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OS&R: Oubliettes, Sorcery, & Reavers
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OS&R: Oubliettes, Sorcery, & Reavers

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An RPG which bridges the gap between the speed and simplicity of the Original Seed and OSR games and more modern design sensibilities.  We make adventuring dangerous, but we also make the PCs heroes, capable of daring deeds from the onset.  Combat is visceral and plays well.  Your Magi won't cast spells once and then forget them; they will cast their spells until it kills them...sometimes literally.  Gone are ability scores which are of no use other than determining the modifier.  We skipped the 3-18 and only use modifiers to your Attributes.  We've made the game more about player choices and GM rulings vice mother-may-I; play how you want using our framework for adventure and role-play!


 
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Discussions (7)
Customer avatar
Michael B July 31, 2018 8:50 pm UTC
PURCHASER
Is there an official character sheet out there? The book has a picture of one, but it's not included in the book and I haven't found anything online.
Customer avatar
August 02, 2018 8:59 pm UTC
PUBLISHER
When you purchase the PDF here, you get the rulebook, character record, and GM Screen. However, just in case:

https://www.dropbox.com/s/ro91jcmpkvaqy41/OS%26R%20Character%20Record.pdf?dl=0

https://www.dropbox.com/s/p7m7nnv4yixsqmb/GM%20Screen.pdf?dl=0

Thank you for asking!
Customer avatar
Michael B August 03, 2018 7:51 am UTC
PURCHASER
Awesome, thank you very much! :)
Customer avatar
August 09, 2018 11:42 pm UTC
PUBLISHER
Easy day. If you can, please leave us your thoughts on the game, good or bad or both.
Customer avatar
Jeremy H July 22, 2018 3:25 am UTC
I'd like to see more of this title. It looks cool. But, the Previews aren't enough for me to purchase.
Customer avatar
August 02, 2018 9:09 pm UTC
PUBLISHER
Understood. The Previews are limited to X Page - X Page, so we cannot jump about from say a Race to a Class to a Spell. Try this combat tutorial, that may help: https://www.youtube.com/watch?v=bDUUlp-mHKg&t=440s
Customer avatar
Vladimir T July 02, 2018 5:38 am UTC
PURCHASER
Hi,

I think I've found a possible misprint re: Spell Damage for 'Blast'.

* On page 60 it gives the example (when casting spells at an effective higher level) of Blast (Fireball) being cast as a Fifth Order spell makes it do '5d4 + CHA' instead of '3d4 + CHA' if cast at it's normal (Third Order) level; however -
* On page 66 is says in the Spell's description that creatures in the centre of a Blast are 'dealt 1d8 + 1d4 per CHA in damage'.

So if I cast Blast effectively as a Fifth Order spell, and my CHA is +2, what damage am I rolling against my target?

Thanks in advance!
Customer avatar
July 05, 2018 1:56 pm UTC
PUBLISHER
The page for the actual spell is correct. In your example, you would roll 3d8+2d4 in damage. Hopefully it was worth the potential toll to your mage!
Customer avatar
John S March 26, 2018 11:08 am UTC
PURCHASER
Upfront, I haven't had the chance to play this game yet so my review is strictly based on reading through the PDF and working with a few friends to create some characters.

This is a new take on the d20 system. It's much leaner and meaner than other games (D&D) using a d20 mechanic. There are fewer character classes (leaner) but that really doesn't feel like a problem here because the classes you do have are well thought out and make you want to play them. For instance, the Mage encompasses ALL spell casting characters in this game. It's what kind of magic you use that defines what your caster is all about. These choices also have consequences for the caster since the darker arts can come at a price (meaner). In general, all magic comes from darker places in the world...and this adds to the cool factor for OS&R.
There are many other nuances that single out OS&R from other d20's and they all have me looking forward to playing this system.
Customer avatar
Bob B February 15, 2018 4:13 pm UTC
PURCHASER
Disclosure – I was provided a free copy of this product for review with the understanding that my review would be less about the system and more about what in this system is innovative or worth adding to your own DCC game should you choose not to use the system itself. All of that said? Nice…

The product itself is fairly sharp. Art styles vary a bit wildly for my particular taste, but overall, it is a nice looking PDF. When looking at its usefulness for adaptation to DCC? There is some GREAT stuff in here.

