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    The Rifter® #63 Sneak Preview
    by Glen E. [Verified Purchaser] Date Added: 02/12/2021 00:18:57

    Rifter#63 is perhaps my favorite Rifter. Not just because it contains my first offical material published in it, but its full of all sorts of great contributions from other fans of Palladium Books. If you like the preview I encourage you to purchase the actual Rifter.



    Rating:
    [5 of 5 Stars!]
    The Rifter® #63 Sneak Preview
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    After the Bomb® Map Pack
    by John M. [Verified Purchaser] Date Added: 01/27/2021 13:50:37

    I've purchased all of the After the Bomb books (and a few TMNT/Other Strangeness ones, for that matter) and am pleased as punch to have all the maps of the weirld World That Is, rather than having to leaf back and forth between multiple floppy books to get a clear picture of how everything lines up. I certainly can't complain about the price, either! Excellent, excellent resource, thanks Kev!



    Rating:
    [5 of 5 Stars!]
    After the Bomb® Map Pack
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    Palladium Fantasy RPG® Paper Miniatures Free Sample
    by Kristi H. [Verified Purchaser] Date Added: 01/04/2021 04:58:19

    A fine little set of printable paper minis. Print them, trim them, glue them to a penny and you're good to go!

    The kit comes with a gridded arena and quick-start rules. The art on the miniatures is gorgeously detailed, though some may find it prints dark, so you might want to adjust the contrast first.



    Rating:
    [5 of 5 Stars!]
    Palladium Fantasy RPG® Paper Miniatures Free Sample
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    Nightbane® World Book 6: Dark Designs™
    by Tom W. [Verified Purchaser] Date Added: 12/08/2020 02:20:26

    This is one of the greatest roleplaying books of all time. Not only does it provide new, inspired, creation tables and powers it also compiles the old ones to make it an absolute must buy. The level of creativity in the player options is unparalleled.



    Rating:
    [5 of 5 Stars!]
    Nightbane® World Book 6: Dark Designs™
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    The Rifter® #43
    by Michael H. [Verified Purchaser] Date Added: 12/05/2020 18:47:20

    The Rifter is a fantastic source of material for the various games by Palladium Books. While this issue does provide some gems, the whole thing is marred by the completely unnecessary "swimsuit issue" gimmick. It wasn't just bad, it was distracting from what would have otherwise been another good issue of the Rifter.



    Rating:
    [3 of 5 Stars!]
    The Rifter® #43
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    Rifts® Lemuria Sneak Preview
    by Henry B. [Verified Purchaser] Date Added: 07/29/2020 10:22:45

    The review gives an idea of the fantastic art and world that Lemuria has for the players of Palladium. This could easily be in all of the Palladium universe.



    Rating:
    [5 of 5 Stars!]
    Rifts® Lemuria Sneak Preview
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    The Palladium Book of European Castles
    by David M. [Verified Purchaser] Date Added: 07/18/2020 11:44:04

    The bulk of the book consists of maps, images, and floorplans of medieval European castles from .

    It also includes:

    • A quite comprehensive glossary of terms related to castles and other fortifications
    • A short bibliography for further reading on the topic
    • A wall rating system for comparison, based on number of hits by various sizes of stones launched by siege engines

    If you have an interest in applying real-world castles to your gaming, this is well worth a look.



    Rating:
    [4 of 5 Stars!]
    The Palladium Book of European Castles
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    Rifts® Ultimate Edition RPG
    by Robert M. [Verified Purchaser] Date Added: 07/01/2020 12:00:13

    I had the old rule book long ago, and decided to get back into the game with this update. The main reason I see to get this one instead of the old one is the updated rule set, which is the last portion of the book. Rules for magic/psi have their own sections earlier in the book. The rules as written are still kind of clunky, but everything is there... except for the fact that there's still no rules (or guidance of examples) of how movement works during combat. However, there is a free Palladium fantasy Paper Miniatures PDF that does specify how to do that. So contained in this book is pretty much a core rule book for Palladium Games, including things that will probably never come up in RIFTS itself like human hit points and AR.

