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3Deep (2nd Edition)
by A customer [Verified Purchaser] Date Added: 08/28/2019 01:09:45

3deep takes a Traveller-esque 2d6 mechanic, combines a thoughtful set of solo (one person wearing the GM hat as well as playing one or more PCs) rules, and provides just enough scaffolding to build your game around. It is a very serivcable toolkit with lots of examples that I found easy to spin off into my own house rules.

My only wish is that the content was better formatted. In particular I would have liked it if the core mechanics and then examples were better separated - either thru a different content structure or a visual deisgn. Obviously this is a personal preference and I still found the product well worth the investment.



Rating:
[4 of 5 Stars!]
3Deep (2nd Edition)
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Solo Fate
by Jim B. [Verified Purchaser] Date Added: 08/16/2019 18:37:31

This is an improvement over the earier Fate Solo product from Cabbage Games. The earlier product was hard to understand and use -- just plain poorly written. The editing problems here are wording mistakes (such as "To me I the first icon" and "I keep use little more"), but you can figure out the meaning when you see them in context. And I'm pretty sure there's a missing "not" when it tells you that a genre-specific Seer icon "does mean it has to relate to that genre."

This product offers a decent intro to solo RPGing and it does a good job of explaining the tools in this document, including examples. It offers usage tips and guidelines. These are all good things and they're improvements over the earlier product.

It makes a distinction between the Oracle (variations on yes and no answers) and the Seer, which is for open-ended questions. The Seer consists of various icons that are much like Rory's Story Cubes -- stylized little pictures. It's up to you to put meaning to them in context. To implement the Seer, they give you a track to use or some DIY dice you can make. If you already have some Rory's Story Cubes, especially a themed set, you could use those as your Seer instead. (But they cost more than this document.)

If the idea of using Rory's Story Cubes makes your skin crawl (and I can immediately think of two players I know that fit that description), you won't like the Seer. The little icons come with no descriptions of what the pictures might represent. Those two players I mentioned would take one look at the icons and reject this out of hand.

You could use a Deck of Fate (mobile app or physical deck) as both Oracle and Seer. Ask a question, and let the Deck of Fate guide your answer.

I still wonder though whether Fate really needs a solo oracle. An oracle, after all, is a tool for getting a somewhat random answer to a question, preferably an answer more nuanced than a mere yes or no. Fate already offers that in its four action outcomes, especially for Overcome and Create an Advantage. Pose your question, set the difficulty level, roll the dice, and interpret the outcome. You already do this for your characters, so do it for your solo GM role as well.

However, if the Oracle and Seer appeal to you, go for it.



Rating:
[4 of 5 Stars!]
Solo Fate
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3Deep in the Wild West
by Wayne A. [Verified Purchaser] Date Added: 07/23/2019 10:14:17

I bought this with the core rule book

Cons: This book is a solid wild west setting book but doesn't bring anything new to the genre No Weird West content

Pros: Combined with the core rules 3Deep Wild West is a fast and simple wild westt game. The magic in the core book means I can make things as weird as I like.

At this price the core book and this supplement makes a good value first WW game.



Rating:
[5 of 5 Stars!]
3Deep in the Wild West
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3Deep (2nd Edition)
by Wayne A. [Verified Purchaser] Date Added: 07/23/2019 10:08:38

Cons: 3Deep is a basic game. It tries to cover everything but means that nothing is covered in any great detail There is no default setting Combat can get slow if every rule is used. Combat is dangerous Pros: This game is easy to learn and fast to play It is every easy to adapt to any setting or genre There are lots of adventures available from full adventures to plot hooks I can develop.

I will buy the print version to use at the table.



Rating:
[5 of 5 Stars!]
3Deep (2nd Edition)
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3Deep (2nd Edition)
by Pasquale M. [Verified Purchaser] Date Added: 01/27/2019 15:46:17

I will write a review of 3Deep in the worst possible way, using the less polite of the narrative gimmick: I will write about myself. I'll justify this tremendous act of discourtesy and bad manners after 2 important facts:

  1. I am a Game Master of Old, properly infused with Endless Ego
  2. We are talking Roleplay and storytelling here, so here's my story.

