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1948: Complete Bundle [BUNDLE]

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This special bundle product contains the following titles.


19884-thumb140.jpg1948: Basic Training Manual
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1948: Basic Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 18 Page Count (Including cover and OGL):54 This file covers 13 Advanced Classes for the 1948 Campaign World. Some, like the Soldier, the Spy, and the Gentle Warrior, are gathered from other OGC sources and adjusted to fit the setting. Others, like the Research Scientist and the Machinist, are designed specifically for this release. Stop searching through a bunch of different books and PDFs to find the right Advanced Class for your 1948 hero. This file collects all the most common and relevant classes into one convenient location. Includes the following Advanced Classes: Combat Pilot Demolition Expert Field Medic Gentle Warrior Machinist Martial Artist Professional Driver Research Scientist Resistance Fig...

19885-thumb140.jpg1948: Elite Training Manual
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1948: Elite Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 14 Onscreen Page Count (including cover and OGL):50 Printer-Friendly Page Count (including title and OGL): 43 This file covers 12 Prestige Classes for the 1948 Campaign World. Some, like the Arch Mage, the Commander, and the Psionic Stalker, are gathered from other OGC sources and adjusted to fit the setting. Others, like the Nazi Occultist and the Commando, are designed specifically for this release. Stop searching through a bunch of different books and PDFs to find the right Prestige Class for your 1948 hero. This file collects all the most common and relevant classes into one convenient location. Includes the following Prestige Classes: Arch Mage Artificer Commander Commando Dark Sage Eccl...

19886-thumb140.jpg1948: FX Training Manual
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1948: FX Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 12 Onscreen Page Count (including cover and OGL):57 Printer-Friendly Page Count (including title and OGL): 47 This file covers 9 Advanced FX Classes for the 1948 Campaign World. Stop searching through a bunch of different books and PDFs to find the right Advanced Class for your 1948 FX hero. This file collects all the most common and relevant classes into one convenient location. Includes the following FX Advanced Classes: Acolyte Adept Arcane Scholar Mage Meditative Warrior Mystic Occultist Psionic Agent Telepath This download comes with two versions of this file: Onscreen Version: This version is a a high resolution, fully illustrated file intended for onscreen viewing only. It feature...

20009-thumb140.jpg1948: Occupations
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1948: Occupations System: d20 Modern Genre: Sci-Fi Interior Illustrations: 12 Onscreen Page Count (including cover and OGL):17 Printer-Friendly Page Count (including title and OGL): 12   This file includes game rule information on 28 of the most common occupations for characters in 1948. Some are borrowed from other OGC sources (such as Politico and Tribal) while others are taken from the SRD (such as Blue Collar and Criminal). A few have been adjusted for the setting. Stop wondering what sort of occupations are appropriate for 1948. Forget searching through various books and PDFs to find the right employment background for your PCs. This file collects them all in one convenient location. Only $1.00 *Download this file for FREE when you purchase the 1948: Complete Training Manual Bundle.* ...

18290-thumb140.jpg1948: Organizations, Agencies and Secret Societies
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1948: Organizations, Agencies, and Secret Societies   Pages: 31 Images: 45 System: OGL Modern Subject: Organizations, Agencies, and Secret Societies This file contains nearly 50 unique agencies, organizations, and secret societies from the early 20th century. Although they are designed for use with the 1948 Campaign Setting, they can be used seamlessly with any WWII campaign setting. They can also be used with any other early 20th century RPG including World War I, 1930s gangsters, Lovecraftian horror, or archaeological adventure. These organizations can also be used with non-d20 rules systems, as they are merely descriptions of organizations.  This supplement is divided into three sections. The first deals with government agencies including the Nazi Oc...

18784-thumb140.jpg1948: Ray Guns
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1948: Ray Guns   Pages: 10 Images: 7 System: OGL Modern Subject: Ray Guns This supplement features d20 statistics for 12 new ray guns, suitable for any modern or science fiction adventure. Three different models of the death ray are presented along with other classic concepts like heat rays and laser rifles. There are also several innovative ray guns in this collection including psychic blasters, phase guns for shooting extra-dimensional enemies, and rift guns, which cause deadly disruptions in the dimensional fabric of reality. Pulse guns can be used to neutralize machinery and the dreadful ion gun can inflict maximum suffering on living creatures. This supplement also features three additional accessories for ray guns including amplifiers, which overchar...

