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Code of Conduct for RPG Projects
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Code of Conduct for RPG Projects


This document provides a Code of Conduct you can use in your RPG projects to create a safe and positive work environment. Information is provided for both Project Owners and Contributors to use the code.

The Code of Conduct for RPG Projects provides the following:

  • A code of conduct, based on best practices in this and other industries.
  • Information on why a code of conduct is beneficial to a project.
  • Suggestions on how either a Project Owner or a Contributor can introduce the code to a project.
  • Suggestions on how to use a code of conduct.
  • Permission for you to change and even redistribute the document, so long as you provide credit and it remains free.

This document will be updated over time, incorporating feedback received.

If you organize or work on RPG projects, I hope you will use this or a similar code of conduct on your projects. If you are a part of our hobby, I hope you will help raise awareness of the benefits of a code of conduct and encourage projects to use one.

 Customers Who Bought this Title also Purchased
Reviews (6)
Discussions (10)
Customer avatar
Jean M June 24, 2020 10:13 pm UTC
Okay, reading through this, I get:

Accusers are always right. They can never be mistaken, let alone malicious. They are absolutely never wrong. There is no defense to any accusation. Accusations are of two types, documented and true, or not documented but still true. Because they're always right, no matter what.

The accused should engage in "self-criticism" to understand how very wrong they were to be accused. Because they couldn't possibly be innocent. They couldn't possibly be misunderstood. Just by being accused, they're guilty without trial.

In essence, it's "everybody involved is either a bad person who should feel bad or a frail, fragile person who can't speak up for themself but must be protected from those other people. Nobody involved can trust, can communicate with, or even likes, anyone else." Those are not people I would want to work with -- any of them.

Also ... I notice your cover has one each of Latino, black, Asian, and Muslim...See more
Customer avatar
Jean M June 25, 2020 1:14 pm UTC
added: Proof that this is from somewhere else (apparently Finnish employment law) with a few words changed: One of the things it prohibits is "displaying ... violent material."

Customer avatar
Joe C June 21, 2020 11:58 am UTC
Read the preview that was enough
As if the Consent in gaming wasn't bad enough.
Now we have this
Will the mediocrity never end?
Why stifle imagination?
If you have problems about make believe situations
get professional help.
Other hobbies are available have you tried gardening?
it's extremely therapeutic.
The product clearly is not worth anything I guess that's why it's free.
Cheers for your contribution into adding more
To the RPG's In D Ouse F.B group.
You get Qudos for that.
Customer avatar
Joe C June 23, 2020 12:23 pm UTC
Customer avatar
Teos A June 24, 2020 4:57 pm UTC
Hi Joe, please remove my name from the footer of the document you created. It is necessary to provide attribution if you base your version on our version, but I do not want someone to think that I am the author of your version. Thank you for understanding.
Customer avatar
Joe C June 30, 2020 12:01 am UTC
Have done so mate
Customer avatar
Joe C June 30, 2020 12:28 am UTC
Customer avatar
Ken H June 15, 2020 11:46 pm UTC
A worthwhile document for any gaming group. It's good for those new to the hobby and who may be unsure what to expect, and it's equally as good for veteran groups -- it doesn't hurt to touch base with your players and make sure everyone is on the same page.
Customer avatar
Paul C June 15, 2020 6:44 pm UTC
Funny how they locked down the review feature.
Customer avatar
Virginia L June 15, 2020 9:23 pm UTC
The publisher can't change anything about the review feature. DTRPG sets a 24-hour requirement for all purchases before you can review, and you MUST own any product in order to leave a review.
Customer avatar
James D June 15, 2020 5:59 pm UTC
Another empty, meaningless gesture and a recipe for mediocrity and dead projects. I can't even be bothered to be annoyed by it.
Customer avatar
Teos A June 15, 2020 10:16 pm UTC
Your constructive feedback to make it more meaningful is appreciated. The code can be customized to meet your needs, and it cites other codes that have been well received, so you can use those if that is your preference. Thanks!
Customer avatar
Jean M June 24, 2020 10:48 pm UTC
I looked up all the references:

Ethics in Project Management -- Seems to be a company that sells seminars and things. When I finally found their suggested Code of Conduct, it seems to be mostly about how a consultant interacts with clients, but it does include things like "We approach directly those persons with whom we have a conflict or disagreement" -- directly opposite to your approach.

Neogames -- It seems to reference mostly Finnish employment law.

citizencodeofconduct -- Down. (downforeveryoneorjustme agrees)

Django -- rules of behavior for random strangers in online forums, not collaborators on a team. And not even remotely as harsh as your CoC.

Heralds Guild -- Apparently some sort of DM group for conventions? Anyway, their rules for *their members* when dealing with *random strangers at a convention* are, once again, nothing like yours.

