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Russ Morrissey's 1d100 English-Style Town Names

Russ Morrissey's 1d100 English-Style Town Names


This small booklet, is designed to help you quickly conjure up the name of a town or village. Based on traditional English town names, these names tend towards the descriptive - “Southchurch” and “Blackwood” intermingle with “Thatchley” and “Kedbury”. In the pages of this short document, you'll find 100 different town names. When in need, simply throw...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Fantastic Books

Russ Morrissey's 1d100 Fantastic Books


This small booklet is designed to help you quickly fill a sage's bookshelf, describe the contents of a wizard's desk, add a little variation to your treasure hoards, give your NPCs some reading material, or populate a library. In the pages of this short document, you'll find 100 fantastic books. When in need, simply throw 1d100 and voila! You have a book to describe to your players! Books...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Fantasy Coins

Russ Morrissey's 1d100 Fantasy Coins


This small booklet, is designed to help you quickly describe an unusual coin in your game. Made of gold, silver, copper, bronze and more; and in shapes of circles, triangles, squares, and hexagons, coins vary in shape, size, and material. In the pages of this short document, you'll find 100 different coins. When in need, simply throw 1d100 and voila! You have a coin to describe to your players!...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Fantasy Ilnesses

Russ Morrissey's 1d100 Fantasy Ilnesses


This small booklet is designed to help you quickly conjure up a fantasy illness or affliction. Additionally, each illness contains some suggested symptoms and pseudo-magical ingredients for a cure, where appropriate (you can decide whether “griffin-shadow” is an actual griffin's shadow or a plant by that name!) In the pages of this short document, you'll find 100 different contagions....   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Horrific Dungeons

Russ Morrissey's 1d100 Horrific Dungeons


This small booklet, is designed to help you quickly name a dungeon or location in your game world whether you place it permanently on a map, or just use it as a topic of conversation overheard from an NPC. In the pages of this short document, you'll find 100 different dungeon names. When in need, simply throw 1d100 and voila! You have a dungeon name to mention to your players! Dungeons such...   [click here for more]
EN Publishing  $1.99 $0.50

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Russ Morrissey's 1d100 Medieval Insults

Russ Morrissey's 1d100 Medieval Insults


This small booklet is designed to help you quickly create a medieval-style insult. While there are many shakespearean or Victorian style insult generators on the web, most of the results aren't that useful in an RPG game. Saying “I would not have such a heart in my bosom, for the dignity of the whole body” is not easy to slip in! In the pages of this short document, you'll find 100...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Mundane Treasures

Russ Morrissey's 1d100 Mundane Treasures


This small booklet is designed to help you quickly populate a treasure hoard, the contents of a chest, the items in its pocketses, and more. While there are plenty of resources for magic items and gold coins, this little pamphlet concentrates on the mundane stuff! In the pages of this short document, you'll find 100 different mundane treasures. When in need, simply throw 1d100 and voila! You...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Mundane Treasures II

Russ Morrissey's 1d100 Mundane Treasures II


This small booklet, like its predecessor, is designed to help you quickly populate a treasure hoard, the contents of a chest, the items in its pocketses, and more. While there are plenty of resources for magic items and gold coins, this little pamphlet concentrates on the mundane stuff! In the pages of this short document, you'll find 100 different mundane treasures. When in need, simply throw...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Pirate Ships

Russ Morrissey's 1d100 Pirate Ships


This small booklet is designed to help you quickly describe a pirate ship or fill a dockyard. Indeed, not just pirate ships – you can use this book to describe ships of all kinds! In the pages of this short document, you'll find 100 different ships. When in need, simply throw 1d100 and voila! You have a ship to describe to your players! Ships such as: The Haughty Galley,...   [click here for more]
EN Publishing  $1.99 $0.50

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Russ Morrissey's 1d100 Tavern Drinks

Russ Morrissey's 1d100 Tavern Drinks


This small booklet, is designed to help you quickly describe tavern drinks in your game. Ales, beers, lagers, spirits, rum, grog, mead, cider, bitter, whiskey, port - created by dwarves, gnomes, elves, orcs, and more. In the pages of this short document, you'll find 100 different drinks. When in need, simply throw 1d100 and voila! You have a drink to describe to your players! Drinks such...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Technobabbles

Russ Morrissey's 1d100 Technobabbles


This small booklet, is designed to help you quickly use a bit of technobabble in your game. It means nothing; but if you say it convincingly, it can mean anything you want it to! In the pages of this short document, you'll find 100 different bits of technobable. When in need, simply throw 1d100 and voila! You have a complicated sci-fi thing to describe to your players! Things such as:...   [click here for more]
EN Publishing  $1.49 $0.50

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Russ Morrissey's 1d100 Technobabbles II

