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Rats in the Rain [BUNDLE]

Rats in the Rain [BUNDLE]

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This special bundle product contains the following titles.


Times of Peril
Regular price: $6.00
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The 5E core rules make passing reference to other technology levels, which is fascinating, but difficult to implement without a lot of planning. This volume gives a guide to some options for games set during Renaissance, Victorian times or the ever popular Steam-Punk era. This is by no means a complete set of rules, but a starting point that you can use for your own adventures. In Times of Peril you will find: Three new races Four new classes Variations on existing classes New equipment Feats, magic, monsters… Imagine a world whose technological advancement from the renaissance onwards is fuelled not by the imagination and brilliance of great thinkers, but by the influence of a great intelligence from the future. An almost unfathomable mind that reaches back in t...

Afraid of the Duck
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A Holloween story in a world where the ducks have gone mad. Visit a small village where the citizens huddle in fear, where the night time is dangerous, where swarms of ducks become deadly! Seriously, this is a short adventure for 5E. It will take one to two hours to play and will either send chills down your spine or leave you laughing. There are ducks and zombies to fight, a mystery to solve and some fun to have along the way. There is blood, gore and time travel. We're releasing this early to give DMs time to prepare the module for a special Halloween session. ...

When the Moon Shines Red
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The epic finale to the Panonian Gambit. Who or what is behind the outbreak of aberations?<o:p></o:p> Find out and face the greatest enemy…<o:p></o:p> …when the moon shines red. <o:p></o:p> This is a 6 hour adventure for 9th level characters. When the Moon Shines Red is a 9th level module from the second season of Rats in the Rain modules. It is a 5E module intended for mid level characters. These modules are set in and around the Golden Kingdoms cities of Boodar and Pesht. During the season, creatures and classes from Rats in the Rain expansions will be found along with the introduction of Rat Packs. References to Rat Packs are not critical to the game and can be found in the League of Rats Rules. During thi...

The Compendium
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The Compendium is a hundred page compilation of all the races, classes, sub-classes, feats, spells and other options published by Rats in the Rain. It is a compendium. Everything in one place with revised rules for versatile play. Never be stuck with boring class options as there are dozens of new ideas here for you to work with. Maybe you have the other books and just want it all in one place. This is the book you'll need. Even better is that this will be bundled with the rest to save you some money....

Wolves Against the World
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When werewolves need help, things must really be bad.<o:p></o:p> What threatens the pack?<o:p></o:p> What else do they threaten? <o:p></o:p> This is a 4 hour adventure for 7th level characters. Wolves Against the World is a 7th level module from the second season of Rats in the Rain modules. It is a 5E module intended for mid level characters. These modules are set in and around the Golden Kingdoms cities of Boodar and Pesht. During the season, creatures and classes from Rats in the Rain expansions will be found along with the introduction of Rat Packs. References to Rat Packs are not critical to the game and can be found in the League of Rats Rules. During this season, expect to see stories featuring ancient secrets and aberrations. Wolve...

A Nest of Librarians
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Journey beneath a thriving metropolis on a quest for a secretive enclave of librarians. This is a 3 hour adventure of love and pain for 1st and 2nd level characters. A Nest of Librarians is a starting module to begin the second season of Rats in the Rain modules. It is a 5E module intended for low level characters. These modules are set in and around the Golden Kingdoms cities of Boodar and Pesht. During the season, creatures and classes from Rats in the Rain expansions will be found along with the introduction of Rat Packs. References to Rat Packs are not critical to the game and can be found in the League of Rats Rules.<o:p></o:p> During this season, expect to see stories featuring ancient secrets and aberrations. A Nest of Librarians is a short dungeo...

Golden Kingdoms Campaign Setting
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Sooner or later every GM needs a detailed world for their game, but it’s hard work to build your own. You can use a published world, but those are expensive and players often know more about them than the DM. This manual gives clear and simple guidelines for building a world by adapting one you already know intimately well, after all you live on it! Demonstrating by example, this manual takes the nations, maps and histories of the Earth and quickly adapts them into a role playing world that players and GMs can easily get in to. This is a "Pay what you want" title as all I really want to do is put an idea out there. If you can use the idea, I will happily accept payment, but if not, no worries....

5E printer friendly Table tent
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There is a freely available official table tent design for Adventurers League, but sadly it isn't very printer friendly and doesn't have much useful data on it, so I have put together one that is easier to print and more useful to use. Based on my experience as both player and DM, I see that it is useful having player and character names, but I would also want AC and passive perception on the front with a few useful charactertistics on the back. This set comes with a few templates in word, so you can modify and print as you wish.  By all means take it for free, or even better just make your own in word: Start with a blank document Put it in Landscape Change margins so left and right are about 5-7cm Insert a 2 cell table Size it so that the cells are even across the page ...

