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Electrum Best Seller [BUNDLE]

Electrum Best Seller [BUNDLE]

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$117.92
$29.99
This special 75% off bundle is decidely Skirmisher Publishing's most eclectic and contains 30 of our most popular and bestselling titles! They include our universal Mythos Society Guide to New England and USMSC FM-22: Space Boarding Operations, three self-standing wargames, two entries in our "Oddities" series, three sets of H.G. Wells tabletop wargaming rules, nine RPG supplements, a set of miniatures, and a piece of short fiction.

The Noble Wild
Regular price: $9.99
Bundle price:
 $2.54
Format:
 PDF
A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting and unexpected foes to run against their players. Features of this "Animal Player’s Handbook" include: Statistics for more than 60 playable species of noble animal; Modifications and additions to existing classes, skills, and feats appropriate to animal characters; A new basic character class, the Greater Familiar; Eight new Prestige Classes, including the Man-Eater a...

Mythos Society Guide to New England
Regular price: $5.59
Bundle price:
 $1.42
Format:
 PDF
The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. It is particularly suited for Mythos-oriented games like Call of Cthulhu and Cthulhu Live. It is also a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as themes; are based on or inspired by the works of H.P. Lovecraft or other Cthulhu Mythos authors; or are set during the period between the two World Wars.  The Mythos Guide to New England provides a record of the land and its inhabitants, its prehistory and history, and its n...

100 Oddities for a Sewer
Regular price: $1.99
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 $0.51
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 PDF
Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep adventurers busy. They also can allow travel below, to, or through intervening places (including those you might want to visit even less than the sewer itself). They might also be a haven for criminal elements or street folk, or a hideout for those who cannot stand scrutiny by the light of day. Sewers exist from age to age, and could figure in an ancient setting as easily as a modern or future...

100 Oddities for a Viking Encounter
Regular price: $2.99
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 $0.76
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 PDF
Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them, and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it.  Oddities are things that stand out from the ordinary, and prompt both game masters and players to wonder about them. Oddities intrigue and&nbs...

100 Oddities for an Egyptian Tomb
Regular price: $1.99
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 $0.51
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 PDF
Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.   In 100 Oddities for an Egyptian Tomb, Skirmisher Publishing provides Game Masters with descriptions of thematically appropriate encounters, items, and creatures with which to bedevil or intrigue players as they venture beneath the dunes and sandstone, into a tomb that promises death and revivification. This universal mini-sourcebook fills in for hours of research, sparks the imagin...

Cards & Quests Bestiary 1: Monsters of Kos
Regular price: $3.99
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 $1.01
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 Watermarked PDF
This sourcebook for the innovative new Cards & Quests role-playing game presents more than 50 monsters to challenge the physical, mental, and spiritual mettle of adventurers at all levels. This fully-illustrated, 42-page manual also includes detailed guidelines on running encounters between characters and creatures in the Cards & Quests tabletop game system.  All of the monsters presented here are associated with the system-free Swords of Kos Fantasy Campaign Setting and can be easily incorporated both into games that use it or other settings altogether. They are inspired by the myths and legends of the Classical world and include everything from familiar creatures like the Centaur, Harpy, and Medusa to more exotic ones like the Empusa, Hippalectryon, and Ophiotaurus.&...

Chevauchee: Rules for Battles with Medieval Miniatures
Regular price: $1.60
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 $1.01
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 PDF
During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding...

Cooper’s Corrected Summon Monster I-III
Regular price: $3.99
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 $1.01
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Some of the most labor-intensive and disruptive sorts of spells in the game are for sure the various levels of Summon Monster. As soon as they are cast, things grind to a halt as the proper stats are looked up, the appropriate Celestial or Fiendish template applied with all its various changes ... And that is assuming just one of it was summoned! And if the caster has the Augment Summoning feat as well, introducing more changes to the summoned monster's stats, well ... Cooper's Corrected Summon Monster solves these problems! Written by ENWorld staff reviewer and 3.5 rules guru John Cooper, this critical new series of books presents thoroughly revised and corrected stats for the creatures summoned by these spells. Features of Cooper's Corrected Summon Monster I-III i...

CQB: Futuristic Skirmish Miniatures Rules
Regular price: $2.99
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 $0.76
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 PDF
Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds....

Creatures of the Tropical Wastes (Mutant Future)
Regular price: $2.99
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 $1.52
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 PDF
Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A Foreword by Derek Holland, author of several licensed Mutant Future sourcebooks. * 50 new creatures, including the mysterious Ahas Folk, the insidious Egret Puppeteer, and the fearsome War Baboy. * 30 new mutations, including numerous Plant mutations. * Official Mutant Future Poison and Radiation Tables for convenience of reference. * Original illustrations by fantasy artist Sharon Daughert...

Festivals & High Holy Days
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 $0.25
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 PDF
Every calendar is peppered with holidays and annual causes for celebration. From local village festivals to grand revels that consume empires, no campaign setting is complete without holidays to mark the passage of time with jubilation and ritual observance. In addition to adding greater realism and flavor to campaign, holidays also offer unique benefits to adventurers who celebrate during downtime or take a break from their quests to get into the spirit of the season.  "Festivals & High Holy Days" contains entries for a dozen holidays and details on how to use them in role-playing games, to include the benefits they can bestow upon those participating in them.  This mini-sourcebook has been specifically designed for use with ...