Russ Morrissey's 1d100 Technobabbles II


This small booklet, is designed to help you quickly use a bit of technobabble in your game. It means nothing; but if you say it convincingly, it can mean anything you want it to! This time with added verbs! You can now conteract, align, recalibrate, isolate, hamonize, synchronize, recollimate, oscillate, align, reverse, and nullify with the best of them! In the pages of this short document, you'll...   [click here for more]
EN Publishing  $1.49 $0.50

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SANTIAGO AP #3: Of Devils & Virgins (Pathfinder RPG)

SANTIAGO AP #3: Of Devils & Virgins (Pathfinder RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the third adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. Socrates is hard to please: He lives in the shade of the gallows-trees; He prays for life on bended knees -...   [click here for more]
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SANTIAGO AP #4: Coming Attractions on Calliope (Pathfinder RPG)

SANTIAGO AP #4: Coming Attractions on Calliope (Pathfinder RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the fourth adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure, the heroes continue their hunt for the greatest outlaw of them all. A tip from the Virgin Queen before she left them sends the heroes to the magnificent and illustrious Pleasure Planet of...   [click here for more]
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Scoundrels of the Old West: Cowboy

Scoundrels of the Old West: Cowboy


Feel like adding a little gunslinging action to your 4E game? The new Scoundrels of the Old West series of articles by Malcolm Northwinter brings the flavor of the classic western kicking and screaming into the realms of D&D! This article details the Cowboy profession, and the Gunslinger paragon path, along with stats for the revolver and shotgun. With powers like "Dance You Cowardly Varmint"...   [click here for more]
EN Publishing  $1.49 $0.75

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Space Fight! (Charity Release)

Space Fight! (Charity Release)


Profits from this product go to the preferred charity (the Ian Rennie Hospice, which cared for his uncle when he was terminally ill) of one of the authors, Doug Massie, who sadly passed away earlier this year. Nobody knew how it happened. Perhaps it was some ghastly dimensional experiment gone wrong; or perhaps it was a highly improbable coincidence of cosmic anomalies. But when a Federation...   [click here for more]
EN Publishing  $19.99 $10.00

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SPACE FIGHT! Counter Pack

SPACE FIGHT! Counter Pack


This FREE counter pack is designed for use with the SPACE FIGHT! starship combat game from EN Publishing, or with other hex-based games of tactical starship ocmbat. The pack includes: A ship recognition chart Spaceship counters A blank hex map ...   [click here for more]
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Starscape Hex Maps

Starscape Hex Maps


Six basic starscape hex maps for use in space tactical boardgames. Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Six hex maps include: Blank (black) without stars Clear with background stars only Lens flare Distant star Bright sun Bright coloured...   [click here for more]
EN Publishing  $2.49 $1.25

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Starscape Hex Maps 2: Natural Phenomenon

Starscape Hex Maps 2: Natural Phenomenon


Seven new starscape hex maps for your sci-fi tactical gaming! These maps include various natural phenomena found in space for a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Seven hex maps include: Space filled with...   [click here for more]
EN Publishing  $2.99 $1.50

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Starscape Hex Maps 3: Planets & Asteroids

Starscape Hex Maps 3: Planets & Asteroids


Five new starscape hex maps for your sci-fi tactical gaming! These maps include various natural phenomena found in space for a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Five hex maps include: Green planet Planet...   [click here for more]
EN Publishing  $1.99 $1.00

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Starscape Hex Maps 4: Nebulae

Starscape Hex Maps 4: Nebulae


Six new starscape hex maps for your sci-fi tactical gaming! These maps include various nebulae found in space for a naturlistic background to your space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Six hex maps include: Crab nebula Pleiades...   [click here for more]
EN Publishing  $1.99 $1.00

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Starscape Hex Maps 5: Galaxies

Starscape Hex Maps 5: Galaxies


Six new starscape hex maps for your sci-fi tactical gaming! These maps include various galaxies as backdropsfor a naturlistic space combat environment! Each is one page of A4/Letter, allowing you to print out different combinations and join them together. If you're looking for starscape hex maps at a pinch, these are cheap and do the job! Six hex maps include: 5 different galaxy backdrops 1...   [click here for more]
EN Publishing  $1.99 $1.00

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Strongholds I: The Basics

Strongholds I: The Basics


Rules for building strongholds in D&D 4E. Your stronghold may be a castle, a tower, a temple, a mansion, a farm, a thieves guild - anything you like! Why have a stronghold? Your character works hard for his money - plundering tombs, killing things and taking their stuff, accomplishing dangerous feats of derring-do. So why would he spend his money on a building rather than on a shiny new suit...   [click here for more]
EN Publishing  $1.49 $0.75

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The Judicial Legion of Adventurers #1: The Dark Avenger

