark...   [click here for more]
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