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There’s Something Strange Going On...
Strap on your Anti-Plasm Particle Thrower, grab your Electromagnetic Field Detector, and jump into your Ghostmobile. New York City needs your help! Battle ghostly creeps, phantasmal drakes, shriekers, slime buckets, and terror dogs!
Play as a ghost, or take up a career as a demonologist or exorcist! Learn the skills of parapsychology, cryptozoology, and parazoology!... [click here for more] |
EN Publishing |
$4.99
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The Return of the Great Adventure!
Settle your fedora, grab your knapsack and snap your bullwhip into action. The allies need your help to protect one of history’s strangest relics!
This action-packed adventure will take you around the globe as you battle nefarious relic hunters, otherworldly entities, diabolic witches, and even the Nazi war machine. You can choose one of the four pregenerated... [click here for more] |
EN Publishing |
$4.99
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WELCOME TO WILDEN FALLS
Your average American town in the heart of the country.
Until weird things start happening at the local research facility, people go missing, and there’s a sudden influx of fitness nuts in the town. That’s before we get to the time travel, bodysnatching, and portals to other dimensions. Maybe ‘strange’ isn’t strong enough a word for it!
Powered by The Awfully... [click here for more] |
EN Publishing |
$4.99
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WE COME IN PEACE (SHOOT TO KILL!)
These are the voyages of the starship FSS Brazen. Its continuing mission: to recklessly go where plenty of people have probably been before… and hope a major interstellar incident isn’t sparked in the process. In this highly illogical adventure for the ACE! roleplaying game, you’ll explore frontiers you never thought you had.
Powered by The Awfully Cheerful... [click here for more] |
EN Publishing |
$4.99
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DUNGEONS MEET DRAGONS!
Don your armour, sharpen your sword and ready your lantern. The residents of the city of Heq Moreveg are in danger and only you have the mettle needed to save them!
This action-packed adventure will take you through dungeons, sewers, and city streets as you investigate kidnappings, clash with a nefarious cult, rescue some orcs, and even battle a might dragon! You can choose... [click here for more] |
EN Publishing |
$4.99
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WE MAY NEED ANOTHER HERO
Strap on your shoulder pads, check your ammo, and rev up your dune buggy, because things are about to get post-apocalyptic!
Can the Heroes save Paradise City by stealing a vital medicine from the Saint, the ruthless warlord who is hosting a big tournament called the Lectric Buggalu?
Choose from new Roles like the Driver, Gladiator, and Mutant. Crash and bash in dune buggies... [click here for more] |
EN Publishing |
$4.99
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DARKNESS BITES!
Prep your mystery wagon, sharpen your stakes and ready your UV flashlight. Creatures of the night stalk the darkness and only you have the knowledge and bravery to face the danger head on. News of strange occurrences at a rundown amusement park are making news in the press and someone has asked the Heroes to investigate. The sinister haunting soon reveal occult connections and a trail... [click here for more] |
EN Publishing |
$4.99
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WHEN EVIL STRIKES AT THE HEART OF THE CITY
Dog detectives, boxing kangaroos, and, yes, ninja turtles fight to save the streets from the wiles of the evil Whistler.
Create your accidentally anthropomorphic animal hero and foil the plans of evil masterminds and cunning villains. Choose from dozens of wisecracking, crimefighting, vigilante animals. Arm yourself with ninja weapons and... [click here for more] |
EN Publishing |
$4.99
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Future Fantasy – 0001 – The Elves introduces you to the Seven Races of the Elves. With this rulebook, you will be able to easily create a fully playable Elven character ready for play in a N.O.W. or a N.E.W. campaign.
Future Fantasy is a Science Fantasy Expansion for What’s O.L.D. is N.E.W.
With this rulebook, you will be able to easily create a fully playable Elven character ready for play... [click here for more] |
EN Publishing |
$9.99
|
Future Fantasy- 0002 – The Empire of the Elves
VISIT THE ELVEN HOMEWORLD AND LEARN MORE ABOUT THIS FASCINATING RACE!
The Empire of the Elves is hundred of populated planets, moons, and starbases in the Pleiades Open Cluster. They are known for their magic, good cheer, and technology., but there is so much more to learn about The Elves!