19887-thumb140.jpg1948: Specialized Training Manual
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1948: Specialized Training Manual System: d20 Modern Genre: Sci-Fi Interior Illustrations: 21 Onscreen Page Count (including cover and OGL):67 Printer-Friendly Page Count (including title and OGL): 58 Although nearly all the feats in the Modern rulebook are available in 1948, characters in this setting have even more options than that. This supplement includes an additional 151 feats that are available to all characters in 1948. Many of these feats have been gathered from various OGC sources while others have been created specifically for this setting. Below is a brief summery of the feats found in this supplement. Feats from Hell on Earth: Dive Bombing, Duck and Cover, Heavy Fire, Parachute Jump, Rapid Action, Sonar Operation, Combat Dri...

19073-thumb140.jpg1948: Spy Radios and Cipher Devices
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1948: Spy Radios and Cipher Devices   Pages: 12 Images: 6 System: OGL Modern   This supplement features 15 different communication devices for clandestine operatives of the early and mid 20th century. Most are pulled straight from the archives of the OSS, KGB, and MI-6, but others are inspired by early 20th century fiction. Although intended for the 1948 Campaign World these devices can be easily added to any WWII, 1930s, or Cold War espionage game.    Within This File: *11 spy radios including direction finding radios and wrist radios  *4 cipher devices including decoder rings.  *5 new feats such as Radio Man, Signal Specialist and Advanced Cryptography.  *Broadcasting basics, explained in simple game terms.  *6 <...

19279-thumb140.jpg1948: Templar Knights
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1948: Templar Knights System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 11 Page Count (including cover and OGL): 34 This supplement details the history of the Templar Knights and their role in the 1948 Campaign Setting. Special attention is paid to the many legends and mysteries surrounding them such as Oak Island, Tomar, Rosslyn Chapel, Lord Sidon, and others. This supplement also features details about several artifacts associated with the Templars including the Holy Grail and Templar Seals. A prestige class for Templar Knights is also included along with two new spells of divine power. The Templar Knights are involved with many of the plots and secret histories of 1948. These soldiers of God are also the best hope the...

19651-thumb140.jpg1948: The HE-111-Z
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The HE-111-Z System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Page Count (Including cover and OGL): 10 The HE-111-Z was created by fusing two obsolete airplanes together and adding a fifth engine. Originally intended to serve as a tow plane for gliders, the HE-111-Z was assigned to frontline service as an improvised heavy bomber when the pilots and engineers realized its tremendous payload capacity and endurance. Symbolic of Germany's innovative engineering, the HE-111-Z has been ubiquitous over the skies of Europe since 1945. The HE-111-Z also involves many other technical advances to keep it competitive against Allied fighters. Each HE-111-Z features an embarked "parasite" fighter, a small jet powered fighter that i...

18434-thumb140.jpg1948: The Ninja
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1948: The Ninja   Pages: 10 Images: 7 System: OGL Modern Subject: Ray Guns This supplement details the d20 Modern Ninja prestige class that appears in the 1948 Campaign World. It also features the Cloak Dance feat, a description of a Japanese secret society (the Black Dragons), and one new talent for Fast heroes, providing everything you need to play a Ninja with the d20 Modern system. It also introduces Dragonfly, a 12th level Ninja NPC from the 1948 Campaign World. Her history, personality, and combat tactics are included along with a detailed stat-block. The Ninja is a classic, archetypical character, suited for any d20 Modern campaign. If you are playing a 1948 campaign, howev...

19633-thumb140.jpg1948: The Rat
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1948: The Rat   Pages: 14 Images: 5 System: OGL Modern   The Rat is among Germany's first generation of super weapons that helped turn the tide of the war in 1945. Armed with two 11-inch cannons, several anti-aircraft guns, a short-range artillery cannon, and a .60 caliber machine gun, the Rat is a battleship that cruises the land. Like a mobile fortress, it has more than 40 men aboard including a permanently embarked commando team and a medical officer. Similar to a submarine, the Rat has a command deck, a sick bay, a brig, an engine room and more than 10 other rooms for storing ammunition, food, medical supplies, and even motor cycles. It serves as the centerpiece of battle groups and is both a communication hub and a long-range artillery weapon.    Within ...

19687-thumb140.jpg1948: The Vimana
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The Vimana System: d20 Modern Genre: Sci-Fi Interior Illustrations: 5 Page Count (Including cover and OGL):14 "Bhima flew with his Vimana on an enormous ray which was as brilliant as the sun and made a noise like a storm of thunder." ? The Veda Texts Ancient Sanskrit documents tell of mysterious, advanced vehicles called Vimanas that seem remarkably similar to modern aircraft and UFOs. According to the archaic Veda texts, Vimanas possessed "all the power of the universe" and could fly to other planets. They were armed with powerful weapons and they could become invisible at the will of the pilot. Surprisingly, the Hindu scholars wrote extensively about how to construct and pilot a Vimana, including details on the machine's mercury engine, eff...

