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Frontier Towns: Fort Griffin Savaged

Frontier Towns: Fort Griffin Savaged

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Watermarked PDF
$18.77

This Wild West setting is a completely re-visioned version of DHR's Fort Griffin, Texas setting, designed for Savage Worlds.

The Savaged version of Fort Griffin contains all 17 fully-described establishments, 90 NPCs (historical and fictional), and more than 100 adventure hooks (with DHR's world-famous "Forks in the Road" alternatives for many of the hooks). This whole kit and caboodle contains all new maps, Setting Rules, historical sidebars, and a passel of weird ideas. 

The GM (the Dog House Gang prefers 'Judge') will get all of the following:

  • Fort Griffin main document - 154 pages containing descriptions of the town -- affectionately known as The Flat -- with detailed establishments, embedded maps, personalities and plenty of adventure hooks to keep players busy for ages.
  • The Flat Personality Pack - 37 pages, containing character "cards" to aid the Judge in a fast and furious game pace, whether gunfire breaks out or because a PC interaction with a prominent personality needs a quick-as-lightning Trait test resolution.
  • The Flat Map Pack - A set of files with all the maps a Judge might need, including tiled versions for printing a tabletop map (with or without a grid) as well as VTT versions for folks who prefer one of those newfangled electronic tabletop contraptions.

Every establishment comes with a thorough description of its history, current proprietor and other notables, as well as maps and room-by-room details. The personalities that make each place come alive are furnished with statistics for Savage Worlds. And a number of important characters have original illustrations to boot. Even if a Judge prefers not to use the stats, or decides to cherry-pick favorite elements for addition to an existing milieu, there's plenty of content packed in those pages to make Fort Griffin Savaged suitable -- and downright useful, we hope -- for any Wild West game.

Fort Griffin Savaged comes with the following establishments designed for a hootin'-hollerin' time in an Old West burg. A word to the wise, pard, things ain't always what they seem . . . .

Saloons, Lodging and Entertainment

  • Shannsey's Saloon
  • Beehive Saloon
  • Doney's Saloon
  • Frontier House
  • Planters Hotel

Goods and Supplies

  • York and Meyers Outfitters
  • Post Office and Drug Store
  • Louis Woolform's Bakery

Professional Services

  • Pete Haverty's Livery
  • Chen's Laundry
  • Earl's Shave and Bathe
  • Clampitt Wagon Yard
  • African Methodist Episcopal Church
  • Doc Culver's
  • F.B. York's Bank
  • Thorp Blacksmith
  • Fort Griffin Jail (Picket Jail)

Last but not least, Fort Griffin Savaged contains a final chapter with personalities and adventure hooks, titled Just Passing Through and Tying It All Together. We reckon the chapter title is sufficiently self-explanatory.

         
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        Reviews (1)
        Discussions (4)
        Customer avatar
        chris D October 14, 2018 4:13 am UTC
        PURCHASER
        started reading through this and I couldn't help but notice a lot of references to SWD but not explorers edition which is the newer version. I also find this strange as the explorer's edition would have been the most current edition when this was released. It just puts the page references out as they don't match the explorer's edition. It also seems the DLRPG page references are not using the explorer's editions.

        Other than that I'm liking it so far, I had just finished listening to your interview on the wild die podcast and really liked the sound of this so I had to pick it up.
        Customer avatar
        Christopher W October 17, 2018 4:54 pm UTC
        PUBLISHER
        Thanks for your observations. Glad to hear you are enjoying the product so far.
        Yes, when we started work on the Savaged version of Fort Griffin, we were using SWD. We simply never updated the page numbers for Explorers Edition. We probably should have avoided page number references altogether and simply said "see Savage Worlds" for the rules (live and learn, I reckon).
        We hope that this isn't a major issue -- more like an inconvenience.
        Thanks again for purchasing Fort Griffin Savaged.
        Customer avatar
        Christopher W March 13, 2018 1:05 pm UTC
        PUBLISHER
        Hello, thanks for the question.

        Fort Griffin Savaged is designed primarily as a supplement for a standard Wild West game. No supernatural elements are required to play this setting. All the Wild Card and Extra personalities in the game are designed without any supernatural elements. All of the more than 100 adventure hooks can be played within a standard western setting, all according to Hoyle.

        However, as part of our "Forks in the Road" sections among the adventure hooks, DHR has provided various weird west alternative elements that the Judge could weave into the game, if desired. Such as: suggestions for converting one or more of the NPC Wild Cards into someone with strange powers (and usually hidden from the populace), or suggestions for introducing some strange artifact into a scenario. So yes, there are supernatural elements for those who take a liking to such things, but the Judge ain't bound to any of them.

        At DHR, we strive for flexibility. Fort Griffin...See more
        Customer avatar
        Robert R March 13, 2018 12:41 am UTC
        Based on the description it seems that there may be elements of Deadlands (supernatural elements) in this supplement. I would NOT be interested in that. Is Frontier Towns: Fort Griffin Savaged a supplement for a standard old west game or is it like Deadlands?

        Thanks.
        Customer avatar
        Karl K March 01, 2018 10:16 pm UTC
        You can check out a preview here...
        http://doghouserules.net/upload/154898/documents/27EC1F4A7066CA09.pdf
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        Product Information
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        DHR1020SW
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        File Last Updated:
        February 26, 2018
        This title was added to our catalog on March 01, 2018.