    Changes appear to include the fact that SDC weapons can now damage MDC armor/structures given a huge amount of SDC. So MDC is now just a multiplier. I bet the difference won't come up very much and I suspect has something to do with a tank and a fairy. Also MDC armor is now a plot element instead of just a armor simplification. Attacks per melee for an untrained person appear to be 1.

    The story is updated, but the only difference, far as I can tell, is that Tolkeen has fallen, and the coalition is more aggressive. Though there are pictures of the updated equipment, the stats are not in here. So just know that you will be playing the older time if you only have this book. Just ignore all the stuff about Tolkeen and you're good. In retrospect, one of the goals of the book is to know what the other books add to the game.

    There is a new OCC called an elemental fusionist. This guys balances 2 opposing elemental forces. It is annoying the books says that some of the spells must be looked up in the RIFTS book of magic, but there's still a ton left to that OCC if you just ignore that paragraph. There is also some new background info on glitterboy pilots.

    I'm guessing it's just rolling up all the little changes that crept up in the other books over time. Perhaps in the equipment listings, spiky things that do extra damage in later books do damage right up front. I can't confirm that but it would be nice if they made everything constant.



    Rating:
    [4 of 5 Stars!]
    Rifts® Ultimate Edition RPG
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    Palladium Fantasy RPG® Interactive Character Sheet
    by Kevin M. [Verified Purchaser] Date Added: 03/17/2020 20:44:13

    This is extremely detailed. I'm impressed with the space for custom skills and marial arts. This is a fantastic way to include additional future information. Can we get a Rifts, HU and Nightbane one as well?



    Rating:
    [5 of 5 Stars!]
    Palladium Fantasy RPG® Interactive Character Sheet
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    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    by Kristi H. [Verified Purchaser] Date Added: 02/27/2020 13:25:01

    While many aspects of the original Palladium haven't aged well, this is still a great resource for the player. The text is small but well-spaced and legible, and the scan is clear and complete.

    There are a few scanning artifacts, but nothing that impacts on the quality of the contents. The only thing that would make it better is if the text were searchable. On the other hand, the joy of a rulebook like this is in flicking through it and getting distracted by interesting bits.

    And the classic b&w art is there to enjoy in all its whimsical glory.



    Rating:
    [4 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
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    Rifts® Bestiary Volume 1 Sneak Preview
    by Orin J. [Verified Purchaser] Date Added: 10/20/2019 16:08:29

    If you know palladium games, you know what this is gonna be, and it's a pretty good collection, well worth buying the main book.

    If you don't know palladium games, there's a nice "in-universe" blurb about life in the RIFTs setting while on the road, and then a good collection of hungry, horriffic, and sometumes humorous monsters, with palladium's through stat system that's more than enough for you to convert these to another system if you need to. the last two monsters have incomplete stats, which is fine. this is a preview after all! after seeing how much stuff they put into just the free sample, you ought to realize it's worth getting the full course.

    5 stars both for quality abd because i don't give free stuff anything less.



    Rating:
    [5 of 5 Stars!]
    Rifts® Bestiary Volume 1 Sneak Preview
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    Palladium Fantasy RPG® Interactive Character Sheet
    by Eric K. [Verified Purchaser] Date Added: 08/28/2019 13:49:09

    An amazing first step -- I can't imagine how long this must have taken. Still a bit rough around the edges (esp. in terms of skills and, at times, weapons), but it shows huge promise, and is well worth the price!



    Rating:
    [4 of 5 Stars!]
    Palladium Fantasy RPG® Interactive Character Sheet
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    Palladium Fantasy RPG® Interactive Character Sheet
    by Allan M. [Verified Purchaser] Date Added: 07/28/2019 20:59:29

    I'm an excel geek and have built multiple character designers for RPGs. This by far exceeds them all. I can't imagine the countless hours it took to build. Brilliant work!