19810-thumb140.jpg1948: Top Secret Serums
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Top Secret Serums System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Page Count (Including cover and OGL):13 "Enemy Troops Found with Mysterious Serums!" "British Commandos Encounter Nazi Super Soldiers!" "Spies Report Shocking Biochemical Research in the Soviet Union!" These headlines and others first began appearing early in 1948. Now the Data Bank has been updated with information on all 110 of these incredible serums. This file details all known fast-acting serums that are produced in Nazi Germany, the Soviet Union and Japan in 1948. These serums are injected into the user via hypodermic needle. They have immediate onset times and limited durations, functioning similar to potions. However, unlike potions, these biochemical injections also ca...

20042-thumb140.jpg1948:Clandestine Weapons
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1948: Clandestine Weapons System: d20 Modern Genre: Sci-Fi Interior Illustrations: 7 Onscreen Page Count (including cover and OGL):14 Printer-Friendly Page Count (including title and OGL): 11 This file covers 18 top secret weapons for covert agents in 1948. Super silent firearms, concealable knives, disguised guns, and multi-purpose weapons are all discussed in this PDF. Are you planning an espionage operation deep behind enemy lines? A cloak and dagger adventure filled with double agents, assassinations, and top secret documents? If you're going into the shadowy world of clandestine operations, make sure you have the right tools for the job. Includes the following weapons: Welrod: A super-silent pistol with radioactive sights. 22 Caliber Cigare...

19358-thumb140.jpg1948:Top Secret Explosives
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System: d20 Modern Genre: Retro-Sci-Fi Interior Illustrations: 6 Page Count (including cover and OGL): 15 This supplement features 8 different explosive and incendiary devices and 5 different firing devices designed for saboteurs working behind enemy lines. These devices are designed to facilitate concealment and disguise as well as cause a great deal of destruction. For example, a single firefly can destroy an entire vehicle and kill everyone inside, but it is small enough to conceal in the palm of a man's hand. Capsules Hare smaller still and can create tremendous explosions, throwing buckshot, burning oil, acid, and shards of glass in every direction! This supplement also features some interesting detonation devices with variable...

114940-thumb140.jpgHandguns of WWII
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HANDGUNS of WWII System: D20 Modern/Pathfinder Genre: World War II/Early 20th century Interior Illustrations: 29 Onscreen Page Count (Including cover and OGL):17 Printer-Friendly Page Count (Including title and OGL):14 This file covers 32 common and uncommon handguns of the early 20th century. While these rules were developed with the Pathfinder Role Playing Game System in mind, they are also compatible with our previous 1948 titles and they are suitable for use with nearly any modern game.   With this file you get: New traits for firearms such as durable design and knockdown. Improved rules for misfires and repairing firearms. Expanded rules for handling weapon recoil Quantified and realistic differences between autoloaders and revolvers 28 great illustrations! Game stats for many we...

17859-thumb140.jpgHell on Earth (1939-1945) World War II
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Hell on Earth: 1939-1945   Pages: 94 Images: 55 System: OGL Modern   Hell on Earth contains all the information you need to take your d20 game to the beaches of Normandy, the streets of Krakow, or the jungles of Burma. Whether you prefer cloak and dagger spy missions, commando raids behind enemy lines, daring dogfights over the English Channel, or enduring the horrors of a death camp, this supplement can bring epic history your game table! Chapter 1 of Hell on Earth introduces the World War II campaign setting and includes a detailed timeline covering hundreds of different adventure possibilities. It also discusses a list of Allegiances that exist in the setting, including sinister groups like the White Brotherhood. and the Thule Society. Chapter 2 presents ten ...

51589-thumb140.jpg1948: Lost Languages
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 8 Onscreen Page Count (Including cover and OGL):18 Printer-Friendly Page Count (Including title and OGL):13 This file offers a wealth of information for building adventures that involve ancient cultures and their lost languages. With these 17 languages from Earth's  history players can learn about lost and forgotten tongues like Atlantian, Byblos, and Rongo-Rongo --the native language of Easter Island.  Delve into the lost history of 1948 as you track down fragments of the archaic Osiran language and discover the terrifying secrets of ancient Egypt. With this knowledge you might find yourself searching the libraries of Tibet for scraps of Vedic Sanskrit and uncover the lost history of the Nommos or ...

58058-thumb140.jpg1948: Drugs
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Onscreen Page Count (Including cover and OGL):17 Printer-Friendly Page Count (Including title and OGL):11 This file documents 13 of the most widely available drugs on the battlefields of 1948. Common, life-saving drugs like morphine help soldiers survive grievous wounds while cocaine-laced amphetamines are doled out by the Nazi High Command to enhance their troops' bloodlust. Steroids are used to beef up elite soldiers and experimental compounds like endopsychidol are used to cripple the psychic powers of certain "special" individuals. Since many of these drugs are extremely potent and highly addictive, this document also includes OGL rules for overdose, addiction and recovery. An appe...