Here come the Vultures
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Follow the trail of adventurers of the past<o:p></o:p> Learn the secret that was lost.<o:p></o:p> Face the evil…<o:p></o:p> This is a 4 hour adventure for 5th level characters. Here come the Vultures is a 5th level module from the second season of Rats in the Rain modules. It is a 5E module intended for mid level characters. These modules are set in and around the Golden Kingdoms cities of Boodar and Pesht. During the season, creatures and classes from Rats in the Rain expansions will be found along with the introduction of Rat Packs. References to Rat Packs are not critical to the game and can be found in the League of Rats Rules. During this season, expect to see stories featuring ancient secrets and aberrations. Here come the vultures...

Characters of Class
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Characters of Class a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: 3 new subraces: Half-Orog Sea-Elf Winter-Elf 3 new races: Ratkin Willow Vulgorn 2 new base classes: Holy Stalker: A holy warrior that uses stealth. Ooze-Adept: A student of oozes and slimes that gains unfathomable abilities from them. New options for existing classes: Ocean Druid Sewer Druid Toad and Shark totems for Barbarians A new Warlock patron "The Light" A whole new wizard sub-class for dwarven casters: The Rune Hammer New feats and new spells. All of which are completely unrelated and not necessarily printed in that order. In my exper...

Falling of the Rain
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Rain has been falling heavily for several days, tempers are on edge, gutters are overflowing and a tangled web is forming between different factions in the city sewers. It’s an opportunity for new adventurers to get started and make their mark. This is a 2 hour adventure for 1st level characters. Falling of the Rain is part 1 of the [self titled] Rats in the Rain trilogy. It is a 5E module intended for first level characters on their first adventure. This is a standalone module, but it is also the first part of a simple trilogy. This can be used to open any campaign, but is written to be part of the League of Rats. The module makes use of rules from other Rats in the Rain handbooks (Heroes of the Dawn), but these are not needed to play. This module can fit i...

The Sound of Drums
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There are rumblings in the background. A slow build of events spaced out as random happenings and a minor story that evolves over time into the coming of war. A series of mini-adventures for 1st through to 7th level characters for the fifth edition of our favorite role playing game. The Sound of Drums is a series of mini-adventures that if spaced out and placed strategically through your campaign to allow the building of a plot across time: from the earliest rumblings of an invasion to the actual beginnings of war. Players should feel the tensions slowly build rather than simply be informed that war is coming. These adventures are not about the war, but the sound of drums that preceed it. This is also a tutorial of game mastering experience with useful hints, tips and id...

Options of Heroism
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Options of Heroism a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: 6 new Races: Hobgoblin Goblin Bugbear Flumpf Centaur Gnoll 2 new base classes: Troubadour: A musical knight Ragepact: A broken soul who combines their own rage with the powers of a pact. New options for existing classes: Beast Rider: A halfling or gnome with trick riding skills Eldritch Cleric: A tiefling who is a servant of two masters both a cleric and having a pact with some other entity. New feats and introducing Feat Synergies. All of which are completely unrelated and not necessarily printed in that order. In my experience when new character options are g...

The Right Stuff
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Airships can take men and gnomes into the sky, but what can reach further? What adventures wait in the upper limits and beyond? A kidnapped engineer leads the party on an adventure unlike any other… This is an adventure arc for 3rd to 5th level characters to be played using the fifth edition of the leading roleplaying game in the world. The Right Stuff takes third level characters on an adventure during which they will progress to fifth level. This module can fit in any city of any game world, but is written to be located in the Golden Kingdoms. This is not just a module, it is also a tutorial as notes through the pages explain why certain design decisions were made and also give tips to both novice and experienced Games Masters along the way. If you have never...

Seekers of Fortune
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Seekers of Fortune a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Master Thrower:  A fighter specialising in strength based ranged attacks. One thing I usually find missing from a role playing system, is a a good system for thrown weapons. Dwarves throwing axes and hammers should be better covered and options should be there for halflings who love to throw daggers. This class fixes that gap. The Harlequin: Not a Jester, not a fool (maybe a fool) This is a full class for adventurers who want to dress in outlandish clothes and totally surprise their enemies with some really great dexteritty and charisma based abilities. The Mountain Defender: A...