This fascinating book delves into Elven physiology, culture,... [click here for more] |
EN Publishing |
$9.99
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Future Fantasy – 003 - Power Gems
Power gems are magical gemstones that have been soaked with an assortment of enchantments. Each different gem has magical properties, such as Life Gems, that when worn, they upgrade an individual, while Defence Gems enhance the protective qualities of armour. This article covers some of the known Power Gems. ... [click here for more] |
EN Publishing |
$3.99
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An alternative set of rules for the Summoning Skill, includes a new magical career, The Summoner and two new magic items, The Binding Stone and The Summoner’s Cape. ... [click here for more] |
EN Publishing |
$3.99
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This article contains an optional set of rules which adds Lifestyles to NOW/NEW characters. Is your style a super spy with a five-star lifestyle or a street-urchin with a one-star lifestyle or are you part of a team trying to maintain a cover in a suburban home.
Lifestyles provide you with adventure hooks. ... [click here for more] |
EN Publishing |
$3.99
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This article expands the use of the alternative Summoning Skill from Future Fantasy - 0006 – Summoners and introduces two new Magical careers: The Doll Master and the Puppet Master. ... [click here for more] |
EN Publishing |
$3.99
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Future Tech is a series that will cover various core technologies from the Elven Empire covering Advancement Level 9 (beginning of Kaede’s rule) to AL 12, the peak of the Empire.
Part One covers energy production, which is vital to advanced technology. ... [click here for more] |
EN Publishing |
$5.99
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The Elves have developed a vast range of ranged weapons. In addition to the many ballistic weapons they developed, there are an assortment of energy-based. However, despite the variety, most agencies use a multi-phase weapon that can switch from stun to lethal. It is also effective against shields and androids.
This article introduces you to man-portable rifles, shotguns, and energy weapons. Also,... [click here for more] |
EN Publishing |
$5.99
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Future Fantasy – 0004 – Cooperative Spellcasting
Cooperative Spellcasting is when a group of 2 to 13 magic users combine their power in order to cast spells more powerful than they can as individuals. ... [click here for more] |
EN Publishing |
$3.99
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Future Fantasy is a Science Fantasy setting where the Elves have built a massive Empire comprising of hundreds of worlds and tens of thousands of space stations, in the Pleiades.
Not to be mistaken for midgets, Dwarves are their own species. As a race, they are older than humans, and most Dwarves still speak their ancient language. The Dwarven Kingdoms is outside the Pleiades and is home to many different... [click here for more] |
EN Publishing |
$3.99
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In the Elven Empire, there be Dragons. Once living weapons, these super-intelligent beasts are now spacefaring. While most live idealistic lives on Terra-formed worlds, some are pirates, crime lords, corporate executives, and advisers to the Emperor of the Elves.
This article gives you the statistics on the species of Dragons unique to the Empire. ... [click here for more] |
EN Publishing |
$5.99
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This article provides you with three alternative Psi origins for your Psi characters and gives a brief comparison of Psionics vs Magic. ... [click here for more] |
EN Publishing |
$3.99
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A Demon Witch is a magic-user who hosts a minor Demonic entity. It is unknown how many types of Demon exist. Some are animal, some are insects, and some are dark manifestations. Demons are manifestations of chaos and negative emotions that accumulate in The Ethereal Plane.
It is common for a Dökkálfar (Dark Elf) Magic-User to be a Demon Witch, the most common is Snake. However, anyone can become... [click here for more] |
EN Publishing |
$3.99
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Here are more Demons for Demon Witches to host.
Goes with Future Fantasy – 0011 – Demon Witches Part One ... [click here for more] |
EN Publishing |
$3.99
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Here are more Demons for Demon Witches to host.
Goes with Future Fantasy – 0011 – Demon Witches Part One and
Future Fantasy – 0012 – Demon Witches Part Two ... [click here for more] |
EN Publishing |
$3.99
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This article contains more Animal Demons and rules for Demon Witches hosting more than one Demon. This article also contains new exploits, not just for Demonic Witches but some for all Magic-Users. Also contained within are new items: Demonic Weapons and Demonic Armour. ... [click here for more] |
EN Publishing |
$3.99
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Computers are a vital part of advanced technological societies. But most are invisible, such as smartphones, smart screens (tablet-sized to massive wall screens), and the Kaede Cube. The equipment described within typical spans the periods of The Fusion Age (AL 9) to The Galactic Age (AL 12). Some atomic age (AL 8) technology is used but often made with better materials. ... [click here for more] |
EN Publishing |
$5.99
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An advanced communications network cannot exist without energy. The bulk of communications in the atomic age (AL 8) already was computer to computer. By Al 12, the network allows instant communication between all the star systems in and around the Pleiades.
