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James M. Ward [BUNDLE]

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2786-thumb140.jpgCrusader Journal No. 1
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Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: "How is All Happened"? by Gary Gygax. Here Mr. Gygax takes us back on the long journey of the history of TSR and his involvement in it. "Historical Footnotes," a column that explores the myths surrounding historical events, persons, places and things;n"Auld Wyrmish," where Mike Stewart opens pages to the nostalgic past; "Hammer and Anvil," gives room for Casey Canfield to bring you the hard earned tips of a veteran gamer. About the cover The first issue's ...

3786-thumb140.jpgCrusader Journal No. 2
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Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax takes us back on the long journey of the history of TSR and his involvement in it. “Historical Footnotes,” a column that explores the myths surrounding historical events, persons, places and things; “Auld Wyrmish,” where Mike Stewart opens pages to the nostalgic past; “Hammer and Anvil,” gives room for Casey Canfield to bring you the hard earned tips of a veteran gamer. What's Inside “How it All Happened,...

20609-thumb140.jpgCrusader Journal No. 3
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Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: ?How is All Happened? by Gary Gygax, here Mr. Gygax takes us back on the long journey of the history of TSR and his involvement in it. ?Historical Footnotes,? a column that explores the myths surrounding historical events, persons, places and things; ?Auld Wyrmish,? where Mike Stewart opens pages to the nostalgic past; ?Hammer and Anvil,? gives room for Casey Canfield to bring you the hard earned tips of a veteran gamer. Regular Columns: Alea Iacta Est. Th...

29337-thumb140.jpgCrusader Journal No. 4
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We're going to ramp things up for Issue 4. More Castles & Crusades! More articles for the gamer in you and more blood and iron! Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Iron and Blood: The Role of Battle and Combat in Castles & Crusades." Gary Gygax’s How it All Happened: Gary continues his account of the origin of the role playing games we’ve all come to know and love! Historical Footnotes: Nicole Chenault addresses the role of the horse on the medieval battlefield. The Angry Gamer: Dying is easy! Dying well is a bit harder! The Angry Gamer assaults the cowards in us all! Special Features: Multi-classing for Castles & Crusades: Two views on multiclassing by Davis Ch...

50489-thumb140.jpgCrusader Journal No. 5
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Join the crusade - Subcribe today! Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it. Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on the hows, whens, what and wheres of role playing. This issue: How is all Happened (the contiuned Saga of Gary Gygax's road to game) Hammer & Anvil an exploration of Mysterious Places Auld Wyrmish: Exploring C&C with more multiclasses New Lejendary Adventure article And fiction by Steve Chenault and Necromancer Games' own Bill Webb brings us One Nig...

50490-thumb140.jpgCrusader Journal No. 6
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Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Its All in the Hunt. Running games that pit C&C characters against time and deadly foes." Gary Gygax’s How it All Happened: Gary continues his account of the origin of the role playing games we’ve all come to know and love! Historical Footnotes: Stephen Chenault relates some tales of the early days of TLG with a few notes on where the company is going. The Angry Gamer: Who is the Angry Gamer and Why is he so Angry? Special Features: Davis Chenault, co-creator of Castles and Crusades, gives us a birds eye view of the stunning and deadly dangerous World of Inzae. Fiction: The Minstrels T...

55299-thumb140.jpgCrusader Journal No. 7
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What's inside: Special Features Great Hits and Terrible Misses: A Critical Hit System for Castles & Crusades By Jeffrey Talanian What are critical hits and fumbles. Jeffrey explores it all and supplies some cool user-friendly charts to boot! Special Guest Joe Goodman! Why I got into the Game Industry. This one you gotta reads! New Trolls at Work a comic by Jason Walton and Steve Chenault Regular Columns How it All Happened: Variety is the Spice by E. Gary Gygax Gary’s early library offered inspiration for Gary’s untutored mind and he enters the wild world of radio and movies and unleashes a love for adventure . . . . Alea iacta est or The Die is Cast: A Long Note on Brevity by Stephen Chenault
57999-thumb140.jpgCrusader Journal No. 8
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The Crusader™ is a Journal dedicated to games and the gamers who play them. Within its pages lie a plethora of articles that touch upon many of our common interests. Though each issue sports at least one ‘crunchy’ bit rules article for Castles & Crusades and/or Gary Gygax's Lejendary Adventure, the magazine’s focus is much more broad. The Journal offers articles that range from the common and simple “How To” articles, to advice, fiction, poetry, humor, art and more. Feature articles include the following: What's Inside: Special Features Dungeon Building 101 By Robert Doyel An introduction to dungeon building as presented by the author of the recently released Engineering Dungeons. Special Guest James Ward and Frank...

