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Hexmoon Sabbath: A Folk Horror Doom
by Kyle M. [Verified Purchaser] Date Added: 06/21/2019 12:01:36

Regardless of the system you're using, this excellent small supplement will prove useful. It's organized in such a way that the GM can quickly find what they need when planning a session. Even more importantly, you will have the tools to react when the players inevitably do the unexpected. I'll be dropping this in a Krevborna game, but honestly it would work just as well in any setting with witches.



Rating:
[5 of 5 Stars!]
Hexmoon Sabbath: A Folk Horror Doom
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Umberwell: Blackened Be Thy Name
by Matthew P. [Verified Purchaser] Date Added: 04/17/2019 10:42:36

Chock full of wonderful and flavourful ideas, characters, factions, places and events. It compares well the the best of the current generation of rpg products that combine elements of setting book, campaign and monster manual, with a style that hints at a deep and rich world rather than attempting - and so often failing - to describe every detail (take note WOTC!). For my money Umberwell is up there with best of OSR - Silent Titans, Mask of the Blue Medusa, Veins of the Earth, Yoon-Suin, Into The Odd and Troika!



Rating:
[5 of 5 Stars!]
Umberwell: Blackened Be Thy Name
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The Liberation of Wormwood
by Scott M. [Verified Purchaser] Date Added: 04/15/2019 21:37:58

If you're looking for the next leap forward in RPG scenario construction, this is it. Great situation-driven systems for building out a one-shot adventure or an epic campaign, 5-10 high-quality plot seeds / creativity prompts per page . . . and a surprising number of pages.

But where this really gets exciting is the way Shear seems to be building toward something. Recent books from Dolorous Exhumation have integrated mechanics with setting and genre guidelines to comment (always with fine subtlety) on bigger themes: here it's oppression, tyranny, bullying, liberation. Are these "relevant" adventures? If that's what you're looking for, you'll find amazing things here. And if you couldn't care less, you won't even notice. It's just pulse-pounding thrills.

Bottom line: Story, "old school" or both at once, this is the shape of things to come. Get on the bus now or you'll need to wait for the next one.

Minus 1/4 star because the display font is a little too clever, plus 1/2 star for that amazing cover art.



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[5 of 5 Stars!]
The Liberation of Wormwood
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Krevborna: A Gothic Blood Opera
by Jordon C. [Verified Purchaser] Date Added: 01/20/2019 22:54:12

This is a great book for anyone who wants to play gothic horror. SO many great ideas, names,places,etc. to assist a GM. I found it very helpful in my own gothic horror game and my players loved the hooks that the book provided.



Rating:
[5 of 5 Stars!]
Krevborna: A Gothic Blood Opera
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Cinderheim: The Land Under the Demon Sun
by Brian M. [Verified Purchaser] Date Added: 12/28/2018 09:08:04

Cinderheim: The Land Under the Demon Sun feels like a mixture of Dark Sun, Heavy Metal, and Mad Max. The world continues to burn as the few oases (which are themselves corrupted by demons) drive mortal leaders to war with each other until one of the demonic patrons can take over the world. This book follows the same format as Jack Shear's Krevborna: A Gothic Blood Opera in that it's a very broad strokes campaign. So, if you like that sort of broad campaign setting that lets you fill in the finer details, Cinderheim will work great for you.



Rating:
[5 of 5 Stars!]
Cinderheim: The Land Under the Demon Sun
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Krevborna: A Gothic Blood Opera
by Kyle M. [Verified Purchaser] Date Added: 07/31/2018 21:45:34

This is everything you need in a setting book, with nothing you don't. Krevborna starts off with four pages each on major locations, complete with important NPCs, example names, example quests, and encounter tables. Locations of lesser importance get two pages. Then you have material on player characters, religion and magic, and factions. The book wraps up with some succinct guidance on Gothic themes, adventure creation, and a bestiary.

Note that Krevborna is system-neutral, although it does include some suggestions on making it work with D&D 5e. You could use other systems without any trouble, though.

This is a setting book that invites the DM to make it their own. Krevborna encourages you to build and create, but it provides enough substance that you could sit down and run a Session 0 without too much trouble.

I do wish the map were a bit more legible, and a bit more interior art would have been nice. But those are small complaints and they don't take away from how much I enjoyed Krevborna.



Rating:
[5 of 5 Stars!]
Krevborna: A Gothic Blood Opera
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Krevborna: A Gothic Blood Opera
by Cesare C. [Verified Purchaser] Date Added: 02/28/2018 17:33:05

Here's the thing. If you are looking for a campaign setting where everything that has ever happened is minutely reported and where every meter of the world is accurately described, this is not the book for you.

Krevborna is presented in a very particular way, letting you get a really good idea of the main themes and atmosphere of the setting, while being vague enough in the small things in order to easily let you come up with your own stuff. Other campaign settings tend to drown you in details like dozens of dates, gods and other stuff, often limiting your imagination in the process, while Krevborna strikes a balance between being both flavorful and inspiring at the same time.

This is a setting meant to be played, not just read about.



Rating:
[5 of 5 Stars!]
Krevborna: A Gothic Blood Opera
by Andrew S. [Verified Purchaser] Date Added: 02/16/2018 09:10:58

I reviewed the .pdf. For disclosure, I have played in the setting with Jack and also spent considerable effort adapting his previous Gothic Fantasy setting, World Between, to another game system. I'm mentioned in the book briefly as a player. Here are my thoughts about this book!

The rule for a good campfire is also good for a setting book; close enough for warmth, space enough to breathe. Jack Shear nailed down enough relative location information and suggestions beyond the edge of the map for those flavors to matter, but left a lot of vagueness all through the book for each game table to operate free of constricting canon.

He also provided the skeletal structure to support the GM. In addition to all the squirmy wet flavor bits, there are lines and joints and load-bearing anchor points that give direction for how to get in and started, with names and places and themes presented together.

There are cities, and they are focused to be gameable. There are factions, and individuals, and suggestions of threats and rewards. This setting is inspirational and functional right out of the box.

I could pick this book up, select a location and a prefab idea or two of things to do in it, grab a random NPC or two, maybe a faction for background menace. Add a monster or two. Jack's work aligns really well with the needs of the GM running the game in this book.

Jack Shear has my hearty congratulations on making a fine setting book that can proudly serve in the OSR, Indie territory, D&D, or (best of all) the wild space in between.



Rating:
[5 of 5 Stars!]
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