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5th Edition Role Playing A Lion in the Ropes

5th Edition Role Playing A Lion in the Ropes


TLG 19316 5th Edition Adventures A Lion in the Rope Boots wet from crossing the small river, you tramp onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors are tightly closed, and the gentle...   [click here for more]
Troll Lord Games  $9.99 $7.00

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A0 The Rising Knight -- Adventures for 5th Edition Rules

A0 The Rising Knight -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight! This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately. The Drunderry River runs narrow and fast through much of its...   [click here for more]
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A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules

A1 Assault on Blacktooth Ridge -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight! The Blacktooth Ridge, far to the north and east of the more civilized lands, is fabled for its string of long abandoned fortresses, treasure houses, temples and underground mansions. This alone is an invitation for many an adventurer seeking fame and fortune....   [click here for more]
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A10 The Last Respite -- 5th Edition Adventure

A10 The Last Respite -- 5th Edition Adventure


TLG 19312 5th Edition Adventures A10 The Last Respite $6.99 Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed-up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Here...   [click here for more]
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A11 The Wasting Way -- 5th Edition Adventure

A11 The Wasting Way -- 5th Edition Adventure


TLG 19313 5th Edition Adventures A11 The Wasting Way $6.99 The Grausamland, a gray mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the swamp itself....   [click here for more]
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A12 The Paladin's Lament -- 5th Edition Adventure

A12 The Paladin's Lament -- 5th Edition Adventure


TLG 19314 5th Edition Adventures A12 The Paladin’s Lament $6.99 Where the Wasting Way ends the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to those pits of Hell. But before taking the gates one must pass a wilderness of dangers. The weak suffer only loss. A high-level...   [click here for more]
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A2 The Slag Heap -- Adventures for 5th Edition Rules

A2 The Slag Heap -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. The trail is growing cold and the evil doers are desperate and in hiding somewhere in the Barren Wood in those dangerous thorpes near the Slag Heap – an ancient complex...   [click here for more]
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A3 Wicked Cauldron -- Adventures for 5th Edition Rules

A3 Wicked Cauldron -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Designed for play with the 5th Edition of the worlds most popular RPG! Traveling to the far reaches of the Barren Wood is perilous in the best of times, and these are not the best of times. Here, in the forest's western eves, the trees are old, with tangled roots deep in the ground. Here too, the fey still roam...   [click here for more]
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A4 Usurpers of the Fell Axe -- Adventures for 5th Edition Rules

A4 Usurpers of the Fell Axe -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Designed for play with the 5th Edition of the worlds most popular RPG! TLG 19306 Fifth Edition Adventures A4 Usurpers of the Fell Axe $6.99 Called to seek out the source of the Baron Dietbold of Ludensheim’s wealth and power, one runs the gamut of greedy merchants,...   [click here for more]
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A5 The Shattered Horn -- Adventures for 5th Edition Rules

A5 The Shattered Horn -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Designed for play with the 5th Edition of the worlds most popular RPG! TLG 19307 Fifth Edition Adventures A5 The Shattered Horn $6.99 Upon the edge of the Blighted Screed stands the towers of the mad. A priest, known only as the Crow, has bound himself in the fortress where...   [click here for more]
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A6 Of Banishment & Blight -- 5th Edition Adventure

A6 Of Banishment & Blight -- 5th Edition Adventure


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his power reaches beyond the mountain itself. The bold know no rest! A mid-level adventure for a party...   [click here for more]
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A7 Beneath the Despairing Stone -- 5th Edition Adventure

A7 Beneath the Despairing Stone -- 5th Edition Adventure


TLG 19309 Fifth Edition Adventures A7 Beneath the Despairing Stone $6.99 Unklar, the Horned God, bound one of the eldritch Oonmakling to him and set it in a dungeon beneath the stones of despair. A temple was built over the stones and guardians set to watch it. But that was long ago. Unklar himself now lays in the Void and the dungeon, like so many of his creations,...   [click here for more]
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A8 Forsaken Mountain -- 5th Edition Adventure

A8 Forsaken Mountain -- 5th Edition Adventure


TLG 19310 5th Edition Adventures The Forsaken Mountain $9.99 Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross over into the lands of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial...   [click here for more]
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A9 Beneath The Helm of Night -- 5th Edition Adventure

A9 Beneath The Helm of Night -- 5th Edition Adventure


TLG 19311 5th Edition Adventures Beneath the Helm of Night Hard roads bring the stout of heart to the Tower’s iron-bound gate. Whether brought here by the Vessel of Souls or by pure happenstance, the Tower, perched upon the edge of no-where, beckons, promising wealth and glory. Flight brings your fall. A mid-to-high-level adventure for a party of 3-6 characters....   [click here for more]
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Abyss Walker The Wererat's Tale

