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A Modern Prometheus
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A Modern Prometheus

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PDF
$10.00

A game by Mitchell Salmon

In each of us, there are two natures...
this primitive duality of man—good and evil...
It is the curse of mankind that these polar twins should be constantly struggling...
—Dr Henry Jekyll, from Jekyll and Hyde, the Gothic Musical Thriller

Content Warning: Body horror, violence.

A Game of Monsters

A Modern Prometheus  is a gothic horror roleplaying game for 2 players based on the Mobile Frame Zero: Firebrands framework by D. Vincent Baker and Meguey Baker (Lumpley Games).

Players take on the role of a scientist dabbling with dark forces at the edge of the natural sciences, and the creation that they bring to life as a consequence. Together, you and your partner will discover through play who is human, and who is monstrous.

You will take turns choosing from a list of minigames specific to your character to craft a shared story of science, vengeance, humanity, and rage. No two minigames are exactly alike. Use crafted prompts to guide your interactions as you explore the depths of your character, and discover their fate in the final confrontation between creator and creation.

Prepare for a emotional and horrific tale that only you and your chosen partner can tell.

This game is inspired by works like Mary Shelley's Frankenstein, and Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde, and adaptations.

Details

group.svg 2 Players

time.svg 1-2 Hours

player.svg Ages 13+

gmless.svg No GM or preparation required

Themes

monster.svg Gothic Horror

lightning.svg Science Fiction

compete.svg Compete with a friend

question.svg Ask questions to find out what happens

book.svg Tell a story together

Stretch Goals

A Modern Prometheus is a finished game, but as we hit certain sales goals I will be able to afford to expand and improve it. All sales of A Modern Prometheus will contribute towards funding new art and minigames that will be added to every copy! If you purchase the game now, you'll receive all updates for free as they happen. It's like a Kickstarter, except you get the game right now!

If you like A Modern Prometheus, you can help hit these stretch goals by leaving a 5-star review to boost visibility, or sharing this page on social media with the hashtag #AModernPrometheus.

Current total: $192. Updated 9 Nov, 21:00 UTC

Locked - Expanded Art - $1200

At the first stretch goal, I will have recouped the cost of all the art, writing, and editing that it took to get this game up for sale, and be able to commission three new art pieces by Cara Tune, who did the awesome gothic art for the logo and page decorations. Cara is a fantastic artist based in Melbourne, Australia, and she has already brought such awesome creativity and gothic mood to A Modern Prometheus.

Locked - More Minigames - $1600

More will be announced when we get closer to the goal...

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I respectfully acknowledge the Wurundjeri people and the Boon Wurrung / Bunurong people of the Kulin Nations as the traditional owners of the land on which the majority of my work takes place. I pay respects to elders past and present. Sovereignty was never ceded.

 
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Discussions (1)
Customer avatar
Patrick B October 24, 2020 11:30 am UTC
"I respectfully acknowledge the Wurundjeri people and the Boon Wurrung / Bunurong people of the Kulin Nations as the traditional owners of the land on which the majority of my work takes place. I pay respects to elders past and present. Sovereignty was never ceded." Does this have anything to do with the game, does the game include elements of their culture or religion, or is this just virtue signaling?

Customer avatar
Patrick B October 24, 2020 11:43 am UTC
I realize after I read my comment that virtue signaling having negative connotations that the question might have come across as snarky. I didn't mean it like that. It's a sincere question.
Customer avatar
Mitchell S October 25, 2020 2:47 am UTC
PUBLISHER
Hi Patrick, if it's a question in good faith I'm happy to answer in good faith. There's nothing in this game that draws on Indigenous Australian culture or any Indigenous cultures. I include that acknowledgement in the book credits and on the store page(s) of all my games as a matter of politeness to any Indigenous people reading, and a reminder to everyone (as much myself as anyone reading) that none of my work, creativity, and effort can happen on colonised land without benefiting from colonisation. It's symbolic (and not the only way I engage with this legacy of colonisation, but the main public way), but symbols and symbolic acts - for example, saying 'please' and 'thank you' - are part of how we live together as human beings. Hope that answers your question.
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Product Information
Author(s)
Artist(s)
Rule System(s)
Pages
42
File Size:
9.58 MB
Format
Original electronic
Scanned image
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Original electronic format
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File Last Updated:
November 10, 2020
This title was added to our catalog on October 20, 2020.
Publisher
Mitchell Salmon
Publisher Average Rating