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17 New Conditions

17 New Conditions


These new conditions are designed to work alongside the existing conditions in the D&D core rulebooks. In some cases, you as the DM may choose to swap out an existing condition for one of these new ones in order to add more variety to your combats, or to increase or decrease the lethality of a monster's powers (for example, charmed is similar in theme but weaker than dominated). You do not have...   [click here for more]
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A Paladin's Dark Vows [5E]

A Paladin's Dark Vows [5E]


Not all paladins are good; some may stray from the true path, while others are pure evil. Josh Gentry presents new flaws and class features for dark paladins. When a paladin turns from the light, flaws of aggression, blind loyalty, and naïveté provide corruptions of the virtues of bravery, loyalty, and wisdom. Additionally, paladins may take oaths of the Purge or Supremacy, or use the new...   [click here for more]
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Advanced Rules for Beginners

Advanced Rules for Beginners


A gorgeous, full-color, illustrated compilation of EN Publishing's four bestselling and critically acclaimed For Beginners d20 rulebooks. Grappling for Beginners: How to Strike, Hold & Throw: a set of amended rules which make grappling in your game a little more fun, as well as being smoother, simpler and more intuitive. After trying these rules, you'll never go back to the core...   [click here for more]
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Archery Contests [5E]

Archery Contests [5E]


Running and conducting large archery tournaments can be fun and easy! By Russ Morrissey, based on an original article by Ryan Nock. ...   [click here for more]
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Artifacts of Lore #1: Excalibur

Artifacts of Lore #1: Excalibur


This is the first of EN World's Artifacts of Lore series. This article introduces the legendary sword of King Arthur, Excalibur. Excalibur, the most famous of all magical swords, was wielded by King Arthur. It was given to Arthur by the Lady of the Lake as a symbol of the sovereignty of the Britons, and is said to be "the finest sword that there was, which sliced through iron as through wood". A...   [click here for more]
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Artifacts of Lore #2: Mjolnir

Artifacts of Lore #2: Mjolnir


Mjolnir is the Hammer of Thor, a mighty artifact wielded by the thunder god himself. Nicknamed "Mountain Crusher", Mjolnir was created (like Odin's spear Gungnir) by dwarves tasked with creating precious items for the gods. It is said that when Thor wields Mjolnir in battle against the giants, it can be heard for many miles as the sound of crashing thunder. ...   [click here for more]
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Artifacts of Lore #3: The Spear of Destiny

Artifacts of Lore #3: The Spear of Destiny


An artifact for 4E D&D. The Spear of Destiny, also known as the Holy Spear or the Lance of Longinus, was used to pierce the side of Jesus while he hung on the cross. When Jesus' side was pierced, he bled blood and water. The relic has phenomenal talismanic power - indeed, legends has it that its owner would gain the power to conquer the world, and so it has been sought after by many despots....   [click here for more]
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Artifacts of Lore #4: Poseidon's Trident

Artifacts of Lore #4: Poseidon's Trident


At the dawn of time, the Olympian Gods waged a terrible war, known as the Titanomachy, against their forefathers the Titans. During the war cyclopses forged mighty weapons for the gods: most notably Zeus's Lightning Bolts, Hades' Helm of Darkness, and Poseidon's Trident. These weapons helped the Olympians triumph over the Titans, and went on to become signature weapons of the gods. After the war,...   [click here for more]
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Artifacts of Lore #5: Zeus's Lightning Bolt

Artifacts of Lore #5: Zeus's Lightning Bolt


A haft of bronze bent to resemble a lightning bolt. When thrown, it reveals its true identity; it is lightning in its purest form. At the dawn of time, the Titan Cronus devoured all his children, save the youngest, Zeus. After Zeus grew he freed his brothers and sisters from Cronus, and together the younger Olympian gods went to war against the Titans. During this war, cyclopses forged weapons...   [click here for more]
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Battlefield Events [5E]

Battlefield Events [5E]


Introducing random events to spice up combat encounters, from weather changes to pit traps. Does an innocent wander onto the battlefield, or do you stray into an ancient wild magic surge? ...   [click here for more]
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Career Ops: Job Fair #1

