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The Noble Wild
Regular price: $9.99
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 $2.55
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A 2008 ENnie Award Nominee! This exciting book introduces comprehensive rules for playing intelligent animals in a wide variety of game settings and situations. It will be popular with everyone from groups that want to try all-animal or mixed animal/humanoid parties, to players who want to expand the options for their animal companions and familiars, to game masters who are looking for interesting and unexpected foes to run against their players. Features of this "Animal Player’s Handbook" include: Statistics for more than 60 playable species of noble animal; Modifications and additions to existing classes, skills, and feats appropriate to animal characters; A new basic character class, the Greater Familiar; Eight new Prestige Classes, including the Man-Eater a...

Mythos Society Guide to New England
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 $1.28
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 PDF
The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that can be used to enhance any horror, mystery, or adventure roleplaying scenarios set in New England. It is particularly suited for Mythos-oriented games like Call of Cthulhu and Cthulhu Live. It is also a fun and provocative read for anyone interested in the esoteric history of New England, and a resource for stories or other projects that have horror or the weird as themes; are based on or inspired by the works of H.P. Lovecraft or other Cthulhu Mythos authors; or are set during the period between the two World Wars.  The Mythos Guide to New England provides a record of the land and its inhabitants, its prehistory and history, and its n...

100 Oddities for a Found Car
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Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.  This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment, or elsewhere inside a vehicle found by one or more characters. It is primarily intended for use with modern, horror, post-apocalyptic, or near-future science fiction role-playing game scenarios. Oddities are intended as aid to storytellers, turning possibly bland areas or gaming episodes into something more, and the goal of this pub...

100 Oddities for a Sewer
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Welcome to “100 Oddities for a Sewer,” the eleventh entry in Skirmisher Publishing’s bestselling “100 Oddities” series of universal mini-sourcebooks! Sewers figure in a lot of roleplaying games, especially those set in or involving cities and, from the lowly rat-slaying forays of fledgling heroes to quests against monstrous beasts that dwell within them, they can keep adventurers busy. They also can allow travel below, to, or through intervening places (including those you might want to visit even less than the sewer itself). They might also be a haven for criminal elements or street folk, or a hideout for those who cannot stand scrutiny by the light of day. Sewers exist from age to age, and could figure in an ancient setting as easily as a modern or future...

100 Oddities for a Viking Encounter
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Welcome to the tenth title in Skirmisher Publishing’s popular and ongoing “100 Oddities” series! "100 Oddities for a Viking Encounter" is a thematic sourcebook that contains lists of 100 Items, 20 Places, and 30 People & Monsters that can be used separately or in conjunction with one another to add some evocative details to a Viking-themed encounter or to construct one from scratch. These elements routinely cross the line between actual mythological elements and meta-references to them, and storytellers can decide in any given case whether they are dealing with something legendary or merely reminiscent of it.  Oddities are things that stand out from the ordinary, and prompt both game masters and players to wonder about them. Oddities intrigue and&nbs...

100 Oddities for an Egyptian Tomb
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Welcome to 100 Oddities for an Egyptian Tomb! Ancient Egypt’s tombs and funerary rites have long captivated the imagination of many, with their impossibly rich golden treasures, mummies, elaborate beliefs in a physical afterlife, curses, hordes of servants doomed to eternal servitude. And for each god of rejuvenation, light, and life, there is a monster of damnation, consumption, and terror.   In 100 Oddities for an Egyptian Tomb, Skirmisher Publishing provides Game Masters with descriptions of thematically appropriate encounters, items, and creatures with which to bedevil or intrigue players as they venture beneath the dunes and sandstone, into a tomb that promises death and revivification. This universal mini-sourcebook fills in for hours of research, sparks the imagin...

Age of Night (Volume 1: Business Between Brigands)
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Join Drake, runaway avatar of the God of Night, Rhonwen, a naïve mage of the White Order, Thelonius, a spy and assassin hiding from the Shadow Houses, and Kamaria, a thief with ties to no one but her companions, as they embark on their journey! In their quest to free Drake from his bonds to the Covenant of Mandra they will journey across the Republic of Amathea and face many challenges and enemies along the way. Search for freedom. Find your place. This edition of the graphic novel includes a bonus short story and appendices of sketches and work process, some theological notes on the goddess Mandra, and a character profile of Drake. ...

Aigyptos: A Gazetteer for 5th Edition
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 $1.53
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Welcome to Aigyptos! This 5th Edition sourcebook can be used in a number of ways. One is to provide a backdrop for self-standing Egyptian-style adventures that do not already have a setting associated with them. Another is to provide a mini-setting sufficient to allow characters to visit or travel through a land reminiscent of ancient Egypt. Yet another is to introduce such a country with an eye to using it for ongoing adventures.  This detailed 5th Edition book includes: * An overview of a fantasy version of ancient Egypt;  * A set of custom encounter tables for Aigyptos;  * 5th Edition game system material that includes stats for all new men, monsters, and environmental hazards that appear on the encounter&n...

