An introductory adventure cleverly designed as to teach you the rules while you are already playing the game.
The system itself is a simple d% roll when needed with a table that gives you a yes/no answer according to actual conditions shifts. Each scene is described by a few "scene qualities" rolls that will give flavor to it. Like an encounter taking place in an open place, with stairs somewhere and music being heard. You must get a certain number of yes to pass to the next scene and you can even roll to know if a detail of your invention is present or not. However, adding such details after details improves the chance of a random encounter.
I have no complaints about the game except that the character sheet is not that readable (any simple comic sans ms font would have been better) and that in the body of the text, the real actual rule details could be enwidowed to be clearer because there ain't that many and you need to highlight the document.
This adventure really gave me a desire to know more about the game and visit the designer's page. I am not a fan of solo play, but in all objectivity, as a solo system, the way it includes random encounter and player's input is really very good nd anjoyable.
Really loved it, this booklet deserves its 5 stars.
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