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3 Aquatic Battle Maps 12x18

3 Aquatic Battle Maps 12x18


This package has 3 maps that will be great for use in an aquatic setting of some sort. whether your adventures are taking place off of a coastline, or swamps, or a lagoon type area, these 12"x18" (1" gridded) Maps are goping to help with immersion, and technical aspects of gameplay. They work greatly with Roll20, Fantasy Grounds, or can be printed out and used at home. ...   [click here for more]
TheD20Initiative  Pay What You Want

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A1 Slave Pits of the Undercity (1e)

A1 Slave Pits of the Undercity (1e)


A1: Slave Pits of the Undercity, an adventure for characters level 4-7, is the first of the series which also includes A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords. This adventure is complete with original black-and-white interior art. A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years...   [click here for more]
Wizards of the Coast  $4.99

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A2 Secret of the Slavers Stockade (1e)

A2 Secret of the Slavers Stockade (1e)


A2: Secret of the Slavers Stockade is part 2 of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. A2: Secret of the Slavers Stockade: The battle against...   [click here for more]
Wizards of the Coast  $4.99

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A3 Assault on the Aerie of the Slave Lords (1e)

A3 Assault on the Aerie of the Slave Lords (1e)


Into the Drachensgrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! Your must move quickly before the slavers recover from your previous forays and attack! This module was originally used for the official Advanced Dungeons & Dragons...   [click here for more]
Wizards of the Coast  $4.99

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A4 In the Dungeons of the Slave Lords (1e)

A4 In the Dungeons of the Slave Lords (1e)


Trapped in the dungeons of the Slave Lords! The hardy adventurers must find a way out, with only their wits and courage to help them. But can they do it before everything is destroyed by the dreaded Earth Dragon? This module was originally used for the final round of the official Advanced Dungeons & Dragons Tournament at Gen Con XIII and is the culmination of four related tournament modules....   [click here for more]
Wizards of the Coast  $4.99

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Aberrant d20

Aberrant d20


Heroes… Legends… Gods In the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever. Awaken the Power Within Aberrant d20 is a game of epic superpowers. This...   [click here for more]
Onyx Path Publishing  Pay What You Want

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Aberrant Rulebook

Aberrant Rulebook


Description Aberrant is a core rulebook and prequel to the Trinity science-fiction game that deals with the Aberrant Era. Set in the early 21st century, this complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm. This edition contains an out-of-control...   [click here for more]
Onyx Path Publishing  $9.99

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AC11 The Book of Wondrous Inventions (Basic)

AC11 The Book of Wondrous Inventions (Basic)


Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each...   [click here for more]
Wizards of the Coast  $4.99

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AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)

AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arelina (Basic)


Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced...   [click here for more]
Wizards of the Coast  $4.99

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Academic Conspiracy (Adventure for AMP: Year One)

Academic Conspiracy (Adventure for AMP: Year One)


Academic Conspiracy Deep with a school are secrets best kept hidden, with devious plots and nefarious ideals veiled by the appearnace of an all-inclusive school. As the characters become caught in the web, they'll have to risk life and limb to survive and save the students. No easy choices in this adventure. Take your players through the Academic Conspiracy and introduce them to brand new characters,...   [click here for more]
Third Eye Games  $2.99 $2.00

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Advanced Bestiary for the Pathfinder Roleplaying Game

Advanced Bestiary for the Pathfinder Roleplaying Game


Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site. The Advanced Bestiary was one of the classic books of the d20 era and now it’s back for the Pathfinder RPG! The revised and expanded book features over 100 templates, a sample creature for each one, and brand new color art throughout. With concepts ranging from the...   [click here for more]
Green Ronin  $19.95

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Adventures in Great Lunden

Adventures in Great Lunden


This book is an expansion to The City of Great Lunden. This itself is part of The Midderlands - An OSR Setting & Bestiary and The Midderlands Expanded setting. Important Note: Contains Strong language & Graphic Descriptions Written for use with the Swords &...   [click here for more]
MonkeyBlood Design  $11.84

