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Amazons vs Valkyries: The Cult of Dionysus

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The Daughters of Ares and the Daughters of Odin… 

A Mythic World of Chaos and War…

 

Amazons vs Valkyries: The Cult of Dionysus

 

Pages: 6
Game System: OGL 5E 
Genre: Classical Age (Greek/Norse Mythology)


Mystery cults are secret societies that exist within religious institutions. Like other secret societies, their existence is well known, but their rituals, lore, and objectives are concealed. Only the initiated are allowed access to these secrets.

This file provides an overview of mystery cults and specific details about the Cult of Dionysus, the Greek deity of wine, hedonism, theater, and resurrection.

Features:

  • Sample cult secrets
  • The location of Dionysus' major temples 
  • The Anthesteria (when the undead walk the streets) and other festivals held in Dionysus' honor 
  • The Maenads and Gerarai 
  • The Madness Domain which Dionysus and other gods provide for their priestesses  

If you are playing an Amazons vs Valkyries campaign, this cult is essential.  If you are playing another fantasy campaign with any sort of god of wine and celebration, you should still check this out! And if your fantasy campaign setting doesn't have bands of wild hippies roaming the countyside, it should! 

Only 1.99!


Add these top rated and best selling Amazons vs Valkyries titles to your 5e game today!

---For Players---

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---- For GMs----

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--Coming Soon!--

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Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

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