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This book is intended as a guide to heraldry for roleplayers – primarily those GMing or playing games set in one of the many worlds, both commercial and home brewed that draw part of their inspiration and ideas from our own world’s Medieval Europe and particularly make use of the shields and coats of arms seen in those cultures. This guide is intended to be simple enough to be easily used... [click here for more]
A number of roleplaying games have made use of a concept called "Thieves Cant" over the years - a secret language used by thieves and other roguish types. This has real world roots and some games may benefit from players actually having an understanding of such a real world language. This book is a lexicon of the historical 'Cant' used by the criminal underclasses of England. It draws its content from... [click here for more]
A selection of 49 PNG mapping symbols that can be used to help create and enhance maps, floorplans, and virtual tabletops for RPGs set in the 1920s. ... [click here for more]
cadaver draconis; n. Being a nutritious if slightly stale miscellany of entirely unofficial and discarded addenda for the Dragon Warriors RPG. It seems like aeons have passed since Magnum Opus Press first breathed life into the revised version of the Dragon Warriors RPG. Later in the Magnum Opus print run, a concept took form, of a mystical tome that would be known as the... [click here for more]