59445-thumb140.jpgCrusader Journal No. 9
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  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles How it All Happened, Ghostly Happenings: G...

59721-thumb140.jpgCrusader Journal No. 10
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        Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles How it All Happened...

60083-thumb140.jpgCrusader Journal No. 11
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When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: All Things Troll. 2008: The Year in Review. Magical Item...

60273-thumb140.jpgCrusader Journal No. 12
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  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles How it All Happened, Oak Hill Sanatorium: ...

60639-thumb140.jpgCrusader Journal No. 13
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Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles How it All Happened Miscellaneous Make Believe: Thi...

61411-thumb140.jpgCrusader Journal No. 14
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Feature Articles Alea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come. Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep in mind to run it! Product Highlights: How to Use the Codex of Erde by the author Stephen Chenault Towers of Adventure: A down and dirty look at Towers of Adventure by James M. Ward. Keeper’s Notes: Creating magic items. Davis Chenault of Castles & Crusades takes a look at a most unique way of creating magic items. Aihrdian Chronicles, The 12th Narrative: Meltowg comes to the end of the Ineng’s Tree’s ta...

61533-thumb140.jpgCrusader Journal No. 15
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Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: Experience Points When is Too Littl...

62962-thumb140.jpgCrusader Journal No. 16
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  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: The Cold Cold Ground. A look...

63574-thumb140.jpgCrusader Journal No. 17
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When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: Critical to Success. Critical hits can be great but da...

64145-thumb140.jpgCrusader Journal No. 18
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  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: Tight Ropes. Divergent players h...

65350-thumb140.jpgCrusader Journal No. 19
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Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: A New Look at an Old Class. The barbarian...

65366-thumb140.jpgCrusader Journal No. 20
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Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross into Italy, to cross the Rubicon. And as he did so he said only this: Alea iacta est! The Die is Cast! The Journal offers articles that range from the common and simple “How To” articles, to advice, adventures, free dungeon maps, new monsters, fiction, game review, humor, art and more. Feature Articles Alea Iacta Est: Steve Chenault lays out the coming year, ...

85810-thumb140.jpgCrusader Journal No. 21
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Feature Articles Alea Iacta Est: Tainted Campaigns The Dead, The Dying and the Undead. We take a look at horror in a game of Castles & Crusades. Product Highlights Jim Ward takes a look at his latest creation, the Tainted Lands, a rule set for playing games of horror! CKG?! We take a final peak at the long delayed, much belabored Castle Keeper’s Guide. Auld Wyrmish: A Gaggle of Golems Mike Stewart takes a long look at the golem and what creative CKs can do with that lumbering monster type. Make it Your Own: Adapting Shelf Rob Heinz takes a look at adapting your game's home brew material. Aihrdian Chronicles, Being the 19th Narrative Wherein the Prince is reminded of his quest and the shame of his people. Flying into a rage...

85814-thumb140.jpgCrusader Journal No. 22
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Feature Articles Alea Iacta Est: The Beginning of a three part article. Adventures in the Low Country We take a look at what it takes to run low level adventures, how to balance low hit points with fun challenges. Product Highlights: More Tainted Lands goodness Another look at the Mr. Ward’s fabulous box set. Steve Chenault also takes a look at the re-release of the Heart of Glass one of the best d20 sellers in its day, now recrafted for C&C. Upon the Blacktooth Ridge Anticipating the release of the Umbrage Saga Box set, the brothers Chenault take a look at the Blacktooth Ridge; its history and importance. Gencon and the Society John Wright has another look at the Society, this time through the astounding prism of Gencon Passing the Tor...

87889-thumb140.jpgCrusader Journal No. 23
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Feature Articles Alea Iacta Est: The Continuation of a three part article. Iron Guts, Adventure for Mid-level Characters. We take a look at what it takes to run mid-level adventures, how to balance growing power with monster abilities. 20 Questions Thrown at Mark Allen! Artist Mark Allen does his best to answer the most pointless questions he’s ever been asked! It's a Trap by Casey Cannfield. A new look at the whys and wherefores of traps. Special Features Fiction Aihrdian Chronicles, Being the 21st Narrative: Upon the shores at last to begin the final legs of their journey to the Twilight Wood. New Monsters or Treasures Monsters of Aihrde: Demons & Devils Come to Castles & Crusade. Samples from the Monsters & Treasure of Aihrde. ...

88201-thumb140.jpgCrusader Journal No. 24
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Featured Articles: Alea Iacta Est: Epic Days Keeping the Adventure Through High Levels Harvesters: A Look at the Outlands of Wheat Hollow by John P. Seibel Historical Footnotes: Life in the 24th Century...B.C. by Joseph Wolz Special Features: Maps for the Making by Peter Bradley The Angry Gamer: Continual Flame and much more! Who’s Who Publisher: Stephen Chenault Managing Editor: James M. Ward Editor/Designer: Elizabeth Stewart Artists: Peter Bradley, Jason Walton, Tom Wham and others Contributors: Stephen Chenault, Davis Chenault, John Seibel, Joseph Wolz, and John Wright....