A secure and reliable communications network is the key to any government, military, business, or personal success, regardless of the level of... [click here for more] |
EN Publishing |
$5.99
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A cheap and steady high energy supply combined with robotics allows factories to meet the massive demand for consumer products and clothing.
The Empire restricts the number of robots a company can use to ensure big companies cannot crush the smaller competition.
Almost everyone has a robot, with domestic cleaning robots the most common. Many robots can follow voice commands. Most are fully customisable... [click here for more] |
EN Publishing |
$5.99
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Fabricators started as 3D printers. Over time new models were developed and became the robotic SI devices in the Empire. These devices make meals, clothes, and other general items.
Fabricators are not the same as Replicators. Fabricators can only make items using the required materials. Replicators can make items by reorganising matter.
This article is about the most commonly used fabricators and... [click here for more] |
EN Publishing |
$5.99
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The Empire has a diverse variety of housing, from massive arcologies (AL 12), sky habitats (AL 12), and underground housing (AL 10) to middle kingdom villages (Al 5) to ancient houses in trees (AL 1 to 4).
This is a general guide to the housing types and other structures in the Elven Empire. As well as a range of technology for the home. ... [click here for more] |
EN Publishing |
$5.99
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Each Elven tribe has their own style of food, fashion, and language. However, most Elves only lightly cooked their food.
There are thousands of dishes, with no one tribe having the same diet. For example, the Deep Forest Elves mostly eat fruit and snake. At the same time, the Cactus Elves, desert-dwelling Forest Elves, harvest water from the cactus, and most meals feature grilled lizards and baked... [click here for more] |
EN Publishing |
$5.99
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While Pest Control and Waste Management might not be exciting careers, career criminals or professional spies often use these as covers they can use to infiltrate organisations. The key to success is a good cover identity to pass the background check and enough knowledge to get into the right areas. ... [click here for more] |
EN Publishing |
$5.99
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The Elves use a range of tools for construction and repairs. However, on large scale constructions, like major buildings, and starships, the common tool used is a portable replicator. While a portable replicator can replace most tools, it is expensive and not only requires skilled operators (usually an android) but massive quantities of power.
Cutting torches are used by a wide range of workers,... [click here for more] |
EN Publishing |
$5.99
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The Elves have developed many gadgets, not just the Imperial Intelligence Agency. Criminals use technology developed to test systems to defeat alarms, hack cameras, and open electronic locks.
This article introduces some devices that spies, criminals, and uncover agents use.
The equipment described typically spans the periods of The Fusion Age (AL 9) to The Galactic Age (AL 12). Some Atomic Age (AL... [click here for more] |
EN Publishing |
$4.99
|
The Elves have developed a vast range of Melee and Thrown weapons. Melee remains relevant because a knife is as good as a gun in hand-to-hand combat in the confines of a ship. The Empire has swords so sharp that they can slice an opponent’s head off, a quarterstaff of pure energy that can shatter your opponent’s bones, and darts about to follow its target around a corner.
Elven law enforcement... [click here for more] |
EN Publishing |
$5.99
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The Elves have developed a vast range of handguns, including energy-based weapons. However, sluggers remained in production for the civilian market.
Most law enforcement agents use a multi-phase gun, known as the P-X, as a sidearm, as it can either stun or be lethal. Also, has an ion mode. Making it effective against shields and androids.
This article introduces new handguns, ammunition, weapon modifications... [click here for more] |
EN Publishing |
$5.99
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law enforcement in response to heavily armoured opponents. Area Denial Weapons use pain, flamers that spit out balls of fire, freeze rays, and various machine guns. Most of these weapons are designed to deal with large numbers of attackers, heavily armoured battlesuits, or vehicles.
The equipment described within typically spans the periods of The Fusion Age (AL 9) to The Galactic Age (AL 12). Some... [click here for more] |
EN Publishing |
$5.99
|
The Elves have developed a vast range of weapons, such as cannons that use gravity beams to accelerate tiny metal shards to lasers the size of a small starship.
Most Imperial ships carry a mixture of weapons, usually missiles and guns. They don’t usually seek to destroy a ship, only cripple and capture. Meanwhile, specialist ships like Destroyers and Battleships carry ion cannons to knock out shields... [click here for more] |
EN Publishing |
$5.99
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The Elves produce a broad range of Bombs, Mortars, Rockets and Missiles; these are but a few.
Most of these weapons are designed to be vehicle-mounted.