Alchemists' Workshops, Wizards' Towers, & Other Scholarly Places (City Builder Volume 8)
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City Builder Volume 8: Scholarly Places is the eight offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Academies, Alchemists’ Workshops, Fortune Tellers, Libraries, Scriptoriums, Scrollshops, and Wizards’ Towers; One to three Adventure Hooks tying in with each...

Chevauchee: Rules for Battles with Medieval Miniatures
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During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as chevauchee, is the inspiration for this game of medieval and Renaissance warfare.  Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding...

CQB: Futuristic Skirmish Miniatures Rules
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 $0.76
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Welcome to CQB, a complete self-standing set of science fiction miniatures rules for depicting Close-Quarter Battle! Inspired by the combat actions of the United States Space Marine Corps and other units featured in Skirmisher Publishing's popular and bestselling USMSC FM 7-22: Space Boarding Operations universal sourcebook, CQB replicates gritty, intense, close-quarter skirmishes fought on board starships, space stations, and industrial settings of Earth’s colonial worlds....

Creatures of the Wastelands: Mutational Evolution
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Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s. This book includes: * A Foreword by Mutant Future role-playing game creator Daniel Proctor. * Four different sample families of mutants - including the House Sparrows, Stinging Nettles, Feather Shrubs, and Giant Yellowjackets -  that trace their mutational evolution through as many as seven different generati...

Cthulhu Live’s Mysteries of the Mythos: Murder at Miskatonic
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Miskatonic University, that ivy league institution of higher learning that has produced many a fine young adult ready to shape the world the way they see fit. With diverse courses such as Peruvian Basket Weaving, Modern Occult Legends, and Ancient Languages, Miskatonic has a class for any student. And with the award-winning sports team, the Fighting Cephalopods, even the athletic scholar can find his path to a brighter future among these hallowed halls.  There is, however, a class not in the curriculum that one person on campus is about to earn a masters in. That class is Murder 101. This class has only one test, but the final is a real killer. Who will pass this course? Will it be the jock? What about the bookworm? And let us not forget about the professional rival! Only time an...

Earth Dog (A Monster for 5th Edition)
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 $0.13
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In honor of the 2018 lunar Chinese New Year, Skirmisher Publishing is proud to announce the release of “Earth Dog: A Monster for 5th Edition”!  Earth Dogs are elemental animals look like sturdy, well-formed, hairless mastiffs that vary in color from beige or brown to orange or even yellow. They are gregarious, loyal, and exuberant and respond well to life with various intelligent species, and are therefore often kept as pets, animal companions, or guards by Earth-dwelling beings like Dao. On the Prime Material Plane, Earth Dogs are most likely to be found in places like mountains, rocky ravines, gemstone mines, and the temples of deities with which such places are affiliated, where they typically serve as guardians. In cultures that observe the Lunar New Year and adhere...

Festivals & High Holy Days
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 $0.15
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 PDF
Every calendar is peppered with holidays and annual causes for celebration. From local village festivals to grand revels that consume empires, no campaign setting is complete without holidays to mark the passage of time with jubilation and ritual observance. In addition to adding greater realism and flavor to campaign, holidays also offer unique benefits to adventurers who celebrate during downtime or take a break from their quests to get into the spirit of the season.  "Festivals & High Holy Days" contains entries for a dozen holidays and details on how to use them in role-playing games, to include the benefits they can bestow upon those participating in them.  This mini-sourcebook has been specifically designed for use with ...

Forbidden Monsters of Foree: Brainlashers (Cardstock CharactersTM)
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 $0.78
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Behold the strange and terrible world of Foree! Awful and nonsensical are the rules of this inhospitable world, where Wizards alone reserve the right to utter the names of certain monsters. But we have dared to mention here one of these fell creatures, the Brainlasher, and to present its fearful likenesses for your consideration. Using their alien technology, psionic abilities, and mind-shattering abilities, the Brainlashers are among the most loathsome and formidable of monsters. While they have long inhabited the known worlds, the Brainlashers have been used to populate the world of Foree with no acknowledgement of this. They are, in fact, the brainchildren of H.P. Lovecraft, Brian Lumley, and the other luminaries of the Mythos and those inspired by it. This set of 12 full-color p...

