Powered by DriveThruRPG

Home » Jesper Schmidt - Fantasy Publishing » Fantasy Map Making - a step-by-step guide for worldbuilders » Publisher Hub » » Filters: Publisher Resources (X) » How-To Guides (X)
Advanced Search

Fantasy Map Making - a step-by-step guide for worldbuilders
Quick Preview
Full‑size Preview

Fantasy Map Making - a step-by-step guide for worldbuilders

Watermarked PDF

Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature.

This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to.

I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish.

  • Step One: What you need to consider before starting your map.
  • Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional.
  • Step Three: An overview of what is to come.
  • Step Four: Sketch your map and make sure to get size of the world just right.
  • Step Five: Adding continents by understanding how tectonic plates work.
  • Step Six: Terraforming your world.
  • Step Seven: Incorporating islands and lakes.
  • Step Eight: Making sure that rivers are realistic.
  • Step Nine: Adding forests.
  • Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa.
  • Step Eleven: It’s then time for roads.
  • Step Twelve: Optional fantasy elements.
  • Step Thirteen: The final touches.
  • Step Fourteen: The Map Master.

As a companion to this book, you will be able to download a free worksheet.

This is not a book to teach you how to draw. It’s about designing.

 Customers Who Bought this Title also Purchased
Reviews (1)
Discussions (2)
Customer avatar
Bruce L May 10, 2019 3:47 pm UTC
Paperback copy available on Added it to my Wish List, both here, and on I drew my AD&D world back in 1983. Fast forward around 15 years, and I turned that "world" into a single continent on a much larger world map. I've been using the same game world since 1983. However, the maps are poor quality, hand-drawn. Transferring them to Worldographer, slowly... This book may inspire me to work more diligently, to get it done. I could also benefit from his weather zone discussion, how to add believable rivers, etc. The weather information alone, will be particularly helpful to me. Looking forward to getting a printed book version. Cheers!
Customer avatar
January 16, 2018 2:49 am UTC
Noted that this book is NOT/NOT about fantasy worldbuilding, but strictly fantasy map making. It also assumes Earth-like geography features.

If this book is a guide for a suggested map making software application, what is the app's name?
Customer avatar
William E May 28, 2018 2:38 am UTC
There are a few recommendations offered, but it’s not at all a software-specific guide to drawing. It’s more about giving thought to important world-building details that will make your maps more believable.
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!

Product Information
Copy/paste disabled
File Size:
3.42 MB
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
January 11, 2018
This title was added to our catalog on January 15, 2018.
Jesper Schmidt - Fantasy Publishing
Publisher Average Rating