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AMP Adventures

AMP Adventures


AMP Adventures Discover the secrets and excitement waiting for you in AMP: Year One, Third Eye Games’ modern supers RPG. Each adventure (7 in all) highlights the unique aspects that make up both the game’s deep setting and awesome mechanics (even adding new variations on existing powers). Adventures Included: "Team Player,” "Attack of the Buzz” and...   [click here for more]
Third Eye Games  $20.83 $14.99

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API Demon Codex: Spectrals 1st Edition

API Demon Codex: Spectrals 1st Edition


We Stayed Behind for a Purpose Spectrals are fueled by their passions and their desperate connection to the world of the living. They ignored the calling of the Bright Lights for reason or another, only to continue on as ephemeral beings. Some find only despair in their choice, while other hope their final destiny still awaits. Could the dead truly hold the key to life itself? ...But...   [click here for more]
Third Eye Games  $19.99 $9.99

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Aquatic Battle Maps 01

Aquatic Battle Maps 01


Well met adventurer! This set includes 12x (12"x16") aquatic themed maps that can be used on your VTT or printed out and used at home. These can even be combined to print a single 4' square map from your local printed banner maker. These pdfs can be easily imported into Roll20, or Fantasy Grounds, and adjusted as needed. @150 DPI, these will look great on screen up to double it's printable size....   [click here for more]
TheD20Initiative  $4.99 $2.99

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Aquatic Battle Maps 02 with 1" Grid

Aquatic Battle Maps 02 with 1" Grid


Well met adventurer! This set includes 12x (12"x16") aquatic themed maps (with a 1" grid) that can be used on your VTT or printed out and used at home. These can even be combined to print a single 4' square map from your local printed banner maker. These pdfs can be easily imported into Roll20, or Fantasy Grounds, and adjusted as needed. @150 DPI, these will look great on screen up to double...   [click here for more]
TheD20Initiative  $4.99 $2.99

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Arkham Horror: The Hungering God (Book 3 of the Lord of Nightmares Trilogy)

Arkham Horror: The Hungering God (Book 3 of the Lord of Nightmares Trilogy)


Arkham Novels Experience the horrors of a haunted New England city in the 1920s! Set in the Lovecraftian universe of our bestselling Arkham Horror board game, the Arkham novels transport you into a world torn apart by tough times and the awakening Ancient Ones! Follow iconic characters such as Jacqueline Fine and Oliver Grayson as they strive to not only understand the mysterious events happening...   [click here for more]
Fantasy Flight Games  $6.99

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Armageddon Hour

Armageddon Hour


Armageddon Hour is a solo boardgame that pits your character, the mutant hunter Frazer, against a horde of mutants. You have a gun, limited ammo and one hour of time to storm a mutant hideout and kill the mutant boss before he sets off a bomb. You play with a stopwatch or a chess timer, and have exactly one hour of real time to finish the game. If you don’t complete your mission in time,...   [click here for more]
Ganesha Games  $14.99

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Azurth Adventures Digest Issue 1

Azurth Adventures Digest Issue 1


Explore the Land of the Azurth with the Azurth Adventures Digest! This full color premier issue focuses on the Boundless Sea to the west of Azurth and includes: A survey of the Motley Isles, home of notorious pirates, and other islands of interest. Random tables for generating Motley Pirates and their equally colorful captains. Random Boundless Sea encounters. Three NPCs: Captain...   [click here for more]
Hydra Cooperative  $2.50

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B2 The Keep on the Borderlands (Basic)

B2 The Keep on the Borderlands (Basic)


This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS® Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations. Within are many features to aid novice players and Dungeon Masters: legends, history and background information, a list...   [click here for more]
Wizards of the Coast  $4.99

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B3 Palace of the Silver Princess (Basic)

B3 Palace of the Silver Princess (Basic)


Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure...   [click here for more]
Wizards of the Coast  $4.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
Wizards of the Coast  $4.99

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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B6 The Veiled Society (Basic)