The Judicial Legion of Adventurers #1: The Dark Avenger


The Judicial Legion of Adventurers, known as the “JLA”, is a group of powerful heroes dedicated to fighting evil and injustice. Their epic abilities, global renown, and awe-inspiring reputations are enough to make even the most depraved arch-lich think twice, and give demon lords and mighty dragons pause to reconsider the wisdom of going up against them. A wealthy merchant who devoted...   [click here for more]
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TO SLAY A DRAGON: NPC Portrait Cards

TO SLAY A DRAGON: NPC Portrait Cards


(Please note: card decks from RPGNow and DTRPG do NOT come with a tuck box). This NPC Portraits Deck contains 42 illustrations of named NPCs from EN Publishing's TO SLAY A DRAGON adventure - each drawn by artist Claudio Pozas, with a brief description on the reverse side. When your players meet an NPC, show them the card. They'll soon come to recognise and remember them! Additionally,...   [click here for more]
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Tournaments, Fairs, & Taverns #1: Archery Contests

Tournaments, Fairs, & Taverns #1: Archery Contests


Several years ago, EN Publishing released its best-ever selling d20 rulebook, Tournaments, Fairs, & Taverns. The book contained dozens of ways to include games and events found at... well, at tournaments, fairs, and taverns. From the expected martial contests such as jousting and archery, tavern games using cards or dice, to more exotic games such as The Everyman's Fireball, Squashgoblin,...   [click here for more]
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Tournaments, Fairs, & Taverns #2: Drinking

Tournaments, Fairs, & Taverns #2: Drinking


Some scholars believe that civilization would not exist if alcohol had not given early peoples a reason to settle in one place where they could make alcoholic beverages. Certainly, drinking is an important part of many cultures. To many, socializing over a couple of drinks is a cherished and enjoyable tradition, while others decry alcoholism as an unavoidable source of clumsiness and stupidity. Alcoholic...   [click here for more]
EN Publishing  $1.99 $1.00

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Tournaments, Fairs, and Taverns: PATHFINDER

Tournaments, Fairs, and Taverns: PATHFINDER


The BESTSELLING sourcebook returns - for the PATHFINDER RPG! We've produced an updated, revised version of our best ever selling book, Tournaments, Fairs, & Taverns. The reviews for the D&D 3.5 version of this book were universally glowing! Folks have been begging for a Pathfinder version for years, and now here it is.   "One of the best sourcebooks...   [click here for more]
EN Publishing  $12.95 $4.98

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War of the Burning Sky (DnD 3.5) #10: Sleep, Ye Cursed Child

War of the Burning Sky (DnD 3.5) #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
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Warfare for Beginners (Pathfinder RPG)

Warfare for Beginners (Pathfinder RPG)


This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle. Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects of...   [click here for more]
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Warfare for Beginners 2 (Pathfinder RPG)

Warfare for Beginners 2 (Pathfinder RPG)


This is the sequel to Warfare for Beginners, a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey. Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs. In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with...   [click here for more]
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WotBS 4E #10: Sleep, Ye Cursed Child

WotBS 4E #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
EN Publishing  $6.99 $3.50

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WotBS 4E #11: Under the Eye of the Tempest

WotBS 4E #11: Under the Eye of the Tempest


By Wil Upchurch. We near the end of the critically acclaimed adventure path. As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage...   [click here for more]
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WotBS 4E #12: The Beating of the Aquiline Heart

WotBS 4E #12: The Beating of the Aquiline Heart


In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska. Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor Leska...   [click here for more]
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WotBS 4E #7: The Trial of Echoed Souls

WotBS 4E #7: The Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient...   [click here for more]
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WotBS 4E #8: O, Wintry Song of Agony

WotBS 4E #8: O, Wintry Song of Agony


As war rages on multiple fronts, the heroes call upon their allies for a strike against a secret, frozen fortress that defends the Scourge. Deep in the heart of northern Ragesia, the Scourge is Supreme Inquisitor Leska's greatest weapon: a device powered by the suffering of thousands of prisoners which, if completed, could annihilate a city from across the world. The heroes must assault this...   [click here for more]
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WotBS 4E #9: The Festival of Dreams

WotBS 4E #9: The Festival of Dreams


War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though victory...   [click here for more]
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WotBS 4E Campaign Guide

WotBS 4E Campaign Guide


This FREE 24-page Campaign Guide contains information for DMs about to start running the War of the Burning Sky campaign saga. <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/MIUkhOKJCfM&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed...   [click here for more]
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WotBS 4E Player's Guide

WotBS 4E Player's Guide


The acclaimed War of the Burning Sky campaign saga comes to 4E! ...   [click here for more]
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ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
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ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
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ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
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ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
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ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
EN Publishing  $9.99 $5.00

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ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
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ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
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ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
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ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
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