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Gamma World (1e)
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Gamma World (1e)

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Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . .

This is the setting for a GAMMA WORLDcampaign, with players taking on the persona of an individual character somewhere in this forbidding locale. In a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game which can go in many directions, but which will be challenging and fascinating no matter what the outcome.

The GAMMA WORLD™ Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure! The GAMMA WORLDrules are also suitable for use with the ADVANCED DUNGEONS & DRAGONSTM rules.

The GAMMA WORLD challenge awaits you - are you ready?

This digital edition includes the PDF version of the book, and a ZIP file containing printable JPGs of the campaign map.

Note on the print edition: The maps and other elements have been added as bonus pages in the print book. If you plan on using the map at your table it is recommended that you purchase the "Multiple File Formats + Softcover Color Book" combo and print the digital version.

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Discussions (6)
Customer avatar
Matthew T October 15, 2018 12:04 am UTC
Does anyone happen to know if this is perfect bound or saddle-stitched?
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Donald S October 19, 2018 8:58 pm UTC
Perfect bound. Not a bad job, either. Only had mine for a couple of days, so no durability impression at this point.
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Matthew T October 19, 2018 10:14 pm UTC
Cool, thanks
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William W October 10, 2018 5:27 pm UTC
Fantastic to see this available again in print!
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Kevin M October 10, 2018 8:58 am UTC
The print version has the full size map?!
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Tony M October 10, 2018 7:38 am UTC
Scan looks pretty clean in preview, any purchasers able to verify?
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Boyd S October 11, 2018 5:03 am UTC
Yeah! it's not bad i wouldn't say high quality though and is the 3rd printing version, 1981! some of the text is not totally straight on the page, but i think this is as good as it's going to get. Until someone really takes the time to do a full HQ restoration Anyway! it's one hundred times better then the crappy scan copies you find out in the internet wastelands.. I'm thankful they released it along with a Great Quality version of the map..
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Tony M October 11, 2018 6:24 am UTC
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John M October 10, 2018 4:57 am UTC
Great game. Old style box set with just enough rules and the rest is the DM's sandbox. Can be played straight or as wahoo! style as you like. I've had the paper version of the box since 1982 and have had literal decades of fun playing and running this. This year marked the 40th anniversary of this edition and it still draws full tables (and requests for more) when I run it at conventions.
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Ron L October 11, 2018 9:23 pm UTC
I ran a GW campaign for almost a decade from 1982 to 1991. It was a homebrew world with a ton of homebrew rules but my group loved it and would most likely have gone on for another decade if the house we had been playing had not caught fire with the rules and all my notes/maps in it.
Customer avatar
Ron B October 09, 2018 7:05 pm UTC
The first Post-Apocalyptic RPG! At 64 pages, the game packs a lot of fun into an easy to read rulebook. Gamma World does a great job providing a framework for GMs and players - rules, character creation, mutations, and monsters of the taboo lands. It's light on number crunching, leaving a lot of room for role-playing.

Fantastic mood setting introduction by Gary "Jake" Jaquet. Great artwork by Dave Trampier and David C Sutherland III.
It does not include any adventures.
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102.47 MB
Scanned image
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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File Last Updated:
August 16, 2018
This title was added to our catalog on October 09, 2018.