51402-thumb140.jpg1948: Elite Gear
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 22 Onscreen Page Count (Including cover and OGL):31 While Ray Guns, Top Secret Serums and other science fiction devices exist in 1948, most people don't have access to that sort of cutting-edge technology. This document, in contrast, covers many of the advanced yet common equipment items that are available to most heroes in 1948. Some, like the steel vests, the AK-47, the "J" gun and the Stinger are taken straight from history. Many other items in this file, like jet packs and the Hummingbird flying platform, are taken from the gray area between science and fiction. Still other items in this document are found only in the realm of fiction, making this collection of gear a complete and essential resource ...

55297-thumb140.jpg1948: General Patton
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 8 Onscreen Page Count (Including cover and OGL):22 Printer-Friendly Page Count (Including title and OGL):15 No Allied leader is more feared than the American general George S. Patton III, commander of the 21st Army. He is a master tactician and has a preternatural sense for combat. Not only is General Patton a dedicated soldier and scholar of warfare, he is also infused with the spirit of an ancient warrior that has lived a dozen times before and has fought in the greatest armies of history including Napoleon's, Hannibal's, and Alexander's. Patton sometimes has vivid flashbacks from these ancient battles, granting him insight into his current situation and providing him with tactical advantages.. ...

80517-thumb140.jpg1948: Magic of the SS Volume 1
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1948: Magic of the SS, Volume 1: Medals, Ribbons, and Badges Pages: 8 Images: 11 System: OGL Modern Subject: SS Medals, Ribbons, and Badges This file documents 26 magical military awards used by the elite SS soldiers of the Nazi regime. These medals, ribbons and badges range in power from mundane to very powerful and might be found on just about any SS soldier. Heavily illustrated (11 pictures in 8 pages) and fully hyperlinked, this file is an invaluable resource for anyone who may encounter the SS. Within This File: *Eagle Emblem of Evil - A badge that empowers the wearer to detect Good creatures and strike them down. *Close Combat Clasp - Awarded to soldiers who fight on the front lines, this bad...

54173-thumb140.jpg1948: The Most Dangerous Man in Europe
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 7 Onscreen Page Count (Including cover and OGL):22 Printer-Friendly Page Count (Including title and OGL):15 Otto Skorzeny is the Nazi's most elite commando. His infamous deeds have earned him the title "The Most Dangerous Man in Europe" in the Allied press. The Nazi propaganda machine has worked hard to embellish his reputation even further, turning him into a virtual superhero to the German people and an arch-villain to the Allies. Otto's list of accomplishments is amazing. He has rescued Mussolini, the Italian dictator, from imprisonment in the Alps. He has waged a successful sabotage campaign against the Allies just before the Ardennes Offensive and he has kidnapped foreign leaders and staged cou...

58376-thumb140.jpg1948: The Super Spy
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System: d20 Modern Genre: Sci-Fi Interior Illustrations: 3 Onscreen Page Count (Including cover and OGL):19 Printer-Friendly Page Count (Including title and OGL):12There are spies and then there are Super Spies. While a spy may steal secrets, sneak into a sensitive site, or deftly dodge his adversaries, the Super Spy is an international adventurer, always living on the edge. The Super Spy is an expert at gathering information, deceiving his enemies, and escaping in the nick of time. This file documents the training and prerequisites necessary for a hero to join the elite ranks of the Super Spy. Whether your hero is a British MI6 agent, a Soviet NKVD agent, or a member of some other top secret spy agency, this file offers everything you need to take your s...

117579-thumb140.jpg1948: The Waffen SS
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1948: The Waffen SS   Pages: 44 Images: 43 System: OGL Modern Subject: The Waffen SS So you think killing Nazis is easy? Well, sometimes it is. But other times those elite, brainwashed, doped up, magic wielding, super commandoes armed with 1000 ton tanks and ray guns are more than an average band of heroes can handle.  If your players are used to plowing through ranks of Nazis like they are nothing but a horde of impotent mooks, it’s time for a refresher course. After reading this top secret document you will see why the Waffen SS are so feared, despite always being outnumbered.     Within This File: * Brief overview of the SS in 1948. The size, diversity, training, symbology, and organization. *SS Waffen Storm Trooper Advanced Class with six sample...


Total value:$41.75
Special bundle price:$29.76
Savings of:$11.99 (29%)

 

Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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This title was added to our catalog on December 15, 2014.