This thematic guidebook is meant to help GMs of Dungeon World develop adventures and campaigns taking place in a forested environment. It was written with Dungeon World in mind, but it could be adapted for a variety of other games.
10 locations to inspire adventures
new races -
1 compendium class for anyone blessed (or cursed) by a witch
2 custom debility... [click here for more]
Another system agnostic zine of random tables to help inspire RPG settings that include elements of 70s psychedelics, science-fantasy, grindhouse films, etc. -- this time in a Southern Gothic world. 25 tables total.
... [click here for more]
Horrible things were done to the inmates of Sestre Penitentiary to satisfy the twisted desires of the wardens. The village of Umoran was relieved when it finally closed and they no longer had to listen to the horrible screams carried on the wind. For 60 years it sat silent, but in recent months people have begun to disappear, and folks say they've seen strange shapes moving in the windows.
This... [click here for more]
This is volume 2 of my series of thematic guides for Dungeon World. The purpose of these guides is to provide creatures and locations to use in your adventures or to help inspire you to create your own.
This volume is focused on urban environments and includes: 15 locations, 15 creatures, 23 items, a compendium class and a handful of custom moves.
It was written with Dungeon World in mind, but... [click here for more]