Game Retailer Guide
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 $2.55
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Written by a veteran game store owner, the Game Retailer Guide is a how-to industry manual that contains everything you need to know in order to start and run a successful game-selling business. Topics the Game Retailer Guide covers include:  * Administration & Planning * Building and Equipping the Store * Competitive Analysis * Products and Services * Marketing & Advertising * Operations * Financials * Advanced Lessons * Growth  If you want to make your living in a field you can enjoy every day, the Game Retailer Guide is the ideal resource and its topics start from the thought, “I’d like to sell games for a living.”...

H.G. Wells’ Floor Games
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 $1.28
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Often referred to as a companion volume to H.G. Wells’ wargaming classic Little Wars, Floor Games is a republication of "the Father of Miniature Wargaming’s" first volume devoted to recreational gaming. Highlights include a lighthearted, often humorous discussion on the theory and methodology behind a wide variety of "floor" and tabletop games and tips on the use and creation of improvised models, terrain, and other gaming props.  Skirmisher’s edition of Floor Games is divided into a Foreword, an Introduction, and four chapters: I) "The Toys to Have"; II) "The Game of the Wonderful Islands"; III) "Of the Building of Cities"; and IV) "Funiculars, Marble Towers, Castles, and War Games, But Very Little of War Games." Other features include: Foreword by reno...

Inns, Taverns, & Other Service Places (City Builder Volume 7)
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 $0.76
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City Builder Volume 7: Service Places is the seventh offering in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy milieu.  Its contents include: An Introduction that describes the scope of the series and how to use the material in this volume; Sections devoted to descriptions of Barbershops, Bathhouses, Hostels, Inns, Kitchens, Restaurants, Rooming Houses, and Taverns; An appendix devoted to randomly determining the characteristics and numbers o...

Kos Island (Swords of Kos Fantasy Campaign Setting)
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Welcome to Kos Island, the third volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! It follows Kos City and Lands Beyond Kos and is fully compatible with and expands upon concepts that appear in them. This book contains detailed descriptions of the island of Kos, what lies around it, of its 12 major towns and villages, and of 10 specific places located on the island or smaller islets in the waters surrounding it. All of these elements can be used either individually or in conjunction with one another, and within the context of the Kos campaign setting or as part of any other campaign setting a storyteller might be using for their own games or stories. It also includes a fully-keyed map of the region, both in the book and as a separate 11...

Lives of Kos (Swords of Kos Fantasy Campaign Setting)
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 $1.02
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Welcome to Lives of Kos, the fifth volume of the highly-anticipated Swords of Kos Fantasy Campaign Setting! This book contains 118 system-free biographies of personages who live on the island of Kos or the lands surrounding it and are mentioned or appear as characters in the related sourcebooks or stories about the campaign setting. All of them can be used either individually or in conjunction with one another, and within the context of the Swords of Kos campaign setting or as part of any other milieu. This book follows Kos City, Kos Island, Lands Beyond Kos, and Encounters and is fully compatible with and expands upon concepts that appear in them. The Swords of Kos Fantasy Campaign Setting has deliberately been designed to be system free...

Morlocks (Cardstock Characters™)
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Before there were Orcs there were Morlocks, the original cannibalistic humanoid underground dwellers created by science fiction genius H.G. Wells! These grim humanoids first appeared in the post-apocalyptic classic The Time Machine. This set of miniatures follows the author's characterization of these creatures as cannibals, slavers, and the custodians of subterranean machinery and includes nine man-sized Morlocks, four juvenile Morlocks, and two large Morlock monstrosities, along with 10 weapon and equipment counters. These miniatures are designed to be compatible with other 25/30mm figures and can be printed out and assembled, as many times as desired. Two versions of each miniature are provided, one in full color and the other in black-and-white. H.G. Wells' Morlocks
Skirmish!
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 $1.02
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Skirmish! is a quick-to-learn, easy-to-set up game of combat that can played using almost any miniature figures to simulate small-scale battles. It is intended for both veteran and novice players and is simple enough to be a beginner's first wargame and versatile and expandable enough to satisfy more experienced gamers — especially those who want to pull some of their old toy soldiers out of a footlocker or the closet and use them in a game.<o:p></o:p> Skirmish! is designed for simplicity and playability. All that is needed to play Skirmish! are some miniature figures, a ruler or tape measure, and three standard, 6-sided dice. The basic rules can be read, a handful of soldiers selected, and a game set up in about 20 minutes, and in much less time than that for...

Stevenson At Play
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Famous as the author of such great works of literature as Treasure IslandKidnapped, and Strange Case of Dr. Jekyll and Mr. Hyde, Robert Louis Stevenson was also a dedicated war gamer. Stevenson at Play, one of the lesser-known works of this “Grandfather of Modern Wargaming,” describes a complex strategic wargame that the author and his stepson, Samuel Lloyd Osbourne, played in the early 1880s.  Skirmisher’s edition of Stevenson at Play includes an Introduction by Osbourne, a Foreword by publisher and wargame designer Michael O. Varhola, and several period pieces of art, including some hand-drawn sketches by Stevenson himself. This download includes low-resolution screen-friendly and high-resolution...