Fire Rooster (A Monster for 5th Edition)
Regular price: $0.50
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 $0.13
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 PDF
In honor of the lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Fire Rooster: A Monster for 5th Edition”!  Fire Roosters are elemental animals made of living metal that have glowing red metallic feathers, are studded with numerous small gems, and have low flames wreathing their bodies. Beyond the elemental planes that are their native homes, such creatures are most likely to be found in places like volcanoes and temple complexes of deities with which they are affiliated, where they typically serve as guardians or beloved pets. In cultures that observe the Lunar New Year and adhere to the Asian Zodiac, spellcasters often summon Fire Roosters to take part in annual celebrations, where they are displayed, doted on, fed treats, and directe...

H.G. Wells' Little Orc Wars
Regular price: $4.99
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 $1.30
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 PDF
H.G. Wells’ Little Orc Wars is a fun, simple, fast-paced system that is designed to be quick to learn and easy to play, so that players can focus on concerns like strategy and having fun, rather than on mechanics. It includes both basic rules that can be used alone, plus a variety of optional rules that players can add as they see fit to take their games to the next level. These include guidelines for Giants, War Beasts, Undead, Dwarves, Elves, Amphibious and Aquatic Creatures, Elementals, Structures, Siege, Terrain, Boats, and Heroes like Champions (Paladins, Rangers), Priests (Clerics, Necromancers), and Wizards. As their name suggests, the rules contained in this booklet are based on and inspired by the rules and concepts presented by genius writer and game designer H.G....

H.G. Wells' Little Wars
Regular price: $4.99
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 $1.27
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 PDF
Originally written in 1913 by one of the greatest science fiction authors, this is a reprint of the book that gained H.G. Wells the title "Father of Modern Wargaming." Little Wars will appeal to science fiction fans, history buffs, students of politics and international affairs, wargamers, RPGers, and anyone else interested in the works of this great writer.  Skirmisher’s edition of Little Wars is divided into a Foreword, an Introduction, six Chapters, and an Appendix. Features of this edition include: Clear, authoritative, and entertaining text that reveals both the great mind and the sense of humor possessed by one of the world’s greatest science fiction authors. A complete miniatures wargame system that can be played as-is or used as the basis for other miniature...

H.G. Wells’ Floor Games
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 $1.27
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 PDF
Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno...

Insults & Injuries: A Pathfinder Sourcebook for Medical Maladies
Regular price: $13.99
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 $3.56
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 PDF
You have never read a game book quite like this one! Written by a practicing medical doctor, Insults & Injuries presents real world illnesses in Pathfinder game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu? Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing. This detailed book is divided into an introduction, 14 chapters, and six appendices and includes: * Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means. * A chapt...

Morlocks (Cardstock Characters™)
Regular price: $2.99
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 $0.76
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 PDF
Before there were Orcs there were Morlocks, the original cannibalistic humanoid underground dwellers created by science fiction genius H.G. Wells! These grim humanoids first appeared in the post-apocalyptic classic The Time Machine. This set of miniatures follows the author's characterization of these creatures as cannibals, slavers, and the custodians of subterranean machinery and includes nine man-sized Morlocks, four juvenile Morlocks, and two large Morlock monstrosities, along with 10 weapon and equipment counters. These miniatures are designed to be compatible with other 25/30mm figures and can be printed out and assembled, as many times as desired. Two versions of each miniature are provided, one in full color and the other in black-and-white. H.G. Wells' Morlocks
Mutant Race (Pathfinder Roleplaying Game)
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 $0.25
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 PDF
Crawling out from the wreckage of nuclear, biological, and chemical warzones, created in the laboratories of misguided geniuses, and spawning in realms contaminated by wild magic, mutants are both a race unto themselves and no race at all. Viewed with a mixture of contempt and pity by members of more clearly defined species, mutants are united in desperation by the abnormalities which separate them from other humanoids. As diverse — if not more so — in form and outlook as other humanoids, mutants display the best and worst characteristics evolution has to offer. This title contains guidelines for playing the Mutant Race as characters and includes details on physical appearance, society, relations with other races, alignment a...

Nuisances: Director's Cut
Regular price: $9.99
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 $2.54
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 PDF
FOR MATURE AUDIENCES ONLY Nuisances: Director’s Cut is unlike any other fantasy RPG sourcebook! It is a tribute to the early years of fantasy roleplaying games, a parody of the current state of the genre, a guide to an alternate and more fun style of play, a manual for keeping cocky and annoying players off balance, and a poignant philosophical expression of the post-modern, 21st century worldview. It includes: * Hundreds of aggravating and awful and things that can happen to players! * Scores of defective items! * Unfortunate NPC personality traits! * Many, many random d100, d12, and other Random Tables! * 49 unsavory Feats, as well as a section on Subtypes! * 59 character Defects! * Rules on glasses and problems associated with wearing them! * 31 cursed and ...

