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OS&R: Oubliettes, Sorcery, & Reavers
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OS&R: Oubliettes, Sorcery, & Reavers

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An RPG which bridges the gap between the speed and simplicity of the Original Seed and OSR games and more modern design sensibilities.  We make adventuring dangerous, but we also make the PCs heroes, capable of daring deeds from the onset.  Combat is visceral and plays well.  Your Magi won't cast spells once and then forget them; they will cast their spells until it kills them...sometimes literally.  Gone are ability scores which are of no use other than determining the modifier.  We skipped the 3-18 and only use modifiers to your Attributes.  We've made the game more about player choices and GM rulings vice mother-may-I; play how you want using our framework for adventure and role-play!

 
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Discussions (3)
Customer avatar
Bob B February 15, 2018 4:13 pm UTC
PURCHASER
Disclosure – I was provided a free copy of this product for review with the understanding that my review would be less about the system and more about what in this system is innovative or worth adding to your own DCC game should you choose not to use the system itself. All of that said? Nice…

The product itself is fairly sharp. Art styles vary a bit wildly for my particular taste, but overall, it is a nice looking PDF. When looking at its usefulness for adaptation to DCC? There is some GREAT stuff in here.

My first pass through the book was looking at tables, usually the easiest thing to lift for a home game.

Birth Augurs
I’ll admit, the Birth Augurs list was a bit underwhelming with only 14 and a rule that all PCs should have a unique augur in the party. With such a small list to roll against, this felt particular underdeveloped and a missed opportunity. Granted, the augurs on the list are certainly useful, but they didn’t stick out as anything special....See more
Customer avatar
Christoph F February 01, 2018 12:28 pm UTC
PURCHASER
Nice System! 8D

Question: Is lower or higher Initative first? Also I the move d6 is only when you are moving far or also when you are moving to nearby locations?

Request: The PDF has a great Layout, but no Bookmarks, which makes it hard to use at the table. Can you please add these in the next update?

And just one small thing that I saw .. on page 53, one of the Table headers is called "Emaple" ;)
Customer avatar
Christoph F February 01, 2018 1:36 pm UTC
PURCHASER
Other Questions:
-) Does the Spellcasting roll also dictate the success of the spell or only the Hit-Point Drain?
-) Race as Class: Do you still get your Advantages from your Race or is this included in the Class?
Customer avatar
February 01, 2018 8:49 pm UTC
PUBLISHER
Hey, hey Christoph! Thank you for picking up the game, glad you like the system!

As per the book, I won't presume to tell someone how to run the game, but, I use the d6 Move initiative for a Far move and also if the PC wants to reach an objective (say a lever) during the round before the enemy could act.

And yes, it is lowest number to highest, as per the rules.

Bookmarks are easy, i will get on that.

Also, ugh, thank you for catching that!
Customer avatar
February 01, 2018 9:01 pm UTC
PUBLISHER
When a spellcasting roll is made, it dictates both the yes/no if a spell works as well as the effects of casting the spell (not the spell effects mind you, just what happens when you cast a spell). If I cast Arcane Strike (Fell/1st Order), regardless of whether or not the spell is cast successfully, I will suffer the effects listed on the Mage page.

As for the Race as Class, I am not sure what you mean. If you mean do they get the bonus to Attributes, no they do not. As a Race with a Class, their boost to an Attribute represents their bloodline manifesting in a new way, whereas playing The Elf, you represent the progenitor type of the people.
Customer avatar
Christoph F February 02, 2018 9:21 am UTC
PURCHASER
Many thanks for answering so quickly! 8D

About Race as Class. If I take "The Dtuergh" (the Dwarf Class) do I ignore the Benefits and Drawbacks that the Dwarves usually get (Page 20) because it is already baked into the Class or "The Dtuergh" just like any other Class except that only Dwarves are allowed to take it.
Customer avatar
February 02, 2018 9:39 am UTC
PUBLISHER
Ah, I see. You only get what is on the page for race as class, as you are correct in that it is already figured into it. If you use the race as class, you only select dtuergh from appendix r and that's it.
Customer avatar
David M January 31, 2018 3:37 pm UTC
Hey Rune Forge, My family and I (McFarlands) got to playtest this game at MACE and I really enjoyed the ruleset. After playing I backed you on Kickstarter. I am glad you got to bring this gem to market. Good luck with your game. P.S. I am also known as DM Scotty and have a lil' channel known as the DM's Craft.
Customer avatar
January 31, 2018 5:15 pm UTC
PUBLISHER
Hey! It was so much fun, you all are great players. I'm glad you enjoyed the game and thank you for backing this project. I am very familiar with your channel!
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Product Information
Author(s)
Pages
134
ISBN
978-0-692-06950-9
Publisher Stock #
OSR0001
File Size:
50.23 MB
Format
Original electronic
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File Last Updated:
February 16, 2018
This title was added to our catalog on January 29, 2018.
Publisher Info
The Rune^Forge