Abyss Walker The Wererat's Tale


Under a silver sickle moon of a late summer’s eve, Joshua professes his plan to whisk Kellacun away fom her life of poverty. But, as the Duke’s plans to arrest them come to a murderous end, Kellacun learns more about them in death than she ever did in life. Will Joshua stand by her side as she seeks justice for her slain family, or will he reveal himself as a conspirator in their deaths?...   [click here for more]
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Amazing Adventures Ashton and the Augments

Amazing Adventures Ashton and the Augments


The death of a scientist friend and a mad chase through the sewers uncovers a twisted plot, a maddening secret society, a femme fatale and mutant monsters. Nobody ever said the life of a gumshoe in the city was going to be easy. But will a conversation with one of the city's most wealthy humanitarians and industrialists lead to a valuable contact, or deeper into the pit of corruption and conspiracy?...   [click here for more]
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Amazing Adventures Day of the Worm

Amazing Adventures Day of the Worm


"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich." The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper

Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper


Don’t Fear the Ripper The Deeper Dark Trilogy, Vol. 1 An Amazing Adventures scenario for characters of levels 6-8 by Jason Vey A string of ritualistic murders has rocked the city. The heroes investigation leads them to a young witch named Dana, who is in way over her head. But is she the murderer, or the victim of a dark plot to return the Great Old Ones to the world? ...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis

Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis


The Feast of Black Annis The Deeper Dark Trilogy, Vol. 2 The heroes are called in to investigate the disappearances of children from all over the city. Mysterious runic script found that the crime scenes points to a local “druidic” cult at a university. The truth, however, is far more sinister and the deity behind it is not the Celtic goddess Danu, but a twisted avatar...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children

Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children


The Nightmare Children The Deeper Dark Trilogy, Vol. 3 It begins with a series of strange robberies—a wave that plagues the city practically overnight, of banks, meat packing plants…and toy stores. Witnesses have gone mad, raving about living nightmares, boogeymen, imps and eyes as black as Hell. Thus begins our heroes spiral into the darkest madness they have yet...   [click here for more]
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Amazing Adventures Quick Start Rules & Adventure

Amazing Adventures Quick Start Rules & Adventure


Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and what a really cool pulp game Amazing Adventures is. ...   [click here for more]
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Amazing Adventures Rise of the Red God

Amazing Adventures Rise of the Red God


"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich." Somewhere deep in the jungle lies an ancient temple, a temple built by a lost civilization and dedicated to a long-forgotten god. Likely a deity of the Thurian Age, tens of thousands of years before our time, the red...   [click here for more]
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Castles & Crusades - Caverns of Ambuscadia

Castles & Crusades - Caverns of Ambuscadia


TLG 80961 Castles & Crusades Caverns of Ambuscadia $6.99 The silver mines run deep under the Unterbrook, unearthed by the clever hands of man and dwarf and the wealth has flowed like never before. But such wealth tends to draw unwanted eyes, and such excavations to cross powers best left asleep. Recently, all contact with the mines has been lost and a brooding...   [click here for more]
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Castles & Crusades - Desecration & Damnation

Castles & Crusades - Desecration & Damnation


TLG 80971 Castles & Crusades Desecration and the Damned $6.99 All along the banks of the Vindig River people worshipped the river goddess. She blessed the people and kept the trolls at bay. But in time, she grew weary and to guard them she set statues upon the river to watch over the people, and then she left them to their own devices. But no troll fears stone,...   [click here for more]
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Castles & Crusades - The Burning Firmament

Castles & Crusades - The Burning Firmament


TLG 80951 Castles & Crusades The Burning Firmament $6.99 Goblins have fallen upon the town of Oorerestberg, besieging the walls and gate. And in the chaos and fear Gisella von Gripp, a druid of some renown, calls for aid in securing a wonderous books of potions. This to keep it from the goblins and others she deems unfit! This module is designed for 4-6 players...   [click here for more]
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Castles & Crusades A Druid's Lament

Castles & Crusades A Druid's Lament


A few decades gone a young half-elf woman named Aspasia ventured into the the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minnimar centuries before and Aspasia traveled here to reconnect with her ancestral home. So it was for a great while, and she lived in peace. She spoke to the wild like no...   [click here for more]
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Castles & Crusades A Night on the Black God's Hill

