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The Queen's Cavaliers Playtest Rules
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The Queen's Cavaliers Playtest Rules

Suggested Price $1.00

The Queen's Cavaliers is a tabletop roleplaying game set in an alternate fantasy France, circa the early-to-mid 1600s. Inspired by the Three Musketeers and other swashbuckling stories, TQC's combat system is flexible and designed to be entertaining, with more options than simply doing damage from round to round. Want to swing on a chandelier to gain advantage over your foes, or recite an epic poem to build style points? These are all valid and effective strategies in TQC.

Mechanically, TQC uses a dice pool system based primarily on your three attributes: Verve, Affinity, and Guile. Skills and specialties grant you extra dice, as do weapons and tools. Charmwoven apparel is unique to the setting -- your clothes don't just make you look fashionable but also enhance your dice pools ... assuming you don't violate the Laws of Fashion and end up garishly attired.

Clockwork devices are also common in the setting, with mechanician characters able to build or even invent useful gadgets ranging from repeating crossbows to flying airships.

Your TQC character is built by combining together two classes to create a unique role; with over 20 classes, that gives hundreds of combinations such as Duelist/Virtuosa, Brigand/Chirurgeon, Charmweaver/Witch, or Mechanician/Visionary. These class pairings give you a structure that speeds character creation while allowing for creative combinations to express your character's uniqueness.

The Queen's Cavaliers kickstarter was successfully funded in May and June of 2014 and is scheduled for a summer 2015 release in print and PDF. This is a copy of the playtest document that was made available to backers of the kickstarter.

Please note: This document contains minimal graphics and layout, and is not at all representative of what the final product will look like. This playtest document does not contain a table of contents or an index, and is a simple concatenation of the documents originally found in the playtest download directory. As such, the page numbers are not continuous throughout the document.

(The pay-what-you-want suggested price is set to $1 because anyone who backed the kickstarter for $1 or more got a copy of the playtest rules. Feel free to pay $0 if you like, however!)

 Customers Who Bought this Title also Purchased
Reviews (6)
Discussions (4)
Customer avatar
Allan S March 03, 2019 3:40 pm UTC
Great looking game and great theme.
The system, at a quick glance, seems similar to Ironclaw and I enjoy that.
Will be playing this with my group.
Customer avatar
Jim H July 03, 2016 1:53 am UTC
That Michael P. review is asinine and useless. First they tell everyone, "If diversity is so important to you go make your own game." Then someone makes their own game and they complain about that.

Plus, the review doesn't tell me anything whatsoever about the game. Just that Michael P. apparently has never given any character in any RPG he's ever played a gender before.
Customer avatar
Matt M July 03, 2016 2:00 am UTC
I wish it were possible to click "like" on comments sometimes.
Customer avatar
Daniel M August 23, 2015 9:59 pm UTC
Why are there two files with the same name? Are they identical, or is one supposed to supersede the other?
Customer avatar
David S February 03, 2015 5:39 am UTC
I have played the playtest version of this game at cons before and it is a lot of fun. The success system allows a lot of flexibility as far as skill results goes - buying results is a sort of subgame on its own. It is also very flexible with allowing non combat skills and abilities impact combat, which makes non-combat-monster characters viable.
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Product Information
Rule System(s)
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File Size:
5.74 MB
Original electronic
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File Last Updated:
March 03, 2015
This title was added to our catalog on July 22, 2014.