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Crown is an easy-to-learn, rules-lite old school fantasy roleplaying game. In a compact sixty pages it contains all the rules you need to set out on perilous adventures, dangerous journeys, and harrowing quests. This is a complete game based off of Whitehack and strongly influenced by games like Maze Rats and Whitebox: Fantastic Medieval Adventure Game. These rules are compatible with other OSR products with only a little conversion. The book is split into two parts, the first half is intended for both the players and the Game Master (you can find these rules for free in Crown - Player Rules and the second half is full of tools and advice for the Game Master. 

Player Rules: 

Roll-under d20 rules focused around a character's attribute scores. Three character classes (Fighters, Mages, and Rogues) and one optional class (Clerics). Slot based encumbrance with possible item destruction. Simple but extensive adventuring and combat rules centered around class statistics and character attribute scores. Rules for hiring retainers. Permanent injuries. Morale for monsters and retainers. Magic rules based on unique spells made by the Game Master. Optional rules for backgrounds and nonhuman (demihuman) characters. 

Game Master's Section:

Advice for running old school games. Rules for dungeon crawls. Rules for hex crawls. Stronghold and domain guidelines. Simple warfare rules based on traditional "handful-of-d6" wargames. Tools for making spells and dealing with the various arcane powers that can occur in old school games. Tools for making retainers and other nonplayer characters. Quick and concise tips for granting treasure. Basic rules for monsters and converting from other OSR products into Crown. A short bestiary containing 45 common fantasy monsters with easy-to-use explanations. 

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Reviews (1)
Discussions (1)
Customer avatar
Daniel L July 06, 2020 3:48 pm UTC
Are there any examples for created magic spells? It's easy enough, but I would like to reference what others have come up with in terms of hp-cost for spells.
Customer avatar
Mason W July 07, 2020 10:54 am UTC
Hey Daniel,
I'm actually working on another product for Crown which will include sample spells for people to reference. In playtesting we found that hp-costs from 1 to 7 worked best (mostly on the lower end). I don't want you to have to wait for another product before you can get some examples, so here is a quick-and-dirty conversion that I used: 1-2 hp cost for each spell level (for traditional OSR spell lists); a spell that you would consider a "level three spell" in terms of power would have a 5-6 hp-cost. I hope that helps until I get the next product out! Thanks for the comment, I always appreciate the interest.
Customer avatar
Daniel L July 07, 2020 4:16 pm UTC
Thanks, your answer helped me a lot. Lookin forward to new stuff!
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Product Information
Copper seller
Rule System(s)
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7.99 MB
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File Last Updated:
July 28, 2020
This title was added to our catalog on July 03, 2020.