Player's Guide to the Aegean (BASH Fantasy)
Regular price: $3.99
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 $1.01
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 PDF
Player's Guide to the Aegean for BASH!/BASH! Fantasy provides all the information you need to create characters for campaigns and scenarios in a Classical setting. It accomplishes this by presenting the various playable races and backgrounds and providing you with the details you need to generate a character of that race, including the exciting new Antaean, Arachean, Bull Centaur, Cynocephalian, and Myrmidon. This fully-illustrated sourcebook also provides you with options for play, like signature spells, or specialties for a specific culture, some information on their common worldview, gods worshipped, favored weapons, technology, companions, likes, and dislikes. It also includes information on using existing races in an Aegean campaign and new items, powers, adva...

Skirmish!
Regular price: $0.80
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 $1.01
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 PDF
Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for...

The Adventures of Hajji Baba of Ispahan: A Coloring Book
Regular price: $2.99
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 $0.76
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 PDF
This title contains line art 24 illustrations by artist Cyrus Leroy Baldridge that are all especially suitable for coloring. They are inspired by The Adventures of Hajji Baba of Ispahan, a classic work of picaresque fiction by British diplomat James Morier that was first published in 1824 and which has been compared with the Arabian Nights. Morier's epic adventure is filled with rip-roaring exploits, witty satire, and nimble humor, and follows the rags-to-riches escapades of Hajji Baba, the lazy son of a barber, as he seeks his fortune ... but only if it doesn’t demand too much work of him.  Baldridge himself was an adventurer and set out from Baghdad with his wife to personally retrace the journeys of Hajji Baba. He experienced a series of fantastic and harrowi...

The Ageless (Cthulhu Live)
Regular price: $1.59
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 $0.40
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 PDF
Around this time every year, just as the leaves begun to change, Sir Arthur Westfield holds a grand salon at his manor of West End. The gathering always attracts a healthy mix of dilettantes, eccentrics, and academics. Often little more than a pretense for Westfield to show off his new acquisitions and oddities, it is also a chance for deals to be made. A renowned patron of the arts and sciences, many a man has worked long into the night, maneuvering the old man into some business arrangement or endowment. It remains to be seen what deals tonight may bring ... “The Ageless” is a live-action role-playing game script designed for 10-15 participants and a medium-sized staff. It is stat'ed for the Gold bestselling Cthulhu Live 3rd Edition system but is rules light an...

The Dinner Party
Regular price: $0.50
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 $0.13
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 PDF
“The Dinner Party” is a self-standing short story set in Skirmisher Publishing LLC’s Swords of Kos Fantasy Campaign Setting that takes place shortly after the events described in the bestselling swords-and-sorcery novel Swords of Kos: Necropolis and in the same location as the adventure "Into the Mines of Moira."  The Swords of Kos Fantasy Campaign Setting is set in a Dark Ages fantasy version of the Mediterranean and the lands surrounding it a century after a Great Cataclysm destroyed the old world, plunged it into chaos, and reawakened magic and all form of ancient races and monsters. Now, the agents of Gods and Titans struggle against each other on behalf of their masters, nations strive to survive or dominate one another, and...

The Jester Dragon's Random Brothel Generator
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 $0.25
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 Watermarked PDF
From worlds of swords-and-sorcery to libertine space colonies, a lot can happen in a brothel. Intrigue, romance, murder, and all extremes of pleasure and disappointment wait behind the green door and under the red lanterns of seedy fleshpots and high-class seraglios. If you want to bring a little exoticism, eroticism, and bawdy fun into your campaign, you go straight to the brothel. But who has the time to invent an all-new house of ill repute every time the adventurers stagger into town, heavy with coin and flushed with blood? Lucky for you, the Jester Dragon has brothels on the brain. So get out your dice and let the sweaty hand of fate create the brothel for your campaign needs!...

USSMC FM 7-22: Space Boarding Operations
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 $0.76
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 PDF
In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding hostile spacecraft in 2089. Its author, Lt. Col. Oliver Cass, is an active-duty U.S. Army officer experienced in both real-world operations and manual writing. USSMC FM 7-22 is also the official publication of TerrorWerks, a heart-pounding live-action roleplaying experience. TerrorWerks players assume the roles of U.S. Space Marines, civilian engineers, and corporate execu...

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games
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 $2.54
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 PDF
Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters. Features include: 16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff. More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars. Nine non-military subtypes, ...

Wisdom from the Wastelands Issue #3: High-Tech Weapons
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 $0.25
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 Watermarked PDF
Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is devoted to new toys that Game Masters can use to reward — or punish — their players. Several of the new weapons presented in this issue have the option of different types of ammunition, adding even more variety to a game. This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and r...

Wisdom from the Wastelands Issue #4: New Races
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Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains seven new “races” for players and GMs to use in their campaigns. Rules for dealing with robots are also included. This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future R...

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2
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The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and Screamers, along with one new associated condition. Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any ot...

Total value: $117.92 Special bundle price: $29.99 Savings of: $87.93 (75%)
 
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Product Information
Publisher Stock #
August #7x2
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on August 21, 2018.