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First Edition Sword Creator
by Arthur R. [Verified Purchaser] Date Added: 04/13/2010 13:52:32

A well constructed, if overly engineered, spreadsheet. It is protected, so to generate a new sword, one must hit 'F9' or whichever hotkey is tied to 'calculate'

I'd rate it higher, but a problem arises when more abilities are generated than will fit within a cell. Again, since the cells are protected, you can't resize, and you can't copy and paste the contents elsewhere.



Rating:
[3 of 5 Stars!]
First Edition Sword Creator
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The Shattered Skull (PDF)
by Peter I. [Featured Reviewer] Date Added: 01/29/2010 09:47:32

The Shattered Skull is a 56 page OSRIC adventure from Usherwood Publishing, and is the 2nd adventure in the Bone-hilt Sword campaign, following on from the first adventure, Yrchyn, the Tyrant. This adventure can either be played as part of the campaign series, or as a stand-alone product, and details on how to adjust the module to both ends are provided in the product. This adventure sees the characters delve further into the mines of Yrchyn, the Tyrant, and uncover a blood-thirsty tribe of orcs responsible for all sorts of atrocities. The party must face these beasts in the dark caverns, and uncover their association with Yrchyn and the mystery they are searching for. The Shattered Skull is suitable for a party of 4 to 6 characters of levels 2 to 4.

The Shattered Skull is one of the best presented products I've seen. It ticks all the boxes - reat layout and design, great art, fantastic maps, great attention to detail, and finally useful additions to enhance the product. Usherwood Publishing have done a splendid job of presenting a smart product designed to mimic that old-school OSRIC feel, and to do that in spades. It includes several new monsters, a very useful and detailed character sheet, pre-generated PCs and NPCs - pretty much everything one could ask for in terms of utilities for an adventure. The maps are beautiful and clear, the art (mostly stock art, it should be said) is vibrant and colourful, and the writing and attention to detail craft an adventure that provides all the detail. Splendid presentation in The Shattered Skull. This is an OSRIC presentation at its best.

This adventure follows on from the exploits of the characters in the first book of the Bone-hilt Sword campaign. If your players have played that adventure, this adventure offers a natural continuation of the events in Yrchyn, the Tyrant. If this is played as a stand-alone adventure, the product offers some plot hooks to get your to the dark mines and caverns of the Shattered Skull orc tribe, and treats the first level of the mines as largely abandoned (having assumed that the kobolds of Yrchyn have been routed).

The real meat of the adventure, though, takes place as the characters delve deeper into the mines, and take on the might of the Shattered Skull tribe, unravelling their purpose in the mines, and the nature of that which they seek. One little nitpick about the plot hooks provided is that the caverns are said to be located roughly 75 miles from the small town where the party received their quest. One wouldn't be hard pressed to not question this distance, and whether any orc party would be raiding that far from a designated stronghold.

As mentioned before, the meat of this adventure sees the characters arrayed against the might of a brutal orc tribe. Inside this complex they must defeat the guards and associated of the orc chieftain, and in doing so uncover the truth of the orcs' presence. The campaign details of the adventure are largely kept in the appendix, meaning that it makes the adventure easier to run as a stand-alone. The campaign details themselves offer tantalising details on the adventure background, the future of the campaign and its subsequent adventures, and indeed the machinations of the orcs in the caverns. The adventure is largely a dungeon-crawl based adventure, with little opportunity for roleplaying (barring finding a few prisoners), and I wish the adventure had included more details for roleplaying certain encounters. On the other hand more details on handling multiple excursions and dynamic strategies of the orcs in the mines would've been very useful, particularly given some of the unique features of the cavern maps. As is, the adventure does provide strategies for guards in the mines, but only on a short-term basis.

The latter part of the product contains the many detailed appendices, including campaign notes; new monsters which include a new orc variant, deep dwarves, evil excretions and others, and lastly the many maps, village details, further campaign details, and the pre-generated characters, NPCs and character sheet. The combination of all these additions make for a very complete and detailed adventure with lots of additional utility, and one that can be readily played on short notice.

I'm quite pleased with the effort that's gone into this adventure, particularly the presentation and attention to detail, and indeed the adventure itself. On the other hand, more could've been done to make this more of a dynamic dungeon crawl, rather than a fairly static affair as it is at present. The versatility of the combat encounters is good, and PCs will face a variety of challenges, although roleplaying is largely limited. Overall, a very good adventure, and it looks like the Bone-hilt Sword campaign is shaping up to be something that is worthwhile taking a look at with the aim of playing.



Rating:
[4 of 5 Stars!]
The Shattered Skull (PDF)
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Gems of Fire
by Don D. [Verified Purchaser] Date Added: 10/20/2009 06:01:23

The typewritten parts are from JG088 Dark Tower by Judges Guild in 1979. The "Gems of Fire" refer to the 6 "Soul Gems" which are artifacts in the JG088 module. In that module, the gems embed in the forehead of the person who touches them. They are intelligent and try to possess the will of their new host to follow strictly the alignment of the gem.



Rating:
[3 of 5 Stars!]
Gems of Fire
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Yrchyn, the tyrant (PDF)
by Jim C. [Verified Purchaser] Date Added: 09/16/2009 08:04:52

A detailed local setting with some very nice Harn-ish maps supplements a military outcome that seems almost entirely scripted (unless the party does something spectacularly stupid, which can't be ruled out) and an unremarkable hack through a complex garrisoned by various humanoids, picking up the typical letters from the next few bad guys in the series. I can't help thinking the NPCs seem to earn more glory and interest than the players at a couple of points.



Rating:
[3 of 5 Stars!]
Yrchyn, the tyrant (PDF)
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The Lost Atoll of the Bleu Dragon
by Jason C. [Featured Reviewer] Date Added: 07/10/2009 17:52:52

This project is absolute madness - scan in crap from when you were running early editions of D&D in high school and try to explain what you were thinking. But it's beautiful madness of the kind that we can now achieve only through the magic of the Intertubes. And it's free!

The dungeon is pretty standard middle school stuff but I can't figure out the second map at all. New South Wales?! Huh?!

By the by, after the module entry, there are some "notes" sections that are pretty nice, helping you organize encounters and PCs.



Rating:
[4 of 5 Stars!]
The Lost Atoll of the Bleu Dragon
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Gems of Fire
by Jim C. [Verified Purchaser] Date Added: 06/26/2009 22:14:24

I think you'll find the cut and pasted bits are from "Dark Tower" by Paul Jaquays. As for the additions and the map, only if you're far, far gone in nostalgia.



Rating:
[3 of 5 Stars!]
Gems of Fire
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The Lost Atoll of the Bleu Dragon
by Jim C. [Verified Purchaser] Date Added: 06/26/2009 19:15:53

Worth a look. The atoll map is quite a good-looking piece of work, though I concur with the editor that it doesn't seem to bear any relation to the, er, adventure. Certain other vendors will charge you 4 or 5 bucks for a not dissimilar quality of design.



Rating:
[3 of 5 Stars!]
The Lost Atoll of the Bleu Dragon
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