95608-thumb140.jpgCrusader Journal No. 25
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Crusader Journal #25 Product Type/Format & Price: Magazine; 36 pages; $3.99 Written By: Troll Lord Games Ordering Info: TLG 1125, ISBN: 978-1-936822-01-0 Alea iacta est! The Die is Cast! The Crusader Journal is undergoing a slow metamorphosis. While continuing our focus on Castles & Crusades we are branching out into a more main stream of popular culture. Its not more additives for one game system or the other, rather Crusader is looking at all those things that draw us together as a culture, from the movies we watch to the books we read, the technology that drives us and the pastimes that occupy our free space. Join us for the latest issue of Crusader. We welcome Jonathan Murdock to the pages of Crusader! His webcomic, now in print! IN THIS ISSUE • Alea Iacta Est: Gen Con 201...

110407-thumb140.jpgCrusader Journal No. 26
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Alea iacta est! The Die is Cast!  Packed with Castles & Crusades goodness! This is the issue to jump start your next game!  IN THIS ISSUE • Alea Iacta Est: Dragon Fight. What more can dragons. Read up on a smashing dragon encounter and have a peak behind the screens...from snow storms to frozen treasure.  • Preview for Codex Celtarum! We give a little history and alot of sample.  Frankie's Fineries...The Gnome Mage is bringing us some pretty cool and a little crazy magic! ~Andrew Joines' first article!  • Kim Hartsfield returns with "Into the Darkness!" Adventure for lower level characters, with a new monster the Russet Mold!  • Advantages! From the CKG. Here comes Gus Badnell wit a bundle for you decked out character!  And MORE • Gods of Aihrde: The Maw of Tiamat • Rings of Bra...

141406-thumb140.jpgCrusader Journal No. 27
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IN THIS ISSUE: As The World Turns ~ Stephen Chenault, Editorial  Steve traces the history of TLG’s product sales, from distribution to kickstarter, touching on the many aspects of selling RPGs.   On Hit Points ~ Kim Hartsfield, Article Dissects hit points, damage and how it all plays out at the table.   A Cup of Ol’ Grognard  ~ Casey Christofferson, Fiction   Gaming and Mythology: A Continuity from the Past ~ Brian N. Young, Article Brian Young, author of Codex Celtarum and Codex Nordica and the up coming Codex Germania delves into the playing out mythologies at the table.   Maps on the Fly ~ Map by Jason Walton You can’t go wrong with this Gnome Burrow by Jason Walton!   Amazing Adventures Companion Preview ~ Jason V...

166608-thumb140.jpgThe King's Commission
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A Fantasy Novel If you want mad-cap adventure in the classic style then go no further! James M. Ward delivers again. The King's Commission is what you look for in a fantasy novel. Fun. Adventure.  ~Stephen Chenault Captain Corbyn Cauldron, half-elf prince, serves a human king. He serves with loyalty and distinction, never deviating from any task honor sets before him. Thus when his Lord calls on him to plunder the wealth of another elf, he takes up the charge, however reluctantly. But the road of King's Commission is hard on man and beast, and all those who assume the charge. Before him lies demon-borne traps, wizards with their own designs, assassins, bandits and the very elves he seeks to plunder. Follow the mad cap road of the King's Commission and Captain Corbyn Cauldron's journey...

118804-thumb140.jpgCastles & Crusades Beneath the Dome
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This book brings together the 4 parts that were first featured as a serial adventure.  It's been retooled and brought together in one cohesive 36 page adventure! Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men.  They built a fortress deep in the mountains, buried beneath a dome of rock. Though their power was great, their numbers were few and so they cast about for minions. They captured a lone hunter, dragging him into the deeps of their temple.  There they broke him and as life left him they bound his corpse to them.  But he was only the first, more followed, farmers, their families, villages too.  But it was not just men and their people, but animals too, dogs and beasts of burden. Thus the Kingdom has...

121003-thumb140.jpgStoryteller's Thesaurus
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Writers, game designers, teachers, and students ~ this is the book you’ve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different: Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place—no need to hunt through pages of alphabetical listings! Words that are crucial in fantasy, history, and horror. No other thesaurus names weapons, armor, magical items, mystical creatures, symbols, treasures, and descriptive terms essential for any genre. Usage notes and writing tips to clarify and expand. The authors draw from decades of work to target areas of concern for beginning writers as well as experienced ...

