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Draco: The Hoarding (for Mage, Changeling, or Werewolf)
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Draco: The Hoarding (for Mage, Changeling, or Werewolf)


Our myths are populated by them. Ancient, powerful, elemental monsters, hard of scale, strong of wing, sharp of tooth, and most importantly, hoarders of valuable treasure.

It starts as a simple hunger: a desire for conspicuous consumption, an aspiration to financial success, a base coveting of whatever others hold dear. You want a bigger house, a fancier car, a more expensive TV, your neighbor's wife. You watch your stock portfolio grow in value, thinking only about how to keep it growing more and faster. You accrue more wealth and status, becoming the envy of your peers, but it's never enough to satisfy you. There is always more to find, more to take, more to keep. More to Hoard.

The most important thing to a Draco is her Hoard. The stereotypical dragon hoard consists of gold and jewels and precious stones, and those things do make for a suitable hoard because money is valuable to everyone, but it is the value that matters, not the nature of what is valued. Vitally, to be a proper Hoard, its contents must be valuable to somebody other than the Draco. Hoarding knick-knacks and souvenirs that are precious only to you is all well and good, but a hoard that someone else would pay dearly to get back from you is the kind that fuels a Draco's power.

Since money is valuable to everyone, it tends to be the most obvious centerpiece to any Draco's Hoard. But a childhood toy treasured by its owner, or a compromising photo of a celebrity that they would pay dearly to get back... such things can be powerful additions to a Hoard, if you can find a way to take it and keep it from its owner. The longer they will miss it while it's gone and the more they would be willing to sacrifice to get it back, the more power it gives to the Draco hoarding it. You can see why a captured princess -- beloved of her people and true-love to a daring prince -- would be such a seductive target to a dragon.

These rules allow for playing a Wizard Dragon as a Mage, a Faerie Dragon as a Changeling, or a Shifter Dragon as a Mokolé in Werewolf.

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Customer avatar
Jay N November 29, 2020 10:22 pm UTC
I like the concept as a soft solution to those old fanmade dragon games.

I do have a few questions since you have it designed for your Classic Mixed Game Rules:

•Question 1: What happens if one of these characters gets Embraced by a Vampire?
You have it so they act as either Changelings or Mages on some level.

We know Changelings get the Kiasyd/Maeghar treatment.

We know Mages get their avatar shattered (except for plot protected ones for some reason) and this sometimes reflects in them having their old powers translated to comparable paths of a blood magic.

•Question 2: If they do get Embraced how does this interact with their "Clans" of Drake, Gryphon, Long, Wyrm, and Wyvern?
I would assume the Difficulty adjusters would apply to specific paths of blood magics? Be they Thaumaturgy, Koldunic Sorcery, or what have you.

•Question 3: Why is the Breath Weapon only Lethal?
Customer avatar
Caleb W November 29, 2020 11:53 pm UTC
1&2: I leave that up to the Storyteller. Adding, removing, changing, or mixing supernatural types in a mixed game is always going to be strange, and I feel like each ST should have the freedom to decide what happens on a case by case basis based on the desires of the player and the needs of the chronicle.

3: I actually just updated that: The breath weapon now does Aggravated to non-magical living creatures, and can do Aggravated based on its Element (Fire vs Vampire, for example), otherwise it does Lethal. Also the True Form's B!te attack does Aggravated now as well.
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File Last Updated:
January 09, 2021
This title was added to our catalog on November 28, 2020.