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Local Heroes
by Christopher T. [Verified Purchaser] Date Added: 05/02/2019 12:03:07

I've yet to run this, but this is an unexpected FASERIP release with very local, very street level events and adventures mostly for a GM and a single super, which slowly can expand into team scenarios and a larger meta plot of the GM's devising. The closest thing in the old Marvel game in terms of power level would be the Night Life / Night Moves "Gang Wars Trilogy."

First the module has a bunch of hero and villan write ups (looks like they were built with a campaign level Decent rather thant the standard World Class) for FASERIP which alone are worth the 4$.

Next is a gazetter of NYC (Brooklyn mostly) with NPC Organizations, NPC's, allies, aliens, etc. All well written and most importantly, concise.

Last are a set of adventures, some as simple as helping out a car accident and going more complex from there.

Layout is fine and functional, art is mostly stock art that we've seen before in other products (same with FASERIP itself).

Overall, very much worth the price, solid writing and good content. Would love to see more FASERIP stuff by these guys in the future!



Rating:
[4 of 5 Stars!]
Local Heroes
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Outcast
by Anders B. [Verified Purchaser] Date Added: 11/23/2018 07:18:20

Outcast has a very original setting, with humanity having been evicted from Earth by superhitech aliens. Our descendants are forced to eke out their lives on marginal worlds that are interconnected by stargates. Unfortunately, the book is too thin to be a useful foundation when building a campaign. The authors don't provide sufficiently fleshed-out worlds. My advice is straightforward: revise and expand. Outcast should contain at least twice as much text to be attractive to me. This is a pity, because I like Outcast's underlying concept a lot.



Rating:
[2 of 5 Stars!]
Outcast
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Outcast
by Xiuju B. [Verified Purchaser] Date Added: 11/05/2018 00:47:31

For once a truly original concept in RPGs! And even better, humans aren't the dominant or "special" race (a la Traveller, Babylon 5, Star Trek, most sci fi books ever...) Apart from a few typos, it's well produced. I'd like to see adventures published for it.



Rating:
[5 of 5 Stars!]
Outcast
by Todd S. [Verified Purchaser] Date Added: 10/17/2018 18:15:57

A sandbox setting that combines several underused sci-fi tropes (underused in RPG's anyway). Earth was conquered by a hyper advanced alien race and humanity has been exiled to a distant, harsh “reservation” world where they have managed to eke out a meager existence over the course of many centuries. But fear not, this world is connected to a galaxy-spanning (or perhaps even universe-spanning) network of portals similar to stargates. Some gates connect to worlds of other races (themselves exiles), some gates connect to unexplored worlds, some to horrible death. Only a minuscule fraction of these have been explored and charted so the setting is perfect for an exploration campaign. Other possible campaign ideas center around resource exploitation and trade with the other “outcast” races. Most humans no longer entertain thoughts of retaking Earth (really not even possible at this point), but I suppose you could make that the focus of a military themed campaign if you really wanted. While I was reading it I kept getting the feeling that this game is what Stargate SG-1 would have been if the Tok’ra had defeated the Goa’uld and gone on to conquer the galaxy themselves instead. Yeah, after typing that out I still feel that way.

This setting offers several elements that you don’t often find in sci-fi, but that I often want in sci-fi. The first is a distinct lack of space ships. I know most people probably play SF games for the space ships. I do not. I find designing ships and conducting ship combat boring. If that’s what you’re looking for, I’ll recommend you look elsewhere. The second element is a lower, mixed tech level, one where you are more likely to get in a knife fight than a blaster fight. But guns exist. Even laser guns exist, they’re just extremely rare (and illegal for a human to own). And it's entirely possible that one of those portals might lead to an astonishing cache of some kind of "precursor" tech. It's up to you, really. My gripes would be typos/editing issues and a lack of bookmarks. The pdf is hyperlinked to chapter headings, however.



Rating:
[5 of 5 Stars!]
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