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Gate 22 - A Corporation RPG Mission

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Before the Five and their conquest of the earth, millions died in the name

of peace and progress. The Corporations exterminated countless victims in
their centuries of war, burning their names from the history books. But
Agents are hard to kill... and the dark corners of the world conceal many
secrets.
Beyond the Five and their plodding research programs, a sickening subculture
of twisted science breeds and thrives. The Corporations blunder into the
endless void of space and the icy murk of the oceans, heedless of anything
that will not sate their rapacious greed. But others obsessively seek to
understand the unknown... and hide their forbidden studies from prying eyes.
Beneath the Five and their little empires, an old and lightless world spans
endless miles of labyrinthine gloom. The Corporations no longer go down
here, into the freezing black, where too many have already been lost. But
this place is not deserted...  and whatever happens, your screams will never
reach the world above.
The UIG has sent you into ancient darkness, Agent... and it does not care if
you come back.
Behind Gate 22 is the horror of the truth 

120 packed pages.

A wealth of variety including stealth, combat, negotiation, diplomacy, and investigation.

A large equipment section which can be used even when the mission is finished.

Varied NPCs, all of which can be used in regular Corporation games.

More details about cities and locations around the world.

And of course, more things we can't reveal for fear of spoiling the story. 

Gate 22 is a huge mission for a cross-corporation division spanning some 120 pages.  It's designed not to be a one use item and once you've completed the mission there will still be a wealth of new equipment, NPCs, locations and maps you can use in your normal Corporation game.


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Discussions (1)
Customer avatar
Len T August 22, 2017 11:15 am UTC
PURCHASER
This is a great addition to the game, even as a stand alone book. It adds a lot of useful crunch and the locations are readily re-useable for subsequent campaigns. The NPC are also useful for other settings if you want to port them. I say this as someone who has bought the book and made use of much of its content. However, I'd like to see the campaign arc completed in the future, as the story has been really fun so far. A great book, but the story is incomplete.
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Product Information
Electrum seller
Author(s)
Pages
119
ISBN
978-1-4478-9723-1
Publisher Stock #
BG004
File Size:
52.82 MB
Format
Original electronic Click for more information
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File Last Updated:
November 02, 2013
This title was added to our catalog on November 04, 2011.