Career Ops: Job Fair #1


Career Ops: Job Fair #1 a supplement for EN Publishing's N.O.W. The Modern Action Roleplaying Game. It includes new careers, new equipment and vehicles, an add-on to the vehicle combat rules, a militant organization of insurgents, and a detailed adventure hook. Inside Career Ops you'll find: New Careers The Faller (aka, Logger or Lumberjack) Wilderness...   [click here for more]
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Cherished Trinkets [5E]

Cherished Trinkets [5E]


A rules-light article which discusses the use of trinkets as treasure in your game. ...   [click here for more]
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Circles of Power: Three New Druid Circles [5E]

Circles of Power: Three New Druid Circles [5E]


There are many types of druid in fiction and film with widely differing specializations. This article explores three new Druid Circles to help bring variety to your game table. Explore the Circle of Birds and Beasts, the Circle of the Elements, and the Circle of Life. By Mark Kernow, and illustrated by Deanna Roberds. ...   [click here for more]
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Creating Enjoyable Puzzles for Role Playing Games [5E]

Creating Enjoyable Puzzles for Role Playing Games [5E]


Carl Heyl shows you how to create enjoyable puzzles for your game. It's all too easy to stop a game in its tracks, or throw off any sense of immersion. The advice in this article gives tips on creating organic, fun puzzles which don't interrupt your game. Illustrated by Sade. ...   [click here for more]
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Dicing With Weather

Dicing With Weather


Weather is an often overlooked aspect of the D&D environment. Sure, sometimes the DM will remember to mention that it's snowy, or that the rain is coming down hard; but to keep players immersed and cognizant of the weather conditions, attaching a mechanical effect can work wonders. From blistering heat to driving rain; from slogging through snowdrifts to straining against the wind; from peering...   [click here for more]
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Don't Wake Dretchlor [5E]

Don't Wake Dretchlor [5E]


A forgotten mansion. A sadistic demon. A deadly game of cat-and-mouse. Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations? An adventure for characters of 5th-7th level by Kiel Chienier; illustrated by Rick Hershey and Sexualtyranosarus. ...   [click here for more]
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E.N. Armoury - Shields

E.N. Armoury - Shields


E.N. Armoury Shields Written by: Adam Windsor Come back with your shield, or on it! The Armoury continues with a complete book about shields. This 32-page PDF contains everything you need to optimize your shield-bearing warrior. This volume includes a brief history of shields, a collection of new shield variants (including the thrown discus shield, great...   [click here for more]
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E.N. Arsenal - Pistols

E.N. Arsenal - Pistols


E.N. Arsenal Pistols Written by: Peter M Ball Bring blackpowder excitement to your d20 game, with the fifth book in the E.N. Arsenal Line - Pistols! This book explores pistols with 21 pages of material about the weapon itself, variants thereof, and those who wield them. E.N. Arsenal books are "crunch-intensive" - a majority of the PDF...   [click here for more]
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E.N. Arsenal - Spiked Chain

E.N. Arsenal - Spiked Chain


E.N. Arsenal Spiked Chain Written by: M Jason Parent Art by: Anthony "Squidhead" Monorchio, Chris Herndon & Danilo Moretti The spiked chain is one of the most versatile weapons in the d20 arsenal. Accordingly, it is the weapon least founded in actual history. This book explores the spiked chain with 18 pages of material...   [click here for more]
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E.N. Arsenal - Two-Bladed Sword

E.N. Arsenal - Two-Bladed Sword


E.N. Arsenal Two-Bladed Sword Written by: Alex Jacobs Art by: Danilo Moretti & Kevin H Yancey Pages: 20 pages (plus cover & OGL) The E.N.Arsenal strikes again, with volume three, detailing the fictional two-bladed sword, the exotic fighting styles it entails and requires, and those who wield it. E.N. Arsenal books...   [click here for more]
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E.N. Critters - Along the Banks of the River Vaal

