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Adventure Framework 50: Night at the Green Goblin
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Adventure Framework 50: Night at the Green Goblin

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$2.00

Welcome to Adventure Frameworks!

We make sweet mini adventures - stand alone, drop in adventure 'skeletons', made to facilitate sandbox style play - for $1 (B&W) or $2 (colour).

Each adventure framework is set in a generic medieval or ancient fantasy location, with enough meat to enable the GM to improvise details (with minimal prep) and adapt to player choices.

System wise, these adventures use the Low Fantasy Gaming RPG (an old school/modern mix d20 based game; free PDF - Link), but are easily adapted to any d20 system.

So what do you get for your hard earned coin?

Adventure Framework 50 Night at the Green Goblin consists of:

  • A downloadable, bookmarked PDF (15 A4 pages, excluding cover & credits, in (i) full colour, (ii) line art or greyscale with parchment background, and (iii) line art or greyscale with white background).
  • The Core Adventure: Low to moderate danger. "The Green Goblin Inn & Taphouse? Yeah, I ‘eard of it, down on Cinder Street if I remember right. What are you after the Goblin for? Not peace and quiet I hope. No? Didn’t think so. Well, luck o’ the Silver Wolf to you my friend. You’ll be needin’ it."

    Night at the Green Goblin is a flexible, one night adventure site as opposed to an overarching plot scenario. Activities include gathering information or rumours (Area 10), fencing goods or acquiring illegal equipment (Area 7), gambling (Area 14), recruiting hirelings (Area 15), drinking contests (Area 13), duelling in the street (Area 6), or good old fashioned bar brawls. Three set hooks are also included: (i) hunting for a merchant spy, (ii) deciding what to do with the Amulet of Agometh, and (iii) dealing with an (inadvertently conjured) demon...

    Rumours & Hooks suggestions.
  • Quality Colour Illustrations.
  • Professional Colour Map by Miska's Maps.

But don't take my word for it - google 18 Halls of the Dwarf Lord and 16 Delecarte's Carnival of Wonders to download two free examples.

Now, there's a few things AF's don't come with:

  • Boxed Text: Every time a GM reads boxed text, an ad-lib fairy dies, and I've got too much blood on my hands already. Paraphrasing and natural speech from the GM keeps players guessing what's pre-planned, and what's off-the-cuff-I-totally-planned-that awesome. And we wants that awesome, precious. We wants it.
  • No Grid: Maps, where provided, don't tend to have grid lines. It's easier to add a grid than to take one away. If you prefer a grid or hex, you may need to add it via Roll20, GIMP v2.10, etc.
  • US English. I'm in Sydney Australia, so my work is in UK English. 


Armed with a handful of Adventure Frameworks, you can sandbox like there's no tomorrow. Browse through your library of AF's, throw out a few hooks, and let the players bite where they may. Whatever direction they take, you'll be ready to handle it with aplomb.

Hope you enjoy.

Note: This AF is not in the Midlands Low Magic Sandbox Setting book/PDF.

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Reviews
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December 10th, 2018
Superior example of an evening at an inn with multiple plot strands in play. PCs are embroiled in some automatically; others need to be sought out; the remainder depend on which NPCs they encounter. There are random tables for: (i) rumours (including [...]
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Artist(s)
Pages
18
File Size:
7.2 MB
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File Last Updated:
December 05, 2018
This title was added to our catalog on December 07, 2018.