I felt in the trap or RolePlaying games back when I still had hair on my hair but not on my stomach. The book's cover had the very same pattern and layout of the well known (and beloved) game books (Fighting Fantasy, Lone Wolf and so on...) Except it was three times bigger. I traded. The book for few hours of my time in the next week end (for additional chores)... and entire years of the rest of my life (Maps, NPCs, Plots, Artifacts...). Starting with that book ( basic rule of The Dark Eye since you are asking), I learned how important is to be able to dive into a setting, to provide tiny but significant details that lead the players through the same wood, across the same sea or into the same dungeon. I learnt that a "Thief" Is not necessarily someone who steals. I learnt that the ruleset has to serve the setting and the atmosphere you want to deliver. I learnt that the setting and the atmosphere have to serve the fun. And a lot of other things (Which, I must say, I recognize through several PPM products)

I (role) played with my friends. Then life happened (I moved out of the country, grow up, had a job...) Then internet somehow made me believe that I could start playing again. Getting back my friends and put them in fron of a PC was not the problem, deciding a good ruleset was. I am a big fan of Rolemaster, but time constraints (as I said life happened) don't allow adults to spend enough time on it. Needed something faster, more accessible.

At the same time it has to be something that allows depth and freedom and does not try to mimick a videogame, or miniatures game. A game where the player can decide how to develop their character without rule constraints. And were the rules do not flat out the player efforts to find smart and never-seen-before solutions to their problems.

3Deep is all that I have learnt to appreciate and nothing that I do not like.

I'll try to force my 2nd group of players to change to 3Deep as soon as the current adventure ends. (as you guessed, the 1st group can still afford Rolemaster).

I do wonder though, where the name comes from. 2Deep would make me think of the 2 dice the game uses in most cases, and also "Too deep!" sounds like a compliment to a roleplaying ruleset. Would you like to share something about the origin of the name?

To be fair though I must add that the rulebook will benefit of an update with minor changes like bookmarks (pdf version) or adding the hit location table in the Rules Reference Page. I cannot say I played intensively, but trying a simple fight I had many doubts, and although the GM can easily cope with them I feel like something is missing or unexplained.

SHORT: The product irradiates passion, knowledge, and inventiveness. How all of this is delivered, could be improved.

Thanks for caring about GMs.



Rating:
[3 of 5 Stars!]
Creator Reply:
Almost everything in RPGs comes in threes. It could be "dice roll + your characteristic + magic" or it could be "dice + skill - penalty". Everywhere you see just three elements, it is as if game designers have decided an mass that two things is too simple but four things would befuddle GMs and Players alike. It also comes from the very first game mechanic, that started life in the 1970s as a D&D house rule. 1d6 for light weapons, 2d6 for medium weapons and 3d6 heavy weapons. The house rule was part of an attempt to unify Car Wars with D&D game mechanics. Another favourite game of the same era was Champions. So there were three influential games, three types of weapon, three genres, historical, modern and Sci Fi and three parameters to each test that the PCs are expected to make. That is why is it 3Deep and not Too Deep. It was very briefly, in a previous iteration 3Cubed but that was just weird.
Profession-less and Level-less Gaming with Rolemaster Classic
by Ingo H. [Verified Purchaser] Date Added: 09/18/2016 11:14:47

This short collection of house rules tries to de-complicate the RoleMaster rules, and it succeeds. The approach that is presented is a bit comparable to Runequest-based systems.

Apart from minor things like spelling/grammar ("their" vs "there"), I found it a bit hard to follow the text as written - in the end, everything becomes clear, but while in the middle of it, some things are a bit confusing.



Rating:
[3 of 5 Stars!]
Profession-less and Level-less Gaming with Rolemaster Classic
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Creator Reply:
Thannks for the review and picking me up on the spelling. I will go over the text and try and clear them up. I agree it gets a bit complicated but Rolemaster is so interconnected it was difficult to tackle any one element without it impacting or every other part. I am glad it made sense in the end.
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