Temples, Cemeteries, & Other Religious Places (City Builder Volume 9)
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City Builder Volume 9: Religious Places is the ninth volume in a series of 11 complementary books designed to help guide Game Masters through the process of creating exciting and compelling urban areas and places within them for their campaigns. It is a universal resource that is not specific to any particular game system and is intended to be compatible with the needs of almost any ancient, Dark Ages, Middle Ages, Renaissance, fantasy, or other role-playing milieu. Its contents include:  * An Introduction that describes the scope of the series and how to use the material in this volume; * Sections devoted to descriptions of Cemeteries and Graveyards, Monasteries and Convents, Shrines, and Temples; * Four sets of historic floorplans, one of a monastery and th...

The Christmas Inn
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This short story set in Medieval England during the turbulent War of the Roses tells how the events of one cold and stormy winter night caused an old and storied inn for travelers to have its name changed. It includes some pleasingly evocative imagery, particularly with regard to the proprietors of the inn and the men-at-arms that converge upon it.  “The Christmas Inn” was written by author Ella F. Mosby and illustrated by acclaimed English-American artist R.B. Birch and was originally published in 1892. Modern readers may find the tensions described in this story strikingly familiar but take heart at the way they are set aside during the holiday season. ...

The Jester Dragon’s Guide to Defects (Pathfinder Role-Playing Game)
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Behold The Jester Dragon’s Guide to Defects, a complete Pathfinder role-playing game sourcebook detailing every character flaw, mental disorder, physical abnormality, medical condition, and outright quirk you could ever want to liven up your characters and your campaigns! The hundreds of Defects within these pages give you a whole new way to customize characters and create the roles you want to them play. Remember, the only thing better than a hero is a flawed hero, because perfection is boring. This book contains: * Nearly 300 Defects, from minor faults to fatal flaws. * Defects appropriate for any genre, from Swords-and-Sorcery to Space Opera. * Innovative “Metagame” Defects that effect players as well as characters. * Additional rules for Fumbles, Cri...

Updated Animal Familiars: An OGL Supplement Inspired by ‘The Noble Wild’ Animal Player’s Handbook
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This booklet is dedicated to expanding the options for familiars available to arcane spellcasters like Sorcerors and Wizards and is inspired by a number of the concepts introduced in Skirmisher Publishing LLC’s ENnie-nominated The Noble Wild. This book, an “Animal Player’s Handbook,” presents a detailed system for incorporating viable animal characters into a either traditional or animal-oriented OGL campaign. Some of the material in this publication was developed as addenda to The Noble Wild and some of it appears in the current edition of that book. Collectively, however, this material has applications that can be applied outside of the system presented in The Noble Wild. And so, we have created Updated Animal Familiars as a means bo...

USSMC FM 7-22: Space Boarding Operations
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In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding hostile spacecraft in 2089. Its author, Lt. Col. Oliver Cass, is an active-duty U.S. Army officer experienced in both real-world operations and manual writing. USSMC FM 7-22 is also the official publication of TerrorWerks, a heart-pounding live-action roleplaying experience. TerrorWerks players assume the roles of U.S. Space Marines, civilian engineers, and corporate execu...

Warriors: A Comprehensive OGL Sourcebook for Fantasy Role-Playing Games
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Warriors is a comprehensive OGL sourcebook for fantasy role-playing games that expands upon the description of the Warrior class in the Dungeon Master’s Guide. It is an invaluable resource both for game masters who want to expand the variety and realism of combat encounters and martial non-player characters and for players who want to enhance the military and combat capabilities of their own characters. Features include: 16 military prestige classes, including the Aerial Cavalryman, Charioteer, Combat Engineer, Executioner, Marine, Mechanist Infantry, Mountaineer, and Sheriff. More than 30 military subtypes, including archers, artillerists, cavalrymen, beast handlers, infantrymen, medics, pathfinders, peasant levies, and templars. Nine non-military subtypes, ...

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts
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Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago, they would have burned witches for catapulting surly birds at petulant pigs. This idea, Clarke’s Second Law, is a powerful philosophical/imaginative concept and a very useful tool for Mutant Lords. In Mutant Future, it translates into superscience: Ancient equipment so advanced it seems supernatural, able to break the laws of physics and engineering. Wisdom from the W...


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Product Information
Publisher Stock #
September#21
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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This title was added to our catalog on September 22, 2019.