| 100 Less Than Useful Books to Find on an Urth Bookshelf Regular price: $0.94 Bundle price: $0.94 Format: PDF
| In a setting, books can be an important source of knowledge, clues and background, and they may even have value as treasure. Not every book will be of this type though. Some may be factually wrong, contain misinformation or just not have any particular relevance. This supplement provides 100 different books of this sort of type that can be used to flesh out a bookshelf. They may still be worth a small amount of money, as in a fantasy settings books can still be uncommon. Whether or not any particular book has game value or is a source of accurate information is up to the GM. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:
Tales from Tear by Heinor Malborge (Stories of Tear pre-dating its conqu...
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| 100 Notes and Letters to Find on Urth Regular price: $1.12 Bundle price: $1.10 Format: PDF
| Characters will often encounter pieces of paper when searching places. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be used to disguise what's truly important and to make a setting come to life. Some are quite short and others are longer. These notes are tied to the Urth setting, and could be found in or about a particular location. This collection covers Azūl, the Borderlands of Tear, the Desolation, Dis, the Freeholds of Nar, the Kingdom of God, the Kingdom of Sails and the Northern Reach. Although none are intended to have ...
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| 100 Notes and Letters to Find on Urth II Regular price: $1.27 Bundle price: $1.12 Format: PDF
| Characters will often encounter pieces of paper when searching places and people. Often, these may be important, but important writings shouldn't be the only ones they find. There will be other jottings that people will have written or received. Here are 100 simple notes and letters, threats, orders and warnings, signs of wrongdoing, proof of conspiracies or the ravings of madmen that can be used to disguise what's truly important and to make a setting come to life. Some are quite short and others are longer. These notes are tied to the Urth setting, and could be found in or about a particular location. This collection covers Caecras, Dis, Low Country, Old Edene, the Grand Duchy and the Kingdom of God. Although none are intended to have any meaning beyond being a distraction that appears...
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| 100 Rumours to Hear on Urth Regular price: $1.12 Bundle price: $1.12 Format: PDF
| This is a collection of 100 different rumours that could be overheard or uncovered in the official Urth setting. Some refer to things that are definitely true, others are distortions of the truth or outright falsehoods, although it is up the GameMaster as to where any individual rumour uncovered is true. These can be used as a source of adventure hooks to get characters to travel to an area or interested in investigating something, or they could be a source of background colour or red herrings when characters are inquiring after information related to other matters. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:
There are scattered monoliths of the First People littering the Weathertop Mount...
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| 100 Rumours to Hear on Urth II Regular price: $1.12 Bundle price: $1.12 Format: PDF
| This is a collection of 100 different rumours that could be overheard or uncovered in the official Urth setting. Some refer to things that are definitely true, others are distortions of the truth or outright falsehoods, although it is up the GameMaster as to where any individual rumour uncovered is true. These can be used as a source of adventure hooks to get characters to travel to an area or interested in investigating something, or they could be a source of background colour or red herrings when characters are inquiring after information related to other matters. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:
Princes Nicolaus and Uri, the twin sons of King Frederick of Balgrendia, are bot...
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| A Baker's Dozen of Drugs Regular price: $1.12 Bundle price: $1.12 Format: PDF
| This is a collection of new drugs for Shadow of the Demon Lord. Many of them have advantages for the user if taken, which is why they are taken, but they also have disadvantages, if the user becomes addicted to the drug in question and, for some of the drugs, for overusing them. In one case, the drug has only minor truly beneficial effects for the user; instead, it is used to control people. Many of these drugs will be difficult to get hold of, for most would be considered illegal at best and evidence of demonic influence at worst. They are all classed as forbidden items when it comes to purchasing them. All the prices are for one dose of the drug. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The drugs are as follows:
Acro...
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| A Baker's Dozen of Eremeän Locations Regular price: $1.27 Bundle price: $1.12 Format: PDF
| Beyond the World's Edge introduced Eremeä, the Lost Land, a continent thousands of miles northeast of the Desolation and the former home of the Edenes. Eremeä lacks nations, only the shattered remnants of such, with various points of interest to explore. This supplement adds another thirteen locations, none really classifiable as safe, for characters to find. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
City of the Dead
Crack in the World
Hell Beneath
Lava Caves
Lighthouse Island
Lost Ziggurat
Stone Warrior
Temple of Ash
The Mountain that Fell from the Sky
The Sunken City
Thin Place
Tree that Screams
Tumblehome
One page is the front cover and one is ads....
