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Interstitial: Our Hearts Intertwined
by David M. [Verified Purchaser] Date Added: 11/23/2019 18:15:13

The subject matter is intriguing, and the idea of Links as a mechanic is a good one. That said, it is hard to justify paying anything resembling full price for this product - it works out to about 50 cents per page, and half those pages are playbooks, which most PbtA games make available for free. The rules themselves are not explained in any depth whatsoever, with no guidance to GMs on how to adjudicate which moves trigger when or what some of the options for the moves mean.

Ultimately, a good concept and an interesting idea for a ruleset, but the execution is flawed and very hard to use for real play without substantial time spent puzzling over how the rules are meant to work.



Rating:
[3 of 5 Stars!]
Interstitial: Our Hearts Intertwined
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Interstitial: Our Hearts Intertwined
by Charlie M. [Verified Purchaser] Date Added: 08/14/2019 04:12:34

Interstitial: Our Hearts Intertwined is a "powered by the Apocalypse" game which tackles something very difficult to tackle: the feel of Kingdom Hearts. And it pulls it off with flying colors. This is the first time an RPG has made us feel like we were stepping into the established worlds we see on TV and cartoons and enjoying those worlds to the fullest.

If anyone reading this isn't familiar with the Kingdom Hearts franchise, it's important context. Kingdom Hearts is about a group of anime teenagers who travel through all the Disney franchises to rescue their friends and resolve their own internal turmoils. The key elemnt here is the massive crossover between worlds; it's about taking a bunch of established properties (like Mickey Mouse, Frozen, Wreck It Ralph, etc.) and then making them interact in some way or letting the players travel between them. Interstitial: Our Hearts Intertwined does this, but in tabletop RPG form. It allows your players to travel between worlds, maybe fighting some greater evil, maybe just searching for something. I'll give you an example. My players were just in the Steven Universe world, getting into arguments with Greg Universe and hanging out with the Crystal Gems. Next session, they're going to be stepping through a portal into the world of Code Geass, a mech anime, to chase after a villain from Pretty Cure. That's the kind of wacky yet somehow deeply personal adventures you can have with this game.

The character playbooks are fantastic (and wow, there are so many!) and they're designed so that you can pick your favorite character from anything (let's say, Twilight Sparkle from My Little Pony) and play as that character. Furthermore, a plug-and-play campaign setting is provided but it's 100% optional.

After years of running D&D, Pathfinder, and Dungeon Crawl Classics for various groups, I must say that Interstitial is the most well-received RPG among my players. It ranks higher for us than the other PbtAs in our library as well as the other RPGs in general. So, if your group is full of TV or game geeks like us, you owe it to yourself to get a copy of Interstitial: Our Hearts Intertwined. And listen to Riley Hopkins's Actual Play podcast for this game! It was essential for my group to learn the Links system.

Thank you Riley for this RPG!



Rating:
[5 of 5 Stars!]
Interstitial: Our Hearts Intertwined
by Ryan D. [Verified Purchaser] Date Added: 05/29/2019 13:11:18

In a world where it seems like we're drowning in Powered by the Apocalypse games, Interstitial comes along and reminds me that it's not drowning, so much as swimming; and the water's just fine! If you're a fan of Kingdom Hearts, Super Smash Bros, or fan fiction of ANY kind, this will have you and your group telling the most buck wild tales of crossover and self-indulgence. My games are usually full of laughter, but the cackling was especially strong with Interstitial.

The Link system is really crucial here. It carries even more mechanic and narrative weight than the relationship mechanics of other PBTA games, took us a little while to get used to that. Once we were used to creating, locking and spending links freely, the game and its themes made much more sense and got a whole lot more fun. Found a few spots where the rules only imply things you might not know if you're not well versed in PBTA, so I don't recommend it as your foray into the system. However, if you've got people in your group who know the system well enough, you can probably get by just fine.

Riley made a hell of a game, definitely worth checking out, and playing over, and over again.



Rating:
[5 of 5 Stars!]
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