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A Dark and Salient Land (Early Access) - Adventure for Zweihander RPG

A Dark and Salient Land (Early Access) - Adventure for Zweihander RPG

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A short time ago, a Great Horde formed far to the east, from deep within the cold and savage mountains at the edge of the known world: a horde of foul, corrupted men, twisted human-beast hybrids, the dead walking in perverse imitation of life, and distorted, maddening creatures of corruption and chaos.

This horde marched westward, growing in strength and devouring all that is good and living as it went.  The Empire and the other nations of men rallied a great host of their own, and engaged the forces of evil and corruption across a massive front spanning the east, a bulwark against annihilation.  For years, they fought what seemed a losing battle to push back the foul tide of corruption, but through the valor, heroism, and determination of the great heroes of the lands and the stoic labor of the people, the foul host was broken, scattered, and destroyed.  The Empire has at last achieved some semblance of peace, prosperity, and security within its own borders.  Corruption, heresy, and the other great evils that plague humanity are still present, but are for now pushed firmly to the fringes of the realm or beaten back into hiding throughout the realm.  The same cannot be said of the lands beyond the Empire’s core.  Those to the east are war torn, and those beyond the final frontline are desolate and destroyed.  Those to the west, while enduring struggles with corruption of their own, stand strong, but consider themselves the true heroes of the recent war and have themselves settled back into petty politicking, even as efforts to reconstruct the east have begun.  Worse, the lords, priests, and academics of the land have reason to believe the host was merely a vanguard, and in time a new host will form and once again descend from the mountains.  Many believe it to be unbeatable, a mere fact of existence now.  Others have hope that it can be vanquished for good, if only all of humanity continues to try.  What is certain is that the enemy is powerful, and grows more powerful still, day by day.  When it will come is uncertain, but there is every reason to suspect it will indeed come, and just as much reason to suspect that humanity is not yet ready.  The players take on the role of petty lords and their personal retinues, freshly granted title to fiefs in the Zizka Valley, a region at the border of the Empire, a final gateway to the Eastern Kingdoms and steppe tribes that lie beyond- or the final gate before the Imperial core, and mere days of travel from the final frontline of the war.  A long-neglected region which has suffered greatly from corruption and waste, the players have been tasked with reclaiming the valley and establishing a defensive line, a final bulwark to buy humanity time should the evil host return and beat back the crusading forces at the frontlines.  Players will be afforded little help by their Emperor, nor their neighbors; the Valley is a contingency plan, a gap stop, and not a priority in which to invest too much cscarce time, money, and resources.  How much time they have before the horde is at their doorstep is unclear and depends on their contributions to the effort, the valor of the crusaders, and luck.  Perhaps they have mere weeks, perhaps years, perhaps it will be vanquished before reaching them at all.  All that is known is their duty, and that the fate of humanity may depend on securing the Zizka Valley.

This product includes: 

1. Setting Guide for the Zizka Valley, the town of Chalice, and the City of Ostfahre

2. Mechanics for keeping track of the conflict on the frontline between chaos and humanity

3. Mechanics for managing, building up the defenses of the lands around the town of Chalice to prepare for the coming invasion, and dealing with events and crises that come up within it.

4. Episodic adventures written for this campaign and designed to be tackled at the players' discretion.

DISCLAIMER: This represents the main rules of the A Dark and Salient Land campaign, but lacks the scenarios which will accompany the final release.  These scenarios will be released on their own as they are finished as pay what you want products, and later added to this document as development continues.  Purchasing this product entitles you to all updates and the eventual finished product.

Dark and Salient Scnarios:

Of Men Who Are Monsters

A Clash of Claws

The Civil Serpent

Hellish Helots

Ostfahre Town Primer

Sewers of Chalice Floor 1

Requires ZWEIHÄNDER Grim & Perilous RPG from Grim & Perilous Studios.

Enjoy.    


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Customer avatar
William E August 23, 2019 6:35 pm UTC
Interested in a preview or some more info of what's in this product!
Customer avatar
TYLER T August 24, 2019 2:27 am UTC
CREATOR
We will work on improving the description and preview. In the meantime, if you email us at sadfishegames@gmail.com we will hook you up with a free copy to check out
Customer avatar
TYLER T August 24, 2019 2:27 am UTC
CREATOR
We will work on improving the description and preview. In the meantime, if you email us at sadfishegames@gmail.com we will hook you up with a free copy to check out
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Product Information
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Pages
87
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Original electronic
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File Last Updated:
June 26, 2019
This title was added to our catalog on March 01, 2019.
Publisher
Grim & Perilous Studios