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Krevborna: A Gothic Blood Opera
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Krevborna: A Gothic Blood Opera

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The blood moon rises above the haunted lands of Krevborna! Once a country of picturesque villages, deep forests, and sublime mountain ranges, Krevborna is now a land of Gothic ruins preyed upon by fiends, ravening beasts, and the unquiet dead. Shadows triumphantly lengthen across Krevborna; the great powers of darkness work to usher in the dread dominion of an everlasting empire of night.

Krevborna: A Gothic Blood Opera is a system-neutral campaign setting for Gothic Fantasy adventures inspired by BloodborneCastlevania, and Penny Dreadful. The book includes:

  • Art by Becky Munich and Michael Gibbons. Setting map by Michael Gibbons.
  • Details on nine locations in the setting: the corrupt city of Chancel, the Lovecraftian town of Creedhall, the witch-town of Hemlock, vampire haunted Lamashtu, the seaside horrors of Piskaro, the underworld of the Grail Tombs, the foreboding Nachtmahr Mountains, the eerie Silent Forest, and the forbidden town of Veil.
  • Information on the people of Krevborna and their folklore.
  • Ideas for genre-appropriate characters and the dark secrets that damn them.
  • Thirty-four otherworldly entities to use as patrons for the faithful and the pact-bound.
  • Eight factions and twelve NPCs to involve your players in intrigue.
  • Advice and tools for running a fantasy RPG influenced by Gothic literature.
  • Tools for use in game, such as copious adventure seeds, a bestiary of foes, random tables, and a comprehensive adventure generator that gives you the basis of a scenario with little prep.
  • A full index and a separate index of the book's random tables.
  • A design that prioritizes ease of use and speed of play. All "lore" entries are easy to scan, and make use of bullet points to draw your attention to the important bits so you can get on with your game.
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Reviews (4)
Discussions (7)
Customer avatar
Kyle M November 27, 2018 4:29 am UTC
I see an update was published in October 2018. Anything significant?
Customer avatar
Jack S November 27, 2018 1:29 pm UTC
Nothing significant! Added more inspirational recommendations, cleaned up a few typos.
Customer avatar
E. D August 04, 2018 8:54 pm UTC
Hm, what happened to the POD option?
Customer avatar
Jack S August 05, 2018 12:15 am UTC
I decided to fix the three typos that I knew were in the book. The POD will be back in a couple weeks, as soon as I check the new proof copy!
Customer avatar
Adam B March 22, 2018 11:45 pm UTC
Hey Jack, just want to say that I absolutely love this. I love the focus of this book, and how it has only what is important for running the game while leaving the detail to the DM.

This is great stuff, and I can't wait to run a game in it.
Customer avatar
Jack S March 23, 2018 12:20 am UTC
Thanks, Adam! Please let me know about your games with it if you can! I would love to hear about them.
Customer avatar
Omari B March 19, 2018 4:33 pm UTC
When can we expect an update of the PDF with proper bookmarks?
Customer avatar
Jack S March 19, 2018 7:57 pm UTC
There's no expected date for a bookmarked version currently, unfortunately.
Customer avatar
Cauê C March 12, 2018 6:11 pm UTC
Hello Jack, I love your blog ( I guess it is your right? I wish to consult with you to coach me in my Ravenloft campaing as a DM. Ravenloft is obsession of mine and I want to provide a epic experience for my player. I could pay you a fee and you could give me some ideais through email. Are you interested? How can I contact you? Thanks and congrats for the awesome work!
Customer avatar
Jack S March 19, 2018 7:56 pm UTC
I'm pretty easy to find on Google Plus, if you use that. I'd be happy to talk ideas with you!
Customer avatar
February 16, 2018 3:04 pm UTC
looks interesting but a question on "classes" you offer any specific classes in this for the setting or do you leave it open-ended for the GM and what system he is using to run it?
Customer avatar
Jack S February 16, 2018 3:07 pm UTC
I leave it open ended. I do offer some advice on how I run games in the setting when it comes to player options. I'm of the mind that with a little collaboration between the GM and player you can make most class options work for the genre, but that's totally up to each group and their take on the setting.
Customer avatar
February 16, 2018 3:09 pm UTC
thanks for the info.
Customer avatar
Jeff M February 15, 2018 8:11 pm UTC
hello i have a question about your book and i m currious about, when you "system-neutral" i get it s of course to adapt it to any system, but do you use something score npc and monster, like descriptive traits or a score (ie : a number out of ten) ?
Customer avatar
Jack S February 15, 2018 8:17 pm UTC
Hello Jean-Frederic!

All of the monsters and NPCs are described so that you get an idea of their capabilities, but ultimately their power level is up to the GM's discretion.
Customer avatar
Jeff M February 15, 2018 10:22 pm UTC
Thanks a lot for your answer :D
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19.63 MB
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File Last Updated:
October 07, 2018
This title was added to our catalog on February 14, 2018.