E.N. Critters - Along the Banks of the River Vaal


Welcome to the fourth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Along the Banks of the River Vaal. The E.N. Critters series as a whole is a set of theme-based creature books with the theme/setting information secondary to the creatures and used mainly as a focus to design them around as well as to provide GMs with additional...   [click here for more]
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E.N. Critters - Berk's Wasteland

E.N. Critters - Berk's Wasteland


The sixth volume in the E.N. Critters series contains 21 creatures suited to desert environments. As usual, the creatures range across a variety of Challenge Ratings and types. This volume contains all the usual features found in an E.N. Critters book: More than twenty all new creatures! Extensive description of the area, Berk's Wasteland. Full color illustrations throughout. Detailed...   [click here for more]
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E.N. Critters - Interlopers from the Blasted Realm

E.N. Critters - Interlopers from the Blasted Realm


Welcome to the fifth volume in the E.N. Critters series of Open Gaming Content Sourcebooks – Interlopers from the Blasted Realm. If you are seeking an inexpensive monster compendium focused on demons and outsiders, this is the book for you. If having a detailed enviroment to tie all of the monsters together would be useful, even better. Need a reason for extraplanar...   [click here for more]
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E.N. Mini-Games - Gun-Fu: Balletic Ballistics

E.N. Mini-Games - Gun-Fu: Balletic Ballistics


Blam! Blam!! BLAM!!! Gun-Fu: Balletic Ballistic is a brand-new d20 mini-game that lets players swagger through the hyper-violent, wildly stylized world of Hong Kong-style shoot-em-ups. Trenchcoats swirl and nickel-plated automatics blaze as bad guys die in truckloads. Heroes never run out of bullets (until the final showdown), bad guys get knocked down only to stagger to...   [click here for more]
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E.N. Mini-Games - Infinite: Epic Modern

E.N. Mini-Games - Infinite: Epic Modern


Every generation tells tales of heroes... men and women with prowess and valor far beyond the norm. But although modern man prefers to think these tales and their protagonists as legends or exaggerations or outright lies, the truth is... giants still walk among us. Welcome to Infinite, a minigame of Postmodern Pulp Adventure. Legends Live. In Infinite, the line...   [click here for more]
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E.N. Mini-Games - Tiny Terrors

E.N. Mini-Games - Tiny Terrors


The Mini-Game of Toys, Nightmares and Monsters Under The Bed Tiny Terrors is a brand-new d20 mini-game that lets players take on the Boogeyman and other fears of childhood, fighting for innocence and childhood spirit as living toys, sworn to defend their owner against the REAL monsters under the bed. The forces of nightmare are on the march, targetting children all over...   [click here for more]
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E.N. Mini-Games - With A Bullet (A Gun-Fu Adventure)

E.N. Mini-Games - With A Bullet (A Gun-Fu Adventure)


This product is a supplementary adventure for EN Publishing's Gun-Fu: Balletic Ballistics mini-game. You will need a copy of Gun-Fu: Balletic Ballistics in order to run this adventure. Boss Tanaka is not a man who minces his words. His deal is offered in simple, direct terms. "My man in Lombok is Tony Ashgar. Once you're through customs, get a cab to his...   [click here for more]
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E.N. Treasure Troves: Figurines of Wondrous Power (Deluxe)

E.N. Treasure Troves: Figurines of Wondrous Power (Deluxe)


The Figurine of Wondrous Power has been a staple of the game since the first edition, with occasional additional figurines added to the basic 9 in the core rules. Bring bring new figurines into your game - featuring 30 new figurines of wondrous power, a few optional rules for these figurines, and the original figurines from the SRD included so you can keep all your figurines in one convenient package....   [click here for more]
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E.N. Treasure Troves: Teeth of the Ur-Lich

E.N. Treasure Troves: Teeth of the Ur-Lich


Tales of ancient religions come and go, and the origins of few of them are remembered, the gods themselves having been long ago forgotten. But the priest-king of Mires Ford is remembered even by those who no longer remember where Mires Ford once stood, nor what ancient and strange gods were priest-king’s master. Tales make the priest-king to be the most potent servitor of the gods in the ancient...   [click here for more]
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E.N.Arsenal - Whip

