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    21 Plots
    by Paco G. J. [Featured Reviewer] Date Added: 06/24/2011 15:45:15

    This review was written by Leonard Pimentel and first published in GMS Magazine.

    Overview

    This supplement from Gypsy Knight Games, provides you with 21 plot hooks, each of which is fleshed out in six different ways, giving you a grand total of 126 simple plot threads.

    Style

    Production-wise, this supplement could have been better. There is very little artwork, which is fine, but it’s all in a style of CGI that seems to be cropping up more and more in small-press roleplaying products: human figures with photorealistic clothes and gear and vacant doll-like expressions. Unfortunately, the lack of expression on these characters’ faces prevents this kind of artwork from being evocative (as made painfully evident when R.Talsorian Games decided to use photographs of actual dolls for its often (and perhaps unfairly) maligned Cyberpunk v3.0). Additionally, the interior layout is completely plain and lacks any design elements at all except for the fact that the plot expansion options are in table format. Finally, the text itself could use minor polishing and could have benefitted from the skills of a professional copy-editor. In short, more should have been done to make this product appealing. Style Score: 2 out of 5.

    Substance

    This supplement provides what it promises, as long as you understand it promises plot threads rather than fully fleshed-out plots. It includes a number of interesting ideas and lays them out in an exceptionally straightforward manner. While these plot threads need to be expanded for play, they can certainly spark the imagination of a Referee who needs an adventure idea, and they can do so quickly. Additionally, this supplement can be used for almost any science fiction game or, for that matter, for any game in which the players own a large vehicle suitable for long-distance travel. Which leads to one quibble: most of the plot threads assume the character party is travelling around in their own ship. Should this not be the case, this supplement will be much less useful. The only other quibble is that almost all of the plot hooks include one or two options in which everything is exactly as it seems and the resulting plot thread is, frankly, uninteresting. Thus, a good 20 to 40 of the plot threads are rather dull. For a supplement about plot threads and nothing more, it would be hoped that all of the plots would be somewhat interesting. Substance Score: 3 out of 5.

    Conclusion

    This is, at best, an average product. But it is one I would nevertheless recommend buying because it provides Referees with the one thing they can never be without: plots. Additionally, these plots are delivered in a raw, almost stripped-down format that makes them quickly and easily accessible and fuels creativity. In fact, this bare-bones presentation could make this supplement more useful than one with an overabundance of fluff in which a Referee could get lost as he searched for ideas on the day of, on the way to, or even in the middle of a game session.



    Rating:
    [3 of 5 Stars!]
    21 Plots
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    Quick Worlds 9: Tlix
    by Louis W. [Verified Purchaser] Date Added: 05/26/2011 15:20:43

    I found this book to be exactly as advertised. I rich pre-generated world gift wrapped and delivered to a keeper to use as he/she sees fit. For my and My Traveller Universe there is more than enough technical details about the geology, weather patterns, etc. The information about the social, communal, and governmental factors provides enough fodder for adventure plots by themselves. The fact that they have included a few adventure hooks is just gravy in my opinion. While I haven't had time to re-read this and really develop an adventure or two as of yet, I can say that I will be able to use this with my gaming group both easily and successfully.



    Rating:
    [5 of 5 Stars!]
    Quick Worlds 9: Tlix
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    Quick Worlds 7: Gagnon
    by William W. [Verified Purchaser] Date Added: 04/18/2011 19:31:23

    A great resource for a busy GM of any sci fi game not just Traveller. A rich setting that can easily be fleshed out to a full base setting or just a quick stop to refuel your starship. Combined with the other Quick Worlds books can really save any GM time which is always a plus.



    Rating:
    [5 of 5 Stars!]
    Quick Worlds 7: Gagnon
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    Quick Worlds 7: Gagnon
    by Larry G. [Verified Purchaser] Date Added: 04/18/2011 11:15:14

    Well written and possessed of some great hooks and information for the busy gamemaster. I highly recommend checking it out and the other great products from Gypsy Knights. Keep up the great work!



    Rating:
    [5 of 5 Stars!]
    Quick Worlds 1: Kyiv
    by James W. [Verified Purchaser] Date Added: 04/04/2011 09:51:13

    Sometimes, players just won't take a hint. They'll decide that going to the well prepared world you've created for them just isn't where they want to go. They think that a random world off the beaten path sounds much better. Rather than curse their free will, this pre-generated world would let you give them EXACTLY what they asked for: a virtual prison with long lines for bread and toilet paper and secret police watching their moves at every turn.

    A richly detailed background gives you all you need to help you create a better "on the fly" type adventure than most players would ever suspect. You get the normal stats and specs of course, but you also get more flavor than that - everything but the taste of the gruel in the gulag.

    I'd suggest saving some time in you game prep and let this "quick world" help you out. At worst, you save yourself some time, at best you give your players something new and flexible without taking even more if your time.



    Rating:
    [5 of 5 Stars!]
    Quick Worlds 1: Kyiv
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