60mm Mortar Rounds are fired in an arc. These can rain down, cold, fire, shrapnel, armour-piercing rounds, lightning, smoke, clouds of Ionising gas and a range of poisons and toxins on the battlefield.
75mm Rockets, often fired in packs, can cause... [click here for more] |
EN Publishing |
$5.99
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Spice up your game with a little sci-fi action! Meet the Engineer and the Spacer backgrounds, learn how to move in zero-g, and grab an energy shield, ablative armor, or an energy weapon. By Kiel Chenier; illustrated by Indi Martian. This is also the final article from layout designer Justin Buell; it will be sad to see him go, but exciting to bring on board Eric Life-Putnam to fill his shoes! ... [click here for more] |
EN Publishing |
$2.50
|
Polygon has included the Level Up Adventurer's Guide in its best gift ideas for D&D newcomers list.
Prepare for Adventure!
In this guide to Level Up, the advanced roleplaying game, you will find everything you need to play. Create diverse and unique heroes, engage in epic combat with villainous foes, cast powerful spells, and build mighty strongholds!
This core... [click here for more] |
EN Publishing |
$24.99
|
Berserkers are well-trained at tapping into that most primal of emotions: rage. In mastering its utility they also master a variety of techniques and preternatural abilities to bring a tactical edge to crushing their foes.
This is a free 16-page PDF.
You can get the PDF of the Adventurer's Guide now! ... [click here for more] |
EN Publishing |
FREE
|
This 285-page guide to the Adventures in ZEITGEIST setting offers a world of steam, sorcery, and intrigue, bringing fantasy gaming to a new era of innovative magic and technology. Whether a conspirator, a constable, a revolutionary, or a vagabond, your adventures will steer the course of a new age.
Adventures in ZEITGEIST offers character options for players to explore this new setting... [click here for more] |
EN Publishing |
$24.99
|
Polygon has included the Dungeon Delver's Guide for Level Up: Advanced 5th Edition in its Best of 2023 list.
Dungeon Delver’s Guide is a comprehensive toolkit for running (and exploring!) dungeons. This essential 300-page sourcebook for use with 5E and Level Up: Advanced 5E contains everything you need to create compelling and deadly mazes and lairs, and new player options... [click here for more] |
EN Publishing |
$24.99
|
This 220-page hardcover book is crammed full of new material for your Level Up: 5th Edition games! Between these covers you will find:
33 archetypes (subclasses) such as the seafaring scourge, the stormwalker, and the bladeseer.
6 backgrounds like the convict or the fey servant.
The complete Artificer character class with the bombardier, machinist, and stitcher archetypes.
2 new combat... [click here for more] |
EN Publishing |
$19.99
|
This 240-page hardcover book is crammed full of new material for your Level Up: 5th Edition games! Between these covers you will find:
Over 30 exploration challenges including Locust Swarm, Hateful Mist, and Icefield Fever.
29 archetypes such as the savant's Archeologist, fighter's Houndmaster, herald's Knight of the Fey, or the artificer's... [click here for more] |
EN Publishing |
$24.99
|
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game. This pilot issue of the Gate Pass Gazette includes the artificer class, lycanthropy rules, the construct heritage, and the jabberwock monster. ... [click here for more] |
EN Publishing |
$9.99
|
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement comes crammed with new rules and resources for your game.
Mysterious Mastermind: The Fateholder (Paul Hughes)
A giant arachnid with eight multicolored eyes, a fateholder fixes its prey with an unsettling gaze that can read, or even alter, the victim’s... [click here for more] |
EN Publishing |
$9.99
|
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement delivers new rules and resources for your game.
Decidedly Urban Living: Feats for Citified Heroes From the most sprawling metropolises to brisk market towns, each urban settlement is a living thing. Every city has its own rhythm, its own unique... [click here for more] |
EN Publishing |
$9.99
|
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement delivers new rules and resources for your game.
Pets to Please Any Party It’s almost universally agreed: when going into danger, there’s nothing like a loyal companion at your side, furry or otherwise. This article provides three archetypes... [click here for more] |
EN Publishing |
$9.99
|
The Gate Pass Gazette is the official monthly magazine for Level Up: Advanced 5th Edition. Each month, this digital supplement delivers new rules and resources for your game.
Once Upon a Time on the Rugged Frontier A land filled with as much hope as with danger, the Rugged Frontier is a region that could be found in any gray area that separates... [click here for more] |
EN Publishing |
$9.99
|