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| A Baker's Dozen of Invocation Spells Regular price: $0.74 Bundle price: $0.74 Format: PDF
| Invocation spells were introduced in the Demon Lord's Companion 2 and grant useful abilities to the caster, who binds a daemon to themselves for the length of the spell. The tradition has a downside, though, as casters are prone to insanity, something that the Invoker path is more capable of avoiding. This supplement provides 13 new invocation spells, and 13 new daemons to bind, to add to the game. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. The spells are:
Investiture of Old Man Winter
Investiture of the Cat
Investiture of the Faerie Queen
Investiture of the Genius
Investiture of the Giant
Investiture of the Hero
Investiture of the Mage
Investiture of the Phantom
Investiture of the Reaper
Investiture of the R...
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| A Baker's Dozen of Islands for the Shattered Lands Regular price: $1.27 Bundle price: $1.12 Format: PDF
| Beyond the World's Edge introduced the Shattered Lands, a region north of the Desolation where there is an enormous archipelago of predominately small islands. Most of these islands are uninteresting, with little in the way of flora or fauna, but a few are described in more detail. This supplement briefly describes thirteen more islands that characters could visit, and none of them are what can truly be called safe. The islands, though intended for the Shattered Lands, could be dropped into other regions. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are the islands:
Doomed Island
Dreaded Isle
Haunted Land
Hell's Gate
Island of Bones
Isle of Mushrooms
Pleasure Palace
Quartz Isle
Shadowed Land
Sunken Island
The Wreck
Zo...
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| A Baker's Dozen of Islands in the Void Regular price: $1.12 Bundle price: $1.12 Format: PDF
| The Void, that darkness between realities that is the home of the Demon Lord, contains the fragmentary wreckage of worlds, universes and beings that it has devoured. Hunger in the Void introduced the idea of exploring the Void itself, a perilous task as, by its very nature, it is a location that is inimical to life. Random tables from that supplement allow islands in the Void to be randomly generated and a few notable sites are also given an overview. This supplement adds another thirteen locations in the Void that characters could encounter. None are necessarily safe, given the corrupting influence of the Void, but they could provide a place to rest up or explore, or for GameMasters to place interesting or needed items. This PDF supports Adobe layers and the page backgrounds and images ...
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| A Baker's Dozen of Planetary Bodies Regular price: $1.12 Bundle price: $1.12 Format: PDF
| Pull of the Stars introduced new worlds in Urth's system that could be visited by those with appropriate magic and technology, offering strange new places to adventure. That supplement is required to properly use this, which expands on the nine worlds from Pull of the Stars with another thirteen. The size and gravity of the various worlds is not always explicitly stated, allowing a GameMaster to configure these as required, unless said gravity and atmosphere is integral to the world. They can be used as planets in their own right, whether around Urth's sun or another star, or dropped into orbit around a gas giant, such as Vouge or Tempest, as a moon. Some have listed hazards, or suggestions as to creatures that could be encountered, with references to books where said creatures can be fo...
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| Chimaerical: An Ancestry for Shadow of the Demon Lord Regular price: $1.12 Bundle price: $1.12 Format: PDF
| This unofficial Poisoned Pages supplement introduces the Chimaerical, a new ancestry for Shadow of the Demon Lord. Chimaerical are sometimes born of humans, but look nothing like their parents, or even each other. Chimaerical have children who are also Chimaerical, but these will look nothing like their parents. Chimaerical are touched by the Demon Lord's Shadow in the womb and are warped into creatures made from many different ancestries. As such, their appearance and abilities vary from Chimaerical to Chimaerical, depending on what ancestries they are made up from. Chimaerical are created by randomly rolling on tables for different body parts to see what ancestries form each body part. Sometimes, this only affects appearance. Other times, it affects abilities. It's possible to roll up ...
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