B6 The Veiled Society (Basic)


The widow insists there are demons in her house. She hears them at night in her root cellar, and now they call out to her. But she is old and nervous and her mind often plays tricks on her. Two men, their heads fully sheathed in large, black hoods, dig quickly in the darkness of the cellar. The hole grows deeper as their shovels bite into the earth. "This will teach those meddlers...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Bad Night at Blackmoon Farm (Hunter: The Vigil)

Bad Night at Blackmoon Farm (Hunter: The Vigil)


In the distance, it all seems quiet. Night has fallen. Clouds wreathe the moon, then engulf it. The shapes of the farm buildings up on the rounded knoll look like dark cutouts pasted against a matte blue midnight sky. It’s peaceful. Pastoral. Nothing could be wrong here, could it? Then: a gunshot. A scream. A child’s cry. Hissing shadows gather with blinking yellow eyes, and incomprehensible...   [click here for more]
White Wolf  $6.99

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Bar Wars

Bar Wars


Super Heroes! Cyborgs! Pirates! Cultists! Sentient Mildew! Republicans! This one has it all! It all starts one night at The Floating Vagabond (don't they all?) when somone threatens to blow up the bar. If the patrons want to save the only drinking establishment that extends them a line of credit, they must embark on a whirlwind tour of devastation, trickery,...   [click here for more]
Reality Cheque  $13.95 $6.98

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Barrowmaze Complete

Barrowmaze Complete


Local villagers whisper of a mysterious place deep in the marsh - a place shrouded in mist and dotted with barrow mounds, ruined columns, and standing stones. The tomb-robbers who explore beneath the mounds - or rather the few who return - tell tales of labyrinthine passages, magnificent grave goods, and terrifying creatures waiting in the dark. Are you brave (or foolish) enough to enter the Barrowmaze?...   [click here for more]
Greg Gillespie  $35.00 $29.00

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Barrowmaze II

Barrowmaze II


Here it is! At last! The sequel to the immensely popular Barrowmaze! Featuring art by former TSR artist Jim Holloway, alongside new old school artists Cory Hamel, Stefan Poag, Stephen Thompson, and others, Barrowmaze II is full of old-timey dungeon crawling for mid and high level characters. Barrowmaze II can be played as part of Barrowmaze I or used independently. Barrowmaze II features an expanded...   [click here for more]
Greg Gillespie  $36.94

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Barsaive Campaign Set

Barsaive Campaign Set


Steeped in tales of legendary heroes, Barsaive lies at the heart of the Earthdawn universe. This set includes cards depicting many of the treasures and creatures found in Barsaive, a map of the land, an Explorer's Guide that describes many facets of life in Barsaive, and the Gamemaster's Book, providing gamemasters with what they need to present a fully realized Earthdawn campaign to their players....   [click here for more]
FASA  $25.00 $15.00

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Bartender's Screen

Bartender's Screen


The long out-of-print Bar Wars Screen is available once more! The second printing of Bar Wars didn't even include the screen, and it is next to impossible to find. In addition to just about every chart and table you will ever need to run the game on one side, it also has a gorgeous and hilarious painting by Jim Holloway on the other side. These pages are designed to be printed off and inserted...   [click here for more]
Reality Cheque  $5.00 $1.00

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Battlestations Conversion Guide V1.0(1) to V2 BS1E2E

Battlestations Conversion Guide V1.0(1) to V2 BS1E2E


Battlestations First Edition Missions Conversion to Second Edition This document suggests modifications to the scenarios published in the first edition rules to make them playable with the second edition rules. It is also a comprehensive list of missions. ...   [click here for more]
Gorilla Games   FREE 

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BattleTech: 1st Somerset Strikers

BattleTech: 1st Somerset Strikers


1ST SOMERSET STRIKERS: The BattleTech Animated Series Sourcebook (PDF) [FAS1687p] Print Price (1995): $18.00 File Size: 35 MB They came from beyond the Periphery, attacking dozens of planets in a massive blitzkrieg more devastating than any in the history of warfare. World after world fell before their technologically superior BattleMechs and armored infantry. Nothing in the Inner Sphere seemed...   [click here for more]
Catalyst Game Labs  $18.00 $9.00