Alphabet -- tells me how exciting it is. Um, okay, but that is possibly the most...See more
Customer avatar
Jean M June 25, 2020 1:32 pm UTC
For those who don't want to take the time to compare:

The Finnish original:

LISTEN: Listen to the person / manager explaining the situation to you.
BE CRITICAL OF YOURSELF: Try to assess your behaviour as objectively as possible and also from the perspective of the other party.
EXPLAIN: Explain your own point of view.
APOLOGISE: Be ready to apologise.
BE THE SOLUTION: Discuss possible ways of resolving the situation.

This thing:

1. STOP the behavior. If necessary, take a break to think clearly.
2. LISTEN to the team member and/or Project Owner reporting the issue.
3. BE SELF-CRITICAL. Take the time to analyze your behavior and how it could have been
problematic. Try to understand the perspective of the person reporting the problem.
4. ACCEPT your actions. Take responsibility for what took place, even if it was not your intent.
Apologize unconditionally and propose solutions.
5. DO NOT ARGUE...See more
Customer avatar
Paul C June 14, 2020 7:26 pm UTC
What right does a single person have to set a code of conduct for an entire industry?!?!

Pretentious, overbearing, and just plain stupid. Zero stars!
Customer avatar
Teos A June 15, 2020 10:17 pm UTC
This wasn't the work of a single person. I am glad to listen to any constructive feedback. Thanks!
Customer avatar
Jean M June 24, 2020 10:16 pm UTC
Here's some constructive feedback:

Do not write a document premised on the idea that people who are supposedly collaborating are unable to communicate with each other and, in fact, actively dislike each other. People who feel that way about each other rarely if ever form design teams.

Start with the idea that everyone *isn't* a D, and that everyone wants to get along, and you'll have a much better premise.
Customer avatar
Tomas G June 06, 2020 9:14 pm UTC
Great job on this Teos! It's a pretty complete and informative guide :)
Customer avatar
Teos A June 15, 2020 10:17 pm UTC
Thanks, Tomas!
Customer avatar
Luke L June 02, 2020 11:47 pm UTC
Very interested to hear how the author squares any of this with his vocal assertion that Mike Mearls doxxing abuse victims to their abuser couldn't possibly have happened because he's friends with Mearls, and if anyone brings it up it's a ~witch hunt~.
Customer avatar
Teos A June 06, 2020 4:53 pm UTC
I invite you to read what those affected have written about this. Like them, I don't believe the witch hunt is productive. There are actual bad actors in our industry with continued clear problematic behavior, and MM is not one of those. More importantly, our hobby should focus on positive practices and standards, rather than giving bad actors the spotlight they crave. I won't speak further on this topic here, but I am glad to have an honest discussion with you via the contact form at
Customer avatar
Asmo U June 02, 2020 4:51 pm UTC
I really don't like how this code of conduct takes the stance that you always side with the accuser and that accused aren't allowed to defend themselves.
Customer avatar
Teos A June 06, 2020 4:47 pm UTC
I'm always open to suggested changes to the text, keeping in mind that Codes of Conduct generally leave the decision to the project manager or other responsible party and the Code of Conduct is setting forth the expectations and preventing escalation. Send any suggested text changes to me via the contact form at Thanks!
Customer avatar
Stacie W June 14, 2020 6:05 am UTC
This is the part that I find gross. Basically any accusation of any kind can screw the accused. There doesn't need any proof. Just boom... accuser makes accusation. Let's cancel the project and spread the word about them.
Customer avatar
Teos A June 15, 2020 10:19 pm UTC
The outcomes you described are not at all something found in this Code of Conduct.
Customer avatar
Jean M June 24, 2020 10:24 pm UTC
Actually, yes, they are. I just read it. And automatically choosing one side as the "winner" doesn't prevent escalation. People respond very badly to things they feel are unfair. When the decision about who's right and who's wrong is not a matter of the circumstances, but determined by a Code of Conduct which picks winners and losers before the event, they'll be unhappy about that. While they might not try to defend themself anywhere your Code of Conduct applies, as you mandate, you can be sure that they'll complain about it far and wide, whether they're still part of the project or not, anonymously or otherwise.

And again ... who *are* these people? Why do they have to have a set of rules more suited to random freshmen at a college than people who theoretically know and like each other.
Customer avatar
Patrick B June 02, 2020 2:08 pm UTC
With one of the rules of this code of conduct being "do not argue your actions or attempt to garner support for your actions", I would say this code of conduct is dead on arrival. Any code of conduct which prohibits the accused from mounting a defense is anti-ethical to my way of thinking. Denying accused people a defense is a barbaric practice that went out with the Inquisition. That being said, I do appreciate the diversity in the cover illustration and find most of the contents useful things to think about.
Customer avatar
Teos A June 06, 2020 4:43 pm UTC
I appreciate the feedback. This is something found in other code of conducts and was also suggested by reviewers. The part you quoted has an importan part you left out: "with team members." Common thinking in the codes we reviewed is that a person who is accused should not attempt to mount a campaign to convince other team members. This escalates problems. They should instead discuss what took place with the manager or other responsible person.

Does that make sense? I invite you send me further feedback via the contact form at, including any changes you or others would suggest to better balance the intent of the text. Thanks!

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