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Foragers Guild Guides Worldbuilding [BUNDLE]

Foragers Guild Guides Worldbuilding [BUNDLE]

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$19.14 
$23.94
6 bestselling titles centered around fantasy worldbuilding! Use your worldbuilding efforts to create opportunities for player character development! Tie your setting seamlessly into backgrounds! Create elements that provide adventure hooks and story ideas!
This special bundle product contains the following titles.

Adventure Theory
Regular price: $5.00
Bundle price:
 $3.19
Format:
 Watermarked PDF
Adventure is the Third Pillar of Fantasy Storytelling Any System! Any Setting! This book is about story. I named it Adventure Theory because it’s a more compelling title for tabletop roleplaying gamers, but it’s only one component of a great fantasy adventure. To have a compelling adventure, you need solid characters and an interesting setting as well as a moderately coherent plot and goals. The previous volumes in the Foragers Guild Guide series dealt with the former two pillars of fantasy storytelling. This book deals with how to structure the story element of your game, as well as how story interacts with and is influenced by the other elements of emergent character development and worldbuilding. What this book isn’t going to give you is advice on encounter d...

Arcane Theory
Regular price: $5.00
Bundle price:
 $3.19
Format:
 Watermarked PDF
Using Arcane Magic to develop Characters, Worldbuilding, and Adventures Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane magic we’d have no wizards, no enchanted arms and armor, and no magic items. Sure, there might still be divine magic to make those things possible, that implies a whole different set of worldbuilding elements. Divine magic requires supernatural beings and deities willing to share their power in exchange for worship, sacrifices, and some degree of proselytizing. Arcane magic represents...

Culture Theory
Regular price: $5.00
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 $3.19
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 Watermarked PDF
Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers, as it is a set of stereotypes. Even fantasy humans suffer from this. Where in the real world humanity is varied in its customs, values, and beliefs, within tabletop settings they become a monoculture, distinguished from elves and dwarves primarily by the shape of their ears, their height, and what sorts of ability bonuses they get. No, not all settings are like that, but as tabletop stor...

Divine Theory
Regular price: $5.00
Bundle price:
 $3.19
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 Watermarked PDF
Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and game design necessity. Most characters that tap into divine magic are either modified fighters, acting as an agent of their deity in the mortal world, or healers there to back up the rest of the adventuring party with handy utility spells. Some systems skip over the notion of divine magic entirely, because it really doesn’t have many precedents in fantasy fiction. It’s there in no...

Worldbuilding Prompts
Regular price: $5.00
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 $3.19
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 Watermarked PDF
Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting elements that have been established and explained. Without your particular worldbuilding elements, your setting might as well be any other generic setting.  Throughout the Foragers Guild Guide series I’ve been an advocate for worldbuilding with a purpose. While creating a setting can be a fun activity in its own right, it can easily spin out of control. When working on backgro...

Worldbuilding Theory
Regular price: $5.00
Bundle price:
 $3.19
Format:
 Watermarked PDF
Worldbuilding is the Second Pillar of Fantasy Storytelling Any System! Any Setting! Worldbuilding is essential to a good fantasy adventure. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting elements that have been established and explained. Without the worldbuilding, your setting might as well be any other setting. In a roleplaying game, it means you end up with very generic kill monster-get treasure dynamics. A valid style of play, if you’re into that, but it’s also a ton of wasted creative potential. Too often, though, we lose sight of why we’r...

Total value: $23.94 Special bundle price: $19.14 Savings of: $4.80 (20%)

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Foragers Guild Fantasy Roleplaying

Foragers Guild Fantasy Roleplaying

Foragers Guild Fantasy Roleplaying is a high fantasy story game. As members of the Guild, you explore the ancient world of Desteon seeking out powerful artifacts. Opposing you is the Moirologist Society, a secret organization of graverobbers, assassins, and necromancers. Can you keep the dangerous relics of lost civilizations from falling into the wrong hands?

 
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Product Information
Publisher Stock #
DLP620
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on April 01, 2019.