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BattleTech: Battle of Coventry

BattleTech: Battle of Coventry


BATTLE OF COVENTRY (PDF) [FAS1693p] Print Price (1996): $12.00 File Size: 20.3 MB REMATCH: CLAN VS. INNER SPHERE A failed alliance tears a nation apart. Ancient rivals join forces. The winds of change are blasting across the worlds of the Inner Sphere, and the battle for Coventry is the center of the storm! In early 3058, following the disastrous Trial of Refusal with Clan Wolf, Clan Jade Falcon...   [click here for more]
Catalyst Game Labs  $12.00 $6.00

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BattleTech: Experimental Technical Readout: Boondocks

BattleTech: Experimental Technical Readout: Boondocks


TESTING THE FRINGES No world has been left untouched by the Jihad. As the great states battle for survival against their fanatic enemies, the fringes have been left to their own devices, at risk for any number of plots by nearby opportunists and marauding brigands. While some interstellar companies have come to see these frontiers as a potential new customer base for defensive hardware, there...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Corporations

BattleTech: Experimental Technical Readout: Corporations


Corporate Review Mercenaries aren’t the only ones who see the profits in war. As the Word of Blake crumbles before the might of rallying Houses, the latest surge in military demand could ebb along with it. But there is always another conflict around the corner, and the interstellar arms conglomerates—from Defiance Industries and StarCorps to Imstar Aerospace and Wakazashi Enterprises—are...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Davion

BattleTech: Experimental Technical Readout: Davion


Davion Ingenuity The Jihad has not been kind to the Federated Suns. The vaunted NAIS has been destroyed, and factories across the realm lie in ruins. But even without their bastion of high tech research, the research and development teams of House Davion have labored to push the envelope for military engineering. Drawing on the resources of the Federated Suns, they have devised powerful new...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Kurita

BattleTech: Experimental Technical Readout: Kurita


Kuritan Finesse Battered by the Jihad, but never broken, House Kurita’s Draconis Combine is crawling from the ashes of devastation. The Black Pearl lies in ruins, taking with it many of the Draconis Combine’s greatest innovations. But as the Dragon fights on, research and development teams across the realm have scrambled to recover the technological edge that helped House Kurita...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Liao

BattleTech: Experimental Technical Readout: Liao


Capellan Determination Assaulted by the Federated Suns, then betrayed by the Word of Blake, and shunned by virtually all others, House Liao’s Capellan Confederation stood against the Jihad alone. The Celestial Throne has been pummeled, and entire worlds lie in ruins. But the spirit of the people has never been stronger, and all across the defiant realm, research and development teams...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Phantoms

BattleTech: Experimental Technical Readout: Phantoms


Heavy Metal Black Ops For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced weaponry, the...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Pirates

BattleTech: Experimental Technical Readout: Pirates


The Engineers' Playground Thieves, rogues, outlaws, murderers, scum-these are the pirates of the Inner Sphere. For mankind's worst element, the chaos of the Jihad is simply another opportunity to profit through force. The tools of the militaries they face are tough, but it doesn't take an unlimited budget and the resources of a stellar empire to get creative-and stolen prototype weapons can kill just...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Experimental Technical Readout: Steiner

BattleTech: Experimental Technical Readout: Steiner


Steiner Know-How The devastating assaults of the Jihad have ravaged many of the factories that made House Steiner’s Lyran Alliance the epitome of industrial and commercial might. For the first time in centuries, Hesperus II was seized by a foreign power, and even the capitol world of Tharkad lived under the yoke of the Word of Blake. But now that the Word is in retreat, and the industrial...   [click here for more]
Catalyst Game Labs  $4.96

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BattleTech: Field Manual: Capellan Confederation