E.N.Arsenal - Whip


E.N. Arsenal Whips Written by: Ryan Nock Art by: Danilo Moretti, Ryan Nock, Kevin H. Yancey EN Publishing returns with the second book in the E.N.Arsenal series, this time featuring the sinuous Whip. This book explores the whip with 23 pages of material about the weapon itself, variants thereof, its history, and those who wield...   [click here for more]
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EN World Annual 2010

EN World Annual 2010


EN World's first and only annual... erm... annual! That's right, after 10 years online EN World is now publishing an annual... annual. But not annually; because there's only one. This annual contains the best articles and columns from 2010, from a variety of writers, includin Paizo Publishing's Erik Mona, game designer and author Ari Marmell, EN World owner Russ "Morrus" Morrissey, and...   [click here for more]
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Everyone Else: A Book of Innkeepers, Farmers & More

Everyone Else: A Book of Innkeepers, Farmers & More


-------------------------------------------------------------------------------- Everyone Else -------------------------------------------------------------------------------- Written By: Richard Ruthman & Michael S. Thibault Page Count: 67 pages Cover by: M Jason Parent Illustrated by: Juan Navarro & Traditional Woodcuts Revised Edition A book of statblocks for Innkeepers and Farmers...   [click here for more]
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Faction Folio 2: The Blackcloak Watch

Faction Folio 2: The Blackcloak Watch


CHOOSE A SIDE Including "Corrosion of Society", a 3rd-level mini-adventure by John Simcoe. The world is a dangerous place, and nowhere is it more dangerous than in the big city. Heroes and villains of all types and powers drop in on unsuspecting towns and turn the place upside down. The average peasant can only dream of the spells, powers and weapons in an adventurer’s...   [click here for more]
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Fantastic Tomes & Librams [5E]

Fantastic Tomes & Librams [5E]


Fantastic Tomes & Librams presents you with 1d100 mundane but exotic books and tomes to furnish a wizard's study, a library, or a treasure hoard. Each entry contains the book’s name, its author, a short description, and an optional notation indicating its rarity, relative value, and number of pages. By Russ Morrissey. ...   [click here for more]
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Fire of the Mind [5E]

Fire of the Mind [5E]


Tired of villains simply described as "mad" or "insane"? This article introduces four new illnesses - Multiple Personality Disorder, Aphasia, Schizophrenia, Paranoid Schizophrenia. Each includes rules for the player, and advice for the GM. By James Abendroth; illustrated by Sade. ...   [click here for more]
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Firearms of the High Seas

Firearms of the High Seas


The second of the Pirates of the High Seas articles, Firearms of the High Seas details weapons such as the hand-gonne, blunderbus, flintlock pistol, and more - along with associated feats, powers, and a few magical firearms. The evolution of various societies has led to a constant and thrilling rush to new and exploratory technologies. With the principles of offense and defense, this has been...   [click here for more]
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Five Campaign Lessons from the Hobbit Films [5E]

Five Campaign Lessons from the Hobbit Films [5E]


This system neutral article discusses game mastering and what lessons you can learn from Peter Jackson's Hobbit movies. ...   [click here for more]
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Fumbling Towards Awesome

Fumbling Towards Awesome


One. There really is no number more hated in the World's Most Popular RPG, is there? One means automatic failure, wasted powers and, if you're lucky, just maybe some laughable damage. Rolling a one often means a frustrated sigh and a quick jump to the next character's action-but it doesn't have to any more. What if we took that empty time, that handwaved leap to the next action and turned it into...   [click here for more]
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Get Sick: Six New Diseases [5E]

Get Sick: Six New Diseases [5E]


Bottle fever, demonic plague, itching insides, ooze decay, aberrant touch, and walking rot. What do these all have in common? They're all new diseases for your game - some mundane, and some supernatural. Not only that, this article contains guidelines for creating your own diseases! By James Introcaso. ...   [click here for more]
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Give Chase [5E]

Give Chase [5E]


Adding to the chase rules found in the core rulebooks, this article presents an abstract way of mapping a chase, along with three new complication tables for underground, castle grounds, and mountain chases. By James Introcaso. ...   [click here for more]
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Heroes of the Far East: Ninja

