I drank three IPAs and listened to the music of my youth while playing The Necropolis of Death last night and it was the high point of my week. After several failed attempts to play D&D, AD&D, Pathfinder, and Fate both over the internet and in person; I, an old man in my very late thirties, have recently taken to attempting solo campaigns of D&D, AD&D, Pathfinder, and Fate. After several stalemate sessions that ended in existentialist and/or moralistic dilemmas I remembered T&T.
I looked up the rules on the internet, bought a few Solo Adventures, and googled my way through SR tables, equipment lists, and often contradictory information regarding rules, race, and class information.
The Necropolis of Death takes you through one explicitly explained adventure and rewards you with one correctly made character and enough AP to slightly improve your character before they embark on their next adventure.
This adventure actively mentors you re-enforcing the fundamentals while also showing the complexity of T&T for solo play. SPLUCK and the final fight really enhanced my understanding of the limitless possibilities of the DT&T system.