BattleTech: Field Manual: Capellan Confederation


FIELD MANUAL: Capellan Confederation (PDF) [FAS1699p] Print Price (2000): $22.00 File Size: 43.8 MB XIN SHENG: ARISE AND CONQUER Ravaged during the Succession Wars and poorly goverened by paranoid Chancellors, the Capellan Confederation has languished at the mercy of its more powerful neighbors for centuries. However, the time of Xin Sheng has arrived. A new birth. The devious and brilliant Sun-Tzu...   [click here for more]
Catalyst Game Labs  $22.00 $11.00

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BattleTech: Field Manual: Free Worlds League

BattleTech: Field Manual: Free Worlds League


THE EAGLE HAS RISEN Spared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful military-industrial...   [click here for more]
Catalyst Game Labs  $20.00 $10.00

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BattleTech: House Steiner: The Lyran Commonwealth

BattleTech: House Steiner: The Lyran Commonwealth


HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF) [FAS1621p] Print Price (1987): $15.00 File Size: 55.3 MB Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights...   [click here for more]
Catalyst Game Labs  $15.00 $7.50

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BattleTech: Invading Clans

BattleTech: Invading Clans


INVADERS FROM BEYOND They came from beyond the Periphery: invaders with advanced weapons, strange tactics, and stranger customs. Arriving in 3049, they attacked world after world with unrelenting fury. By 3052, they had conquered more than 200 planets, and their target was clear. They sought to capture the cradle of humanity: Terra. If not for the battle of Tukayyid and the resulting...   [click here for more]
Catalyst Game Labs  $18.00 $9.00

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BattleTech: Mercenary's Handbook 3055

BattleTech: Mercenary's Handbook 3055


No Cash, No Galaxy! Running a merc unit is a serious business first, last and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still...   [click here for more]
Catalyst Game Labs  $15.00 $7.00

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BattleTech: Periphery (1st Edition)

BattleTech: Periphery (1st Edition)


THE PERIPHERY (PDF) [FAS1629p] Print Price (1988): $15.00 The Star Systems on the outskirts of the Inner Sphere make up the area known as THE PERIPHERY. Extending far into interstellar space, it is fragmented into countless kingdoms and alliances. Small, mean, weak, and unorganized, they may yet tip the balance of power among the Successor States. Yet the Periphery holds more than...   [click here for more]
Catalyst Game Labs  $15.00 $7.50

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BattleTech: Record Sheets: 3085 Project Phoenix

BattleTech: Record Sheets: 3085 Project Phoenix


In December 3076, Devlin Stone marshaled the nations of the Inner Sphere and began Operation SCOUR. The two-year final push to Terra was the bloodiest fighting seen in centuries. In the end, Terra had been freed with the Word of Blake scattered to the darkest corners of the universe. Stepping into that vacuum, Stone forged a new “Terran Hegemony” in The Republic of the Sphere. With the...   [click here for more]
Catalyst Game Labs  $9.99

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BattleTech: Rhonda's Irregulars

BattleTech: Rhonda's Irregulars


RHONDA'S IRREGULARS (PDF) [FAS1643p] Print Price (1991): $8.00 File Size: 18.7 MB In 3007, Cranston Snord's Irregulars emerged from the winnings of a poker game. Under the command of Cranston Snord, an officer disgraced and discharged from Wolf's Dragoons, the Irregulars gained a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures. Now, 43 years...   [click here for more]
Catalyst Game Labs  $8.00 $5.00

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BattleTech: Shattered Sphere

BattleTech: Shattered Sphere


SHATTERED SPHERE (PDF) [FAS1643p] Print Price (1999): $15.00 File Size: 36.6 MB In early 3061, Prince Victor Steiner-Davion returned from the Clan homeworlds triumphant-but to an Inner Sphere that was radically different. The entire Ghost Bear population had relocated to the Inner Sphere; the St. Ives Compact was under siege; Katrina Steiner-Davion was sitting on the throne of New Avalon....   [click here for more]
Catalyst Game Labs  $15.00 $7.50

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