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Pocket Guide to American Freeform

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This guide introduces gamers, actors, and other imaginative folks to this emerging form. American freeform games share a common format—they are rules-light one-shot productions, a bit like improv theater games performed without an audience, requiring only a few people, and lasting for several hours.With few setting or scenography requirements, these games are easy to run, and are especially friendly to new players and organizers.

Leaving Mundania author Lizzie Stark takes the reader through the history and development of the style, which counts US chamber larp, indie games and Nordic larp and freeform among its influences. The guide provides easy-to-understand instruction on how to play, run, and write these short scenarios, as well as advanced tips for those who want a deep dive.

Calling all theater educators, improv actors, and larpers: come join the American freeform revolution.

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Reviews
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November 10th, 2014
This is without a doubt the most useful text there is for using American Freeform larps. Rather than just shoving rules at the audience and expecting them to "just do it", this text contains the history of the form, the meta-techniques it is [...]
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April 27th, 2014
I had trouble figuring out the genre this was supposed to play in. It reads to me as if a home group had evolved their own pocket universe and the rules for playing in it. They understand it, but without a whole lot more background, and a few example [...]
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Copper seller
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File Size:
1.86 MB
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File Last Updated:
April 02, 2014
This title was added to our catalog on April 07, 2014.
Publisher
Dystel & Goderich Literary Management
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