Masters of Fate
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Masters of Fate a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Magehand Pilferer:  A sorcerous origin with a specialisation in the magehand spell. This is a totally underutilised spell that has nowhere near the use of other cantrips such as firebolt, which gets used every round. The Magehand pilferer has more uses for the hand and new uses for their sorcery points. Jack of the Trades: Not a specialist of any kind. A Jack of the trades is a generalist, a backup character, someone who can spicialise in a different trait every day. They can change who they are and what they can do. A whole new class, and only the second class that makes use of int...

Nature of Dragons
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Nature of Dragons is a handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: New subaces for Dragonborn: Shadow Dragonborn Dreaming Dragonborn 1 new base class: Dragonsoul New options for existing classes: Draconic Druid Dragon Totem Dragonblood New feats and new cantrips. All of which are based on allowing characters to draw more and more on the nature of dragons. If you have felt stifled by the small range of 5E options, then Rats in the Rain are giving you more options, choices and ideas than you will find anywhere else....

A Mime Standing on Cheese
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There is a whisper in the wind as workers rise up against their masters, but who is behind this revolution and where will it end? This is a 2 hour adventure of social uprising for 3rd level characters. A mime standing on cheese is a 3rd level module from the second season of Rats in the Rain modules. It is a 5E module intended for low level characters. These modules are set in and around the Golden Kingdoms cities of Boodar and Pesht. During the season, creatures and classes from Rats in the Rain expansions will be found along with the introduction of Rat Packs. References to Rat Packs are not critical to the game and can be found in the League of Rats Rules. During this season, expect to see stories featuring ancient secrets and aberrations. A mime standi...

Beneath the Storm
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As the rain continues to fall, the sewers have become a haven for undesirables, but moving them on will be difficult as certain parties seek out a dark and ancient secret. This is a 3 hour adventure for 3rd level characters. Beneath the Storm is part 2 of the [self titled] Rats in the Rain trilogy. It is a 5E module intended for third level characters early in their careers. This is a standalone module, but it is also part of a simple trilogy. This can be used in any campaign, but is written to be part of the League of Rats. This module also includes part two of "The Sound of Drums" but the rest of that story arc is not needed to play. The module makes use of rules from other Rats in the Rain handbooks (Heroes of the Dawn), but these are not nee...

Black of the Rainbow
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There is trouble afoot as an old friend calls for help. The cult of the black Rainbow are ready to make their move. An ancient legend is coming to life and the sewers of Vollenchia will never be the same This is a 5 hour adventure for 6th level characters. lack of the Rainbow is part 3 of the [self titled] Rats in the Rain trilogy. It is a 5E module intended for third level characters early in their careers. This is a standalone module, but it is also part of a simple trilogy. This can be used in any campaign, but is written to be part of the League of Rats. The module makes use of rules from other Rats in the Rain handbooks (Heroes of the Dawn), but these are not needed to play. This module can fit in any city of any gam...

Clouds of Steam
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Visit a world high on the sky where dwarves run a floating mine; where elves and gnools do battle on air ships. This is a 2 hour adventure in a fantasy renaisance era for 6th level characters. Clouds of Steam is an introductory module for the Rats in the Rain 5E expansion: Times of Peril. The story is set in the fantasy renaisance where technology is starting to spring forth: Airships are common and dwarves mine the clouds. It begins as a simple security job, but ends with a battle against sky pirates. It is a 5E module intended for sixth level characters, though can easily be adapted for lower level. This is a standalone module, but can lead into othe Times of Peril modules This can be used in any campaign, but is written to be part of the League of Rats. The m...

Heroes of the Dawn
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Heroes of the Dawn a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Blade shaper:  A rogue that has gained shapeshifting abilities. The body of an animal is ideal for stealth and grants bonuses in combat. This is a new roguish archetype for the player that wants something exotic and unexpected. The Wilderness Runner: A character whose strength lies in speed. They are skilled in the wilderness, but in combat prefer hit and run charging tactics. As they gain levels they gain extra damage dice if they attack after moving. A full new class with a different flavour to the existing ranger and barbarian classes. The War Chanter: A fighter who loves to...

League of Rats
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The League of Rats is a adventure league framework for Rats in the Rain modules allowing players to log their progress as they move from module to module. This could be adapted for any 5E campaign or it could be ignored completely. Included are character creation and advancement rules and a log sheet....