Castles & Crusades A Night on the Black God's Hill


TLG 8346 Castles & Crusades A Night on the Black Gods Hill $7.00 Duscha Izet is the last of the Molfari, druidic shamans tasked with guarded the world against the dark forces that hound it. With their fall the Molfari have left the gates open to the rising forces of darkness and their black hearted god Czernobog. They are gathering even now, to summon him to...   [click here for more]
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Castles & Crusades A0 The Rising Knight

Castles & Crusades A0 The Rising Knight


Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle...   [click here for more]
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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
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Castles & Crusades A10 The Last Respite

Castles & Crusades A10 The Last Respite


Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of...   [click here for more]
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Castles & Crusades A11 The Wasting Way

Castles & Crusades A11 The Wasting Way


Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky...   [click here for more]
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Castles & Crusades A12 The Paladin's Lament

Castles & Crusades A12 The Paladin's Lament


Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps...   [click here for more]
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Castles & Crusades A2 Slag Heap

Castles & Crusades A2 Slag Heap


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary...   [click here for more]
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Castles & Crusades A3: Wicked Cauldron

Castles & Crusades A3: Wicked Cauldron


Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these...   [click here for more]
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Castles & Crusades A4 Usurpers of the Fell Axe

Castles & Crusades A4 Usurpers of the Fell Axe


The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron...   [click here for more]
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Castles & Crusades A5 The Shattered Horn

Castles & Crusades A5 The Shattered Horn


Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s...   [click here for more]
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Castles & Crusades A6 Banishment & Blight

Castles & Crusades A6 Banishment & Blight


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this...   [click here for more]
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Castles & Crusades A7 Beneath the Despairing Stone

Castles & Crusades A7 Beneath the Despairing Stone


Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it...   [click here for more]
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Castles & Crusades A8 Forsaken Mountain

Castles & Crusades A8 Forsaken Mountain


Adventure Type: Plane Travel, Dreaming Sea, Some Overland Level: 8-10 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of souls! A high level adventure module for Castles & Crusades! For the first time in many long years a...   [click here for more]
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Castles & Crusades A9 The Helm of Night

Castles & Crusades A9 The Helm of Night


Adventure, 24 pages, PDF, ISBN 978-1-931275-89-7 Adventure Type: Dungeon Level: 9-11 Party: 3-5 characters Setting: Aihrde, Portable or Home-brew The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising...   [click here for more]
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Castles & Crusades Beneath The Black Moon

Castles & Crusades Beneath The Black Moon


TLG 80921 Castles & Crusades Beneath the Black Moon $19.99, ISBN 978-1-944135-75-1 The Celebration of the Black begins with the unfurling of the Banner of the Black Moon. Delivered to the streets of Bergholt by the gods, the Banner is raised high and paraded through streets and alleys for all to see. Everyone dons mask and cape, lights fires and burns...   [click here for more]
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Castles & Crusades Beneath the Dome

Castles & Crusades Beneath the Dome


This book brings together the 4 parts that were first featured as a serial adventure. It's been retooled and brought together in one cohesive 36 page adventure! Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men. They built a fortress deep in the mountains, buried beneath a dome of rock. Though their...   [click here for more]
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Castles & Crusades Black Libram of Naratus

Castles & Crusades Black Libram of Naratus


The Black Libram of Nartarus is a unique new installment to the Castles & Crusades fantasy role playing game. It is a book of wicked secrets, intended not as a supplement for the player characters to use for their own devices, but instead as a tool for the Castle Keeper to unleash new levels of magic, monsters and mayhem upon her jaded and unsuspecting players. The spells and items contained within...   [click here for more]
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Castles & Crusades Brindisium Adventures

Castles & Crusades Brindisium Adventures


South of the fabled Darkenfold lies the dry plains of Brindisium here men dwell in the shadow of an Empire, ancient yet reduced. Here legions are fierce, her government controlling, he lands are wild and reckless. Two High Level Adventures! In the Prophecy of Balak’ zir an ancient orarcle that heralds the doom of the realm has seemingly come to pass. But things are not as they seem and it...   [click here for more]
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Castles & Crusades C1 Mortality of Green

Castles & Crusades C1 Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap...   [click here for more]
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Castles & Crusades C2 Shades of Mist

Castles & Crusades C2 Shades of Mist


Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of...   [click here for more]
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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
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Castles & Crusades C4 Harvest of Oaths

Castles & Crusades C4 Harvest of Oaths


The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


TLG 8079 Castles & Crusades Falls the Divide Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there...   [click here for more]
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Castles & Crusades C6 Ends Meet

Castles & Crusades C6 Ends Meet


TLG 8087 Castles & Crusades Ends Meet $6.99 Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come....   [click here for more]
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