168123-thumb140.jpgStoryteller's Dictionary
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Writers, game designers, teachers, and students ~ this is the dictionary you’ve been waiting for! Like no other dictionary the Storyteller’s Dictionary breaks down and defines the words you need by subject matter. In this volume, you’ll find a host of useful words. Geologic Terms, fauna and flora cover everything you might want to know about the terrain, animals and plants of a given biome. Social Organization covers types of government, economic systems, military organizations and tactics! Weapons, armor, clothing, travel and storage explores all the manifold equipment that humans have used over the years, from the military to the civilian Other sections include vehicles, types of world settings, all manner of habitations, occupations, food stuffs and beverages. An indispensable tom...

151623-thumb140.jpgCastles & Crusades Elemental Spells
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Beyond the firmament lies the maelstrom of elemental planes, where the fabric of all things begins. The elemental planes: Where fires rage in an infinite expanse of heart and light, where the rich and loamy earth consumes all, where air grows heavy, grinding upon unseeing gears, where water flows forever to no end. It is here that the base of all power lies and it is here that the elemental lords must turn. Join the elementals to your spell casters. Unearthed in this text are a host of new spells for your Castles & Crusades game. Written by the wild hand of James M. Ward, these spells bring a whole new world to life and place the magic of it at the finger-tips of your favorite spell caster. Author: James M. Ward Cover and Interior Art: Peter Bradley...

65805-thumb140.jpgCastles & Crusades Of Gods & Monsters
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Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun. James M. Ward returns to a subject he knows very well and delivering a plethora of information on hosts of gods, godlings, heroes and the magic that drives them. In Of Gods & Monsters Mr. Ward explores over 16 pantheons including Norse, Greek, Roman, American Indian, Aihrdian, Inzaen, demi-human pantheons and more. Beyond a simple recitation of deities, Of Gods & Monsters present playable incarn...

61371-thumb140.jpgCastles & Crusades PDF3 Towers of Adventure 2 Cloud Giants Tower
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At what first appeared as a storm turned out to be something wholly unnatural. The bank of dark clouds followed no discernable weather pattern, coming to a halt above the township with little heed to the winds around them. But more, people could discern a shape in the midst of the clouds, a tower. This tower of stone seemed to them the center of the maelstrom and many wondered what it could mean, but others still wondered at what treasures it could hold. Some flee in panic, others still gather their arms for an adventure is in the offing . . . . The Cloud Giant’s Tower, designed for 3-5 characters with a challenge level of 5, and should be playable in one session. It involves a simple tower located high in the sky above a large city of the Castle Keeper’s choosing. The tower can be p...

61464-thumb140.jpgCastles & Crusades Towers of Adventure Master
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Towers of Adventure is the ultimate adventure on the go. Designed by James M. Ward for the Castles & Crusades Role Playing Game, Towers of Adventures offers the Castle Keeper a marvelous set of interchangeable tower levels, rooms, monsters, NPCs, traps and treasures. This pdf allows you to make literally millions of exciting towers for your players to explore. Treasures, tower inhabitants, and tower maps are at your fingers and so easy to use you can put together a complex adventure in five minutes or less.   This product is perfect for the beleaguered CK! Time is always a problem; players are forever sending their characters off on tangents and ruining hours of preparation. Towers of Adventures gives the CK the tools needed to quickly create an adventure and drop it in any sett...

168491-thumb140.jpgChaos Touched
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 $3.15
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 Watermarked PDF
TLG 8399 Castles & Crusades Chaos Touched Chaos reigns. The world has gone mad and chaos reigns. There is no rhyme or reason, only the madness of the moment. Plunge into the environs of the Lost City where the material plane is breached by the planes of chaos. Form acclaimed RPG designer and writer James M. Ward, Chaos Touched brings a new feel to the random encounter From walking huts to dark elf wizards this is an adventure that heralds back to the classic days of role playing games.   978-1-944135-06-5...

64357-thumb140.jpgTainted Lands
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 $9.00
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 Watermarked PDF
“But this madness is no longer contained in the Tainted Lands. It spreads, filling the empty places around it with the dread of horror, polluting the world one small step at a time.” Maegrin the Sage This all-in-one Siege Engine Role Playing Game is brought to you by the makers of Castles & Crusades. Created and written by famed game designer James M. Ward, Tainted Lands is an RPG of Fantasy Horror. Utilizing the simple Siege mechanic Mr. Ward allows the Game Master to plunge his characters into a world of unrivaled horror where the supernatural dominates the adventure! Upon the far slopes of the Turmberg Mountains, where the northern shores of Lake Vanhir lap the Plains of Cos lie the fog-enshrouded Tainted Lands. In the Days before Days hosts of dark hearted Val-Ehrakun set...


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Savings of:$267.26 (66%)
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TLGJMW
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These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on April 24, 2019.