Heroes of the Far East: Ninja


It is odd. People always look nervous when they see me. But they have it reversed. They should be worried when they cannot see me.   Samurai may rule the open battle field, but not all battles are won in the open. Sabotage, espionage, and assassination are the tools of the ninja, and these can do far more damage than a clever flanking maneuver. Those obsessed with codes of honor...   [click here for more]
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Heroes of the Far East: Samurai

Heroes of the Far East: Samurai


The samurai is a warrior of great dedication and focus. A samurai's training in bushido, the way of the warrior, is an honor and a privilege to these soldiers. It is through this discipline that the bushi, another name for a samurai, earns the respect and the loyalty of his companions. It is through bushido that all things in life are viewed by samurai. "I live with the teachings of bushido in...   [click here for more]
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Heroes of the Far East: Wu-Jen

Heroes of the Far East: Wu-Jen


The practitioners of western magic frequently believe they work an ancient art, with tools and techniques passed on from the gods themselves. What few realize is that magic evolved with societies in the far east while western culture was still scrambling together simple spells in huts made of mud and straw. These mysterious arcanists have learned refined, complicated rites and spells that seem esoteric...   [click here for more]
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Heroes of the Night [5E]

Heroes of the Night [5E]


A selection of horrific new archetypes for barbarians, fighters, and warlocks! Barbarian lycanthropes can master the Wolfsblood path; The Haunted are fighters with spectral companions; and The Evil Eye is a pact for warlocks. By Brandes Stoddard; illustrated by Dan Nokes. ...   [click here for more]
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I Ain't Afraid Of No Ghost: Subclasses For Hunting Evil [5E]

I Ain't Afraid Of No Ghost: Subclasses For Hunting Evil [5E]


A range of spooky options for player intent on fighting the ghosts and ghouls! Kiel Chenier brings us Spirit, a Clerical Domain; Courage, a Paladin's Oath; and the Witch Hunter, a Roguish Archetype. ...   [click here for more]
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I Want My Magic Back! - Rank I Spells

I Want My Magic Back! - Rank I Spells


Welcome to the second in the "I Want My Magic Back!" series by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization...   [click here for more]
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I Want My Magic Back! - The Vancian Mage

I Want My Magic Back! - The Vancian Mage


Welcome to the first in a series entitled "I Want My Magic Back!" by Sigfried Trent. This series aims to encapsulate the old-school eclectic and wondrous feel of pre-4E magic in a 4E class. One of the more dramatic changes made by 4E was the abandonment of the so called "Vancian" magic system. It was so named in honor of the fantasy author Jack Vance who inspired D&D spell memorization with his Dying...   [click here for more]
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Into the Stars: Science Fiction for Fifth Edition [5E]

Into the Stars: Science Fiction for Fifth Edition [5E]


Spice up your game with a little sci-fi action! Meet the Engineer and the Spacer backgrounds, learn how to move in zero-g, and grab an energy shield, ablative armor, or an energy weapon. By Kiel Chenier; illustrated by Indi Martian. This is also the final article from layout designer Justin Buell; it will be sad to see him go, but exciting to bring on board Eric Life-Putnam to fill his shoes! ...   [click here for more]
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Judge Dredd & The Worlds of 2000 AD Preview

Judge Dredd & The Worlds of 2000 AD Preview


Check out this free preview of the upcoming Judge Dredd & The Worlds of 2000 AD tabletop roleplaying game! This PDF contains the first 8 pages, which comprise the Introduction chapter of the game. ...   [click here for more]
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Judge Dredd & The Worlds of 2000 AD Quickstart

Judge Dredd & The Worlds of 2000 AD Quickstart


"...this gives a good impression of a game that has captured the spirit and flavour of Judge Dredd; and which should prove enjoyable to play. If a Quickstart leaves you looking forward to seeing the full game, it has done its job... and this one has!" - Megan R. This Quickstart for the Judge Dredd & The Worlds of 2000 AD tabletop roleplaying game contains...   [click here for more]
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