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Paleomythic: A Roleplaying Game of Stone and Sorcery

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Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war.

Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.


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Discussions (11)
Customer avatar
Glenn F December 28, 2020 9:55 am UTC
It would be great to see a strictly bronze age swords&sorcery version of this ruleset with expanded rules for sorcery and shamanism, as well as civilised archetypes and talents. Maybe a conversion book could be produced to supplement these rules to introduce a bronze age ruleset. I see there is a paragraph or so on this but that leaves a lot of work for a GM. With a full supplement both these rules and the bronze age supplement could provide worldbuilders with the ability to put both cultures next to each other - so a world could be designed with both stone and bronze age cultures sitting next to each other. That would be great.
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Customer avatar
Adam H July 06, 2023 2:24 am UTC
PURCHASER
Agreed. I wouldn't want the game to go high fantasy but bronze age would be great. Also.... dinosaurs. Just as parts of the world may be more advanced and be bronze age I love the idea of some pocket of the world where dinosaurs still roam.
Customer avatar
John S November 02, 2020 9:34 pm UTC
The system is incredibly malleable. It plays like a cross between the ALIEN RPG mixed with the trait system of the Mind's Eye Threatre WoD system. And then you level up akin to the Marvel Universe Roleplaying Game.

Yes, there aren't dinosaurs in it already statted but the simplicity of the game allows you to make them.

Every creature and NPC is broken into a series of traits, flaws, and talents. With at least PCs only having 10 traits. But, being a game where you only need 1 success to confirm a roll it's easy enough. So just follow the rules for beasts for dinosaurs. Throw out a 10 trait Tyrannosaurid with probably 3 flexible armor and a XXX that deals 3-4 wounds. Easy enough.

Customer avatar
Isaac A October 13, 2020 5:57 am UTC
PURCHASER
It’s a good looking game but I do admit Würm has one fact over it: Fantastical beasts. In würm not only do you have dragons and bison-men and chimeras and more, you also have templates you can apply to other creatures, like Ice Creature or Skeleton. This book the closest thing to monsters seems to be the beastfolk and undead, the rest of the stuff is regular mundane animals, though I do wonder what exactly the tusker is. Maybe a sourcebook or a small pdf dedicated to full on supernatural or fantastical monsters with a bit of stone age flair? Or a sourcebook for saurians, that’d be awesome especially if a dm wants to do a less realistic game focusing on dinosaurs over mammals. It’s just a small bit disappointing that the game mentions monsters a lot but they don’t seem to actually be in the book.
Customer avatar
Wayne R April 15, 2020 10:32 am UTC
Hi Osprey Team. I'll post this here as I have looked at both your new RPG games, which bot look fantastic I must say. If I make one suggestion as you delve into this market with such beautiful and unique content. Please look at getting online tools supported. Such as roll 20 character sheets. I personally, along with quite a few of my fellow GM's these days tend not to buy products that don't do this, as online play is now a massive aspect of our wonderful hobby. The lack of this support is the only thing stopping me from pulling the trigger on both of your new titles. Thanks for reading.
Customer avatar
Chris H February 28, 2020 1:03 pm UTC
I picked up a hard copy at Dragonmeet as an impulse purchase, and I'm really glad I did. the system is beautifully elegant, and the world is richly detailed and intriguing. I haven't had a chance to play it yet, but I've already got a campaign planned and ready to go.
Customer avatar
Scott N February 16, 2020 7:44 pm UTC
I bought the game off Amazon, why is there no PDF character sheet to download any place. I am not paying for a pdf just for that.
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Customer avatar
Graham R March 03, 2020 11:02 am UTC
Here you go:
https://ospreypublishing.com/gaming_resources_roleplaying
Customer avatar
Richard V February 14, 2020 11:23 am UTC
Picked up the hard copy and what a incredible game.The idea of having to craft your gear and such is a great idea often missed in most roleplaying settings. The trait and talent system seemed more effective than a character class system. I hope there is more to come in this series and some of the osprey books cover neolithic eras and such.
Customer avatar
Robert R December 19, 2019 4:08 am UTC
This looks like a very interesting And fresh story setting. However I can buy a hard cover for $31. I have noticed that some PDFs are becoming more and more expensive because the community is supporting the high prices. Regardless of what the industry may want us to believe it is impossible for the cost of a PDF to be this close to a physical book. No shipping no printing no warehousing. Just to mention a few aspects.
The industry has to pass on the savings if they want to get my few gaming dollars I have to spend. And this looks like a really cool book. I’ll buy the hardcover. You can get a Kindle version for $13 by the way. No offense - no aggression meant. The prices are just getting a little too high and I won’t support it. I can’t afford to.
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Customer avatar
George K December 24, 2019 11:46 pm UTC
I have to agree with this completely. I just saw the hardcover available for $35, and the other Britain RPG for $28. Why would I ever bother purchasing the PDF, if I can get the print copy for such a close price. Honestly I'd rather there be a combination price, or something to that sort. Otherwise I'd never bother getting this PDF in comparison.
Customer avatar
michael N December 13, 2019 3:26 am UTC
PURCHASER
Is this published under an open gaming license and does Osprey plan to publish support material such as adventures?
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Customer avatar
Osprey G December 16, 2019 9:24 am UTC
PUBLISHER
Hi Michael - this isn't published under an Open Gaming License. We are looking at the possibility of publishing support material for Paleomythic, and anything planned will be announced through our blog and social media channels, and uploaded to here!
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Customer avatar
michael N December 16, 2019 4:50 pm UTC
PURCHASER
Sounds great! I've purchased the PDF and the rules look like they would be fun to run. There's a lot of cool material in there. I would love to see another adventure exploring the mythic and sorcery aspects of the game!
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Customer avatar
Craig H December 25, 2019 8:04 pm UTC
Glad to hear I bought the print book and was hoping for supplements! An expanded bestiary, locations that could be plugged in where the gm sees fit and adventures would be welcome.
Customer avatar
Graham R December 12, 2019 12:04 pm UTC
Here’s the designer blog for more info:
https://ospreypublishing.com/blog/paleomythic_introduction/
Customer avatar
Robert P December 12, 2019 11:20 am UTC
PURCHASER
Could you please elaborate a bit on the rule set? Thanks.
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Customer avatar
Jayson L December 12, 2019 11:46 am UTC
It's a D6 dice pool system
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Customer avatar
Graham R December 12, 2019 12:02 pm UTC
Hi, Robert. The rules are simple yet fully detailed. The fundamental mechanic is a test using a number of six sided dice. Players roll dice equal to the number of traits possessed by their character (traits are adjectives such as agile, brave, strong, wilful and so on). If a character has a trait applicable to the action, they get a bonus die. If any of the rolled dice show a 6, the character succeeds. Use of the correct tool adds another die to the pool, but note that tools may also break when used.

Activities such as hunting, foraging, crafting and so on are further detailed, but still use the basic test mechanics described above. Combat is resolved in a similar manner, with a wound temporarily negating a trait. Weapons (which include such items as flint knives, skull topped cudgels, obsidian tipped spears and spine whips) have effects which occur on a result of a 6, and can mean you ruin a foes’ armour, cause a more severe wound and so on.

Characters are also defined by talents,...See more
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Customer avatar
Robert P December 12, 2019 1:30 pm UTC
PURCHASER
Thanks Graham! That sounds cool. :)
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Product Information
Electrum seller
Author(s)
Pages
288
ISBN
9781472834799
File Size:
130.05 MB
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File Last Updated:
September 16, 2021
This title was added to our catalog on December 12, 2019.