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Old-School Essentials Advanced Fantasy: Genre Rules
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Old-School Essentials Advanced Fantasy: Genre Rules

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Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials is 100% compatible with the classic Basic/Expert game from 1981, meaning that decades of adventure are at your fingertips!

Old-School Essentials is a modular game where the core rules of the game are extended by additional "rules modules" which add content for different genres of fantastic adventure.

Advanced Fantasy: Genre Rules

This book contains the rules for playing games in the Advanced Fantasy genre, bringing in material inspired by the beloved 1970s Advanced rules:

  • 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger.
  • 6 demihuman race-classes: drow, duergar, gnome, half-elf, half-orc, svirfneblin.
  • All new classes are carefully designed to match the power levels of the classic Basic/Expert game.
  • Rules for poisons. (Essential for assassin characters!)
  • Advanced options: Optional rules to add extra depth to character creation, combat, and spell casting.
Note that this book is not a complete game! It is a rules module that adds extra player options on top of Old-School Essentials Classic Fantasy: Genre Rules. Spell lists for bard, druid, gnome, illusionist, and ranger characters are found in Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells.

Compatibility

The content in this book is 100% compatible with the classic Basic/Expert rules (B/X) and can thus be used with any B/X-based game.

Deluxe Print Edition

A deluxe, sewn-binding hardcover edition of this book is currently being produced and will be available for sale at the Necrotic Gnome publisher website from November, along with all of the other books in the Old-School Essentials line.

Note that there is no print-on-demand edition of this book!

Free Basic Rules

A 56-page, art-free sample of the basic rules of the game required by players is available here:

  • The full introduction and character creation rules.
  • The four core human classes: cleric, fighter, magic-user, thief.
  • Full lists of adventuring equipment, weapons, and armour.
  • The rules for dungeon adventures, encounters, and combat.
  • The full rules for spell casting and the complete set of 1st level spells.
 
 Customers Who Bought this Title also Purchased
Reviews (3)
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Reviews
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August 23rd, 2019
if you want to play a Svirfneblin race-as-class, I believe this book is your only option. Highly recommended. [...]
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August 23rd, 2019
This is another OSE (formerly BX Essentials) helpful book. It is designed to bring the ADnD 1e classes (with Unearthed Arcanna classes and races) into the Basic/Expert game (instead of making BX play more like ADnD). As such, race as class is still the [...]
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August 23rd, 2019
This is wonderful resource for adding a lot of depth tor a B/X game. Always nice to have class options in a style that feels yearningly like early AD&D. And, as always, presented in that effecient, clear and stylish Necrotic Gnome manner. [...]
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Author(s)
Pages
56
File Size:
4.46 MB
Format
Original electronic
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File Last Updated:
August 26, 2019
This title was added to our catalog on August 23, 2019.