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1001 Instant Inns
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1001 Instant Inns


No more virtually indistinguishable inns and tavern; with 1001 Instant Inns to choose from, you'll be ready with a new and different inn any time the adventurers zig when you expected them to zag and decided to stay in a town that you only have half a page of notes for.

1001 Instant Inns

The adventurers have spent a long and harrowing week on the road. They had left the kingdom of Modgnik in considerable haste after what Jarmak claimed was a simple misunderstanding, but which seemed to have somehow involved a spell that still made Kalthras itch every time it rained, three hunting hounds that seemed to be mostly noses and teeth, and a squad of the Modgnik Royal Guard. The adventurers were as exhausted as their horses as they rode into a small town just over the border of Emoh, barely making it before the town gates were closed for the night.

The party leader addressed the town guardsman who had just swung the gates shut.

Party Leader: Where would we find a good inn?

Guardsman: Ye'll be wanting th' Leaping Fox. Can't miss it, on yer right just before ye get to th' town square.

The party leader gave him their thanks and a silver farthing, and they set out for the Leaping Fox inn, their minds filled with visions of peace, comfort, and especially rest.

FM: The Leaping Fox is mostly well-lit, with space for several dozen people, now about half-full. Raucous laughter coming through a door indicates a private back room, and open stairs lead up to lodging on the second floor. The crowd seems a bit on the shabby side. The prices chalked on the menu slate are definitely on the high side. On the end of the room opposite the bar, a harpist was tuning up. The bartender is a swarthy, grim man who seems to be looking over his shoulder all the time.

Bartender: So what'll ye have?

GM: You get the feeling that you're being watched....

Welcome to the "1001 Things" collections

Inns, taverns, roadhouses, and similar establishments are an almost universal trope of fantasy RPGs. But all too often, they're barely more interesting -- or varied -- than McDonald's. Here are 1001 solutions to that problem. The descriptions touch on the appearance, the type of clientele, the events taking place, and even the innkeeper's personal problems. The GM can use these for a simple quick description of where the group stops for the night, pick some element as a springboard for an adventure, or anything in between.

Naturally, things like whatever is bothering the innkeeper, from troubles with an overdue tax bill to a hunted criminal hiding in the cellar, are natural adventure seeds. So are the strangers lurking in corners, the people trying to sell treasure maps or birds in cages, and that guy who ran out the back when the town guard came in the front. That person griping about one their business partner is an adventure hook, and so is the one muttering about the nobility.

Explanations for seemingly incompatible elements can lead to intriguing situations. For example, a tavern with an apparently lower-class clientele but high prices: How can they afford to pay? Are they really paying those prices, or are they posted just to keep outsiders away? Who are those patrons, anyway? The local thieves' guild? Subversives plotting against the King? Just ordinary townsfolk who want to keep the adventurers and riff-raff out?

Even the general details are possible links to adventures if the GM desires. What clues are there in the ballads being sung by that singer, or in the terrible poetry that poet seems to be so proud of? Where did the monster heads hanging on the walls come from? Perhaps the place gives free drinks for a year to anyone who brings in a stuffed monster head, and offers suggestions for where to go to get a fresh one? Who wrote the graffiti all over the walls, and was the person the party has been looking for, on and off, for the past year one of them?

No more generic taverns where nothing ever happens; with 1001 Instant Inns to choose from, you'll have one ready any time you need it!

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1.29 MB
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File Last Updated:
June 13, 2018
This title was added to our catalog on June 13, 2018.