Old Frog and Toad
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Trade caravans are being attacked on the main road. Usually this just means more guards are needed, and that is a call any young band of adventurers will respond to. Keep an eye out as there is more than one band of trouble-makers out there. This is a 2 hour adventure for 2nd level characters for the 5th edition of the world's most played role playing game. Old Frog and Toad is a 5E module intended for second level characters early in their careers. This can be used in any campaign, but is written to be part of the League of Rats. This module also includes part one of "The Sound of Drums" but the rest of that story arc is not needed to play. The module makes use of rules from other Rats in the Rain handbooks (Heroes of the Dawn), but these are not nee...

Revisions of Origins
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Revisions of Origins a is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: 3 new Races: Mantiss Warrior Half Ogre Lizardfolk 2 new base classes: Eldritch Assassin: An assassin who gains abilities from a dark pact. Bladeheart: A spellcasting swashbuckler that chanells magic with swords. New options for existing classes: Cavalier: A specialist mounted warrior Cloud Walker: A monk tradition with movement powers that belongs in the clouds. Hidden Blade: A rogue specialising in twin dagger fighting. New feats and introducing Feat Synergies. All of which are completely unrelated and not necessarily printed in that order. In my experience ...

Sylvan Blood
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Within an ancient sanctuary grove where fey and druids once lived in peace, blood now soaks the ground… It started with love, turned to hate and now is driven by madness. This is a 3 hour adventure of love and pain for 7th level characters. Sylvan Blood is a module over a decade in the making. It tells the story of eternal love between druid and assassin. It introduces two clans of assassin: The Sylvan Blood, an ancient order of fey and elf dwelling with a community of druids. Then there is the Grey Mist, a clan of duergar working for dwarven miners. What unfolds is an investigation into the past, of a time when druids fought dwarves over forests and mines, where love and hate and trust turned into madness and revenge. It is a 5E module intended for seventh level ...

The Leaning Towers
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Investigate the secret beneath the streets that makes the towers lean. Journey to see clockwork wonders and face creations out of control! This is a 2 hour adventure in a fantasy renaisance era for 4th level characters. The Leaning Towers is an introductory module for the Rats in the Rain 5E expansion: Times of Peril. The story is set in the fantasy renaisance where technology is starting to spring forth: Clockwork wonders are being developed and with them is danger. It begins with an investigation into the cause of towers leaning and then rolls into the world of a mad mechanical turk. It is a 5E module intended for fourth level characters. This is a standalone module, but can lead into othe Times of Peril modules This can be used in any campaign, but is writte...

Things Worth Finding
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Things Worth Finding is a handbook of equipment and magic item options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: New weapons and armour: Oriental weapons Special weapons Beast-Scale armour New riding animals: Axebeak Giant Badger Riding Lizard A swag of magic items: Weapons Armour Masks Wondrous Items Magic Item Families If you have felt stifled by the small range of 5E options, then Rats in the Rain are giving you more options, choices and ideas than you will find anywhere else....

Vollenchia Guidebook
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This guidebook is an appendix to the Golden Kingdoms Campaign Setting giving some quick details on the city of Vollenchia and the surrounding region. Particularly useful for players of Rats in the Rain modules R101-R108. Not much use to anyone else I'm afraid....

Warriors of Destiny
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Warriors of Destiny is handbook of character options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: The Druidic Lyrist:  A highly skilled agent for good combining their people skills with a sound knowledge of nature. An ally of druids, rangers and bards, the druidic lyrist is a champion of the common man and a force for good. The Ninja: Needing no introduction, this warrior of the shadows is included here so that certain players keen to create their own ninja do not go overboard and create an unbalanced class. By combining the abilities of rogue and monk in a balanced manner the ninja can now fit into any group. The Eldritch Archer: A talented elf or half elf that is able to focus...

What to do with prisoners
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It’s a simple mission: collect and transport prisoners. Then why does it seem so hard, and what do these prisoners know? This is a 3 hour adventure for 4th level characters for the fifth edition of the world's most ubiquitous role playing game. What to do with prisoners is a simple adventure that takes time to explore one of the often neglected questions: What should PCs do with prisoners. It is a 5E module intended for forth level characters early in their careers. This can be used in any campaign, but is written to be part of the League of Rats. This module also includes part two of "The Sound of Drums" but the rest of that story arc is not needed to play. The module makes use of rules from other Rats in the Rain handbooks (Heroes of the Dawn), but these are...


Total value:$102.00
Special bundle price:$17.08
Savings of:$84.92 (83%)
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Product Information
ISBN
1-30000-204-3
Publisher Stock #
RITRB07
Format
Original electronic
Scanned image
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This title was added to our catalog on August 22, 2018.