    Rating:
    [4 of 5 Stars!]
    The Rifter® #63 Sneak Preview
    by Carlos S. [Verified Purchaser] Date Added: 07/11/2019 21:11:11

    Kevin Simbieda garbage. Palladium walked off with my $$$ on Kickstarter



    Rating:
    [1 of 5 Stars!]
    The Rifter® #63 Sneak Preview
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    Splicers®
    by Monica G. [Featured Reviewer] Date Added: 05/04/2019 11:58:35

    Splicers is a game from Palladium Books that offers one of the most unique, interesting, and perhaps disturbing settings of any role-playing game that I have played. It is part of Palladium's megaverse--a shared universe of games that you can port characters between. Other such games include 'After the Bomb', 'Dead Reign', 'Rifts', the game of interdimensional adventures that is best known for tying the megaverse together. Splicers is set in a post-apocalyptic world in a far-off future perhaps on earth or on a human colony on another planet (no one is quite sure). Humanity struggles against an advanced computer intelligence known as NEXUS, that has conquered the world with its army of robots. Fairly standard sci-fi stuff so far--but with a few unique twists. The computer has unleashed a plague of nano-bots on the world that has infected all non-precious metals, it lies dormant, ready to infect and kill any human that even touches metal. Humans, being left without their standard metal-based weapons, turned to alien bio-engineering technologies to manufacture weapons to fight the robotic threat. Such weapons are grown by the so-called 'engineers' and 'librarians'--creatures that are part-human, part alien brain-shaped tentacle monsters connected to a 'gene pool'--a chemical bath that they use to engineer new life forms.

    Human society is organized into houses run by powerful warlords that maintain armies to fight the robotic threat. Players in Splicers play a warrior in one of the human armies. They fight against the robotic threat in one of three ways: with the use of bio-engineered weapons, by modifying their own bodies to make themselves into powerful bio-weapons, or in a few cases, by being one of the lucky few who are immune to the nano-bot plague and using the robots' own weapons against them. The first group of warriors includes occupational character classes (called OCC's) that wear living suits of armor that give them incredible abilities. This includes archangels, who wear light armor that gives them the power of flight, roughnecks--who serve as the infantry of the human armies, and dreadguard--heavily armed and armored troops. The self- modified classes include bionics--societal outcasts turned into living weapons. Then we have some of the weirder OCCs that help make this game really interesting: skinjobs--stealth experts who have volunteered to be flayed and have their skin replaced with skin like that of a chamelon. There are the scarecrows--powerful enforcers who drink the librarians' brain fluid to gain incredible power of speed, strength, and near-invulnerability. Then there the game's healing class, saints. Not your typical healers, saints have volunteered to have their abdomens torn out and replaced with an alien brain monster that will some day grow into a librarian. Like I said, this is not your typical sci-fi RPG. And to round out the OCC list, there are also the technojackers--humans immune to the nanobot plague who wield traditional, metal-based technology.

    The character creation process is rather involved in this game. Palladium games have a mostly universal system for the character creation process, which has a detailed list of specialized skills that players can pick from. Splicers has this as well, but with the addition of skill 'profiles' by which players choose a set of core skills relevant to their character, before picking individual skills. This can make character creation a bit easier. Though, the process does take time and preparation, it lends itself well to making characters for longer campaigns, with a well fleshed-out background. Characters wearing bio-armor suits in Splicers also experience the unique process of creating suits of living armor--a process that is highly customizable and lets your imagination run wild. Those with OCCs such as Dreadguard are able to create a suit of armor with a pool of bio-energy points with a wide range of options for combat, movement, defense, sensory, survival, etc. Ever want a suit of armor with hooved feet and tentacles that shoots webs, with echo-location and electric resistance? This is the game for you. You can even give it some tiger stripes for a few extra bio-energy points. Overall, Splicers is one of the craziest and most interesting games I've ever played. It does a great job of building a rich and original world with minimal detail that leaves the game master a lot of flexibility to add their own touch. This is a great game for a long campaign, and it is well worth the investment of time that character creation takes. If you're looking for a game that's more sophisticated and creative than the typical fantasy or sci-fi setting, Splicers is something to take a look at. Though the rules are a bit more sophisticated and in-depth than the simpler systems we see these days, it is a truly unique and rewarding role-playing experience.

    Read the full review at Geeksagogo.com!



    Rating:
    [4 of 5 Stars!]
    Splicers®
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