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GURPS Classic: Fantasy II
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GURPS Classic: Fantasy II


A World of Chaos

In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands.

Yet they do survive . . . hearty hunters, fishermen and warriors with the courage to face a world in constant turmoil. Clever and self-reliant, they refuse to yield to the land's ever-present threats - chaotic gods, brutal monsters and immortal sorcerers.

This book has everything that the GURPS GM needs to run a campaign in the dark-fantasy world of the Mad Lands, including . . .

  • A full-color, fold-out map of the Mad Lands and surrounding areas.
  • Descriptions of neighboring lands, including the bizarre Savarginia, the hostile Togeth and the mysterious Whiteness.
  • A campaign where party members have known each other from birth. Roleplaying and personality development are important. Improve your status through brave deeds, but don't think of back-stabbing . . . your comrades are all that stand between you and the pits of hell.
  • Gods! The chaotic deities who warp the very land and change all they touch. No one worships these mad powers. No one sane, that is . . .
  • Monsters! The vicious Skinless, the berzerk Headless, the sinister Heightless and many more - once human, they now prey on humanity.
  • The Soulless - a race of immortal sorcerers so bored with their endless lives that they will pursue any eccentric activity. And humans make such amusing playthings . . .
  • Rules for incorporating the fickle force of magic into the campaign. In the Mad Lands, magic is unpredictable . . . a thing to be feared.

Here is a land of danger and death, monsters and magic. Adventures here aren't loot-and-pillage - they're battles for mankind's very survival in a world of chaos. Pit your raw courage against foes beyond imagination. Visit the Mad Lands if you dare . . .

(This is a digital reprint of a GURPS Third Edition product.)

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Raymond W March 14, 2018 4:24 am UTC
I wish I could rate this, but I have a hardcopy from back in the day so I'm not going to get the PDF. Fantasy II is a largely unsung gem from Laws' early 90's work. It has one of the most rich and imaginative settings I've ever encountered. There's also an extremely clever joke behind the pantheon of gods that I won't spoil here. I don't know if you'd want to run an entire Mad Lands campaign, but it would be a great foreign land to visit in any fantasy setting. It's also just full of great ideas that will get your wheels spinning.
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File Last Updated:
February 09, 2018
This title was added to our catalog on February 14, 2018.
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Steve Jackson Games
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