DriveThruComics
DriveThruFiction
Powered by DriveThruRPG


Home » Oldskull Game Expansions Book III - Adventurer's Arsenal » Publisher Hub » » Filters: 77studios (X) | Storyteller / Storytelling (X) | Family Gaming (X)
Close
Close
Advanced Search

Oldskull Game Expansions Book III - Adventurer's Arsenal
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/304190.xml&w=500&h=324
Full‑size Preview
https://watermark.rpgnow.com/pdf_previews/304190-sample.pdf

Oldskull Game Expansions Book III - Adventurer's Arsenal

ADD TO WISHLIST >
Watermarked PDF
$2.50 
$4.99

Wonderland Imprints is proud to present the third volume of the Oldskull Game Expansion series, providing exciting and inspirational materials for players and Game Masters who prefer to play the Original (OSR), First Edition (1E), and Second Edition (2E) versions of the world’s greatest role-playing game. If you’re looking for universal and directly compatible old school materials to bridge the original game editions created by Arneson and Gygax (1974-1985), Holmes (1977), Moldvay and Cook (1981), Mentzer (1983-1986), and other luminaries of TSR (1974-1989), you’ve come to the right place. Players of Fifth Edition will also discover much of resourceful interest here, because these historically-informed systems are rules-light and concept-heavy, ready for quick conversion to the ruleset of your choice.

This book features over 170 different and detailed weapon types for characters and humanoid monsters to employ. I have worked here to bridge several dozen Basic and Advanced systems, ending 40+ years of frustration concerning the conflicting weapons lore between the various classic editions.

Through collation, redesign, and play testing in the Oldskull campaign I’ve addressed such issues as ranged rate of fire (how many bow shots in a round, and can you aim, and why are the rules different?); inconsistent data (how much damage does a mace inflict?); situational special abilities (which weapons can dismount a foe?); pole arms (how many are there, what is a type, what is a subtype?); damage dice ranges and averages; weapons vs. armor class; overall accuracy; encumbrance as opposed to weight; cost and availability; weapon-relevant print errors (why is a footman’s flail cheaper than a horseman’s flail?); the lack of descriptions (is a Lucerne hammer blunt?); weapon size and heft (does a battle axe require one hand or two, and where did Gygax say so?); hundreds of unclassified weapon subtypes by culture or nation (the arming sword, francisca, sarissa, etc.); resolutions to unfinished systems (what is the cost of an underwater crossbow, or a bow built for strength?); and thousands of other nettlesome details.

I felt that the Basic weapon selection was far too narrow, while the Advanced systems were too conflicting and too complex, making conversion and cohesion between editions far more difficult than it should be. And I also wanted to factor in lore gaps and newer historical research, including such things as the cestrosphendone (dart sling), hurled maces, whistling Roman sling bullets, and more.

Some of the unusual weapons you will find herein include: new arrow and quarrel types, barbed impaling weapons, the cestus, the dwarven hammer, great maces and morning stars, mauls, hatchets, medium crossbows, sickles, scythes, and much more. All weapons have been codified in a simple format (just check the preview), with a full by-weapon index along with a full set of quick reference summary tables at the back. Optional rules in this volume cover simple and complex special effects (GM philosophies of rulings vs. rules), damage suffered by weapons, weapons of low and high quality, extended arrays of silver weapons, heroic weapons use, and so forth.

Best of all, everything is presented in itemized and modular format, so you can strip away the details you don’t need, focus on what you do want, and arrive at your perfect level of complexity for your own game. Whether you just want to add 150 simple weapons to the Basic game (using just the normal damage amounts and little else), or whether you want a fully cohesive system featuring all 170+ weapon classifications, you’ll find the perfect fit to enhance your game world’s combat options here. And all the many hundreds of rulings and data elements make sense and coincide with one another, too. At last!

I hope you enjoy this celebration of the old school TSR tradition. Be sure to watch for future volumes in this series which will detail character classes, races, equipment, domains, spells, treasures, and more. Another fine gaming supplement from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (182 pages, 55,800 words.)

Requires Old-School Essentials Core Rules.

 
 Customers Who Bought this Title also Purchased
Reviews (0)
Discussions (0)
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!













Product Information
Copper seller
Author(s)
Pages
182
Publisher Stock #
OGE3
File Size:
23.36 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Watermarked PDF

These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked title:

File Last Updated:
February 22, 2020
This title was added to our catalog on February 22, 2020.