My first pass through the book was looking at tables, usually the easiest thing to lift for a home game.

Birth Augurs
I’ll admit, the Birth Augurs list was a bit underwhelming with only 14 and a rule that all PCs should have a unique augur in the party. With such a small list to roll against, this felt particular underdeveloped and a missed opportunity. Granted, the augurs on the list are certainly useful, but they didn’t stick out as anything special....See more
Customer avatar
Christoph F February 01, 2018 12:28 pm UTC
PURCHASER
Nice System! 8D

Question: Is lower or higher Initative first? Also I the move d6 is only when you are moving far or also when you are moving to nearby locations?

Request: The PDF has a great Layout, but no Bookmarks, which makes it hard to use at the table. Can you please add these in the next update?

And just one small thing that I saw .. on page 53, one of the Table headers is called "Emaple" ;)
Customer avatar
Christoph F February 01, 2018 1:36 pm UTC
PURCHASER
Other Questions:
-) Does the Spellcasting roll also dictate the success of the spell or only the Hit-Point Drain?
-) Race as Class: Do you still get your Advantages from your Race or is this included in the Class?
Customer avatar
February 01, 2018 8:49 pm UTC
PUBLISHER
Hey, hey Christoph! Thank you for picking up the game, glad you like the system!

As per the book, I won't presume to tell someone how to run the game, but, I use the d6 Move initiative for a Far move and also if the PC wants to reach an objective (say a lever) during the round before the enemy could act.

And yes, it is lowest number to highest, as per the rules.

Bookmarks are easy, i will get on that.

Also, ugh, thank you for catching that!
Customer avatar
February 01, 2018 9:01 pm UTC
PUBLISHER
When a spellcasting roll is made, it dictates both the yes/no if a spell works as well as the effects of casting the spell (not the spell effects mind you, just what happens when you cast a spell). If I cast Arcane Strike (Fell/1st Order), regardless of whether or not the spell is cast successfully, I will suffer the effects listed on the Mage page.

As for the Race as Class, I am not sure what you mean. If you mean do they get the bonus to Attributes, no they do not. As a Race with a Class, their boost to an Attribute represents their bloodline manifesting in a new way, whereas playing The Elf, you represent the progenitor type of the people.
Customer avatar
Christoph F February 02, 2018 9:21 am UTC
PURCHASER
Many thanks for answering so quickly! 8D

About Race as Class. If I take "The Dtuergh" (the Dwarf Class) do I ignore the Benefits and Drawbacks that the Dwarves usually get (Page 20) because it is already baked into the Class or "The Dtuergh" just like any other Class except that only Dwarves are allowed to take it.
Customer avatar
February 02, 2018 9:39 am UTC
PUBLISHER
Ah, I see. You only get what is on the page for race as class, as you are correct in that it is already figured into it. If you use the race as class, you only select dtuergh from appendix r and that's it.
Customer avatar
David M January 31, 2018 3:37 pm UTC
Hey Rune Forge, My family and I (McFarlands) got to playtest this game at MACE and I really enjoyed the ruleset. After playing I backed you on Kickstarter. I am glad you got to bring this gem to market. Good luck with your game. P.S. I am also known as DM Scotty and have a lil' channel known as the DM's Craft.
Customer avatar
January 31, 2018 5:15 pm UTC
PUBLISHER
Hey! It was so much fun, you all are great players. I'm glad you enjoyed the game and thank you for backing this project. I am very familiar with your channel!
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Product Information
Pages
134
ISBN
978-0-692-06950-9
Publisher Stock #
OSR0001
File Size:
50.19 MB
Format
Original electronic
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File Last Updated:
February 28, 2018
This title was added to our catalog on January 29, 2018.
Publisher Info
The Rune^Forge