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Battlemap : Container Harbor
by Roger L. [Featured Reviewer] Date Added: 04/21/2012 08:11:08

I used this map to great effect in a shoot out scene in Trinity at a ...surpise, surprise...harbor. The design ist simple, but useful as is the assembly. It was the first time a long time since i used battlemaps and i'm fully satisfied with the product.



Rating:
[3 of 5 Stars!]
Battlemap : Container Harbor
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Battlemap : F.o.t.P. Encounter 3 : Slave Quarters & Dog Pens
by Megan R. [Featured Reviewer] Date Added: 03/08/2012 09:01:55

You only need to glance at this set of floor plans to visualise a cinematic conflict taking place here!

It's the typical master villian hideout setting, complete with a handy stream of molten lava... be you opposing James Bond or Conan the Barbarian or Doc Savage, haven't you always wanted, in your heart of hearts, to tip that pesky hero in and watch the blighter burn?

Presented with a description, an overview sheet and 12 individual map-sheets you can stick together to form the complete scene. It's rather dark, to be expected, and you can barely make out the enclosures on the far side of the lava... dogs or slaves, well, whoever or whatever you dump there will be glad when its time to come out.

Textures are beautifully rendered, though, and that lava really seems to glow! Enjoy a heart-stopping brawl.... and make sure the right fellow staggers, teeters over the edge and falls to his doom!



Rating:
[4 of 5 Stars!]
Battlemap : F.o.t.P. Encounter 3 : Slave Quarters & Dog Pens
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Battlemap : F.o.t.P. Encounter 2 : Gatehouse
by Eric A. [Featured Reviewer] Date Added: 02/09/2012 12:44:48

Overall Score: 3

Utility: 3 (Could be useful for small unit miniature wargames or RPGs)

Artistic Appeal: 3 (Computer generated floor plans)

Cost: 4 (Nicely priced. Additional materials cost could be an issue.)

Comments: This is a nicely constructed floor plan for a dungeon room. By itself, it has little appeal as a battle mat or flooring for a small unit wargame. It is meant to be a part of a larger dungeon. It can be used with other products as is as a supplemental room. Intended for RPG miniatures as it has the standard 1” x 1” grid overlaying the art. The grid itself is not subtle, detracting from the art.



Rating:
[3 of 5 Stars!]
Battlemap : F.o.t.P. Encounter 2 : Gatehouse
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Battlemap : Warehouse
by Michael T. [Featured Reviewer] Date Added: 12/29/2011 14:04:21

In modern games, many action scenes take place in a warehouse. There are good reasons for this: warehouses have lots of open space, aren't very populated, and there's plenty of places to hide. And yet warehouses are sorely underrepresented as two-dimensional maps. Fortunately, Christian Hollnbucher's Battlemap: Warehouse solves this problem.

It begins with an isometric view of the warehouse, which consists of three levels. The warehouse itself is two pages wide or 18 squares, with one square of pavement all around. The walls take up an entire square, which makes them a whopping five-foot thick. The first floor has a wide 4-square-wide opening on the left side and a pair of smaller doors on the far right side. The decision to leave the warehouse door open is curious; you can just pretend there's a door there of course. There are three kinds of crates interspersed on the first floor. A single ladder leads up. There are no steps built into this warehouse.

The artwork on this map uses Hollnbucher's trademark isometric shadowing, which can make a two-dimensional map a little confusing. He's fond of lighting from an extreme angle, which casts long shadows on every object.

The second floor is made of wood, and there are grates interspersed throughout the perimeter. This is where the shadows get in the way; the ladder is nearly invisible on the second floor thanks to the long shadow of a wall.

As much as there are fights within a warehouse, there are just as many on the roof. Roof battles usually happen when players refuse to enter the warehouse and prefer to skulk around the outside of it first. The roof is a welcome addition but has almost no features to it. There are no vents or an entry to the second floor, which unfortunately devalues the point of having a roof in the first place.

This is the only three-level modern warehouse on the market. Although it certainly could be improved, it's leaps and bounds beyond the usual fantasy warehouse substitutes.



Rating:
[4 of 5 Stars!]
Battlemap : Warehouse
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Battlemap : Tundra
by Michael T. [Featured Reviewer] Date Added: 12/20/2011 10:13:58

As I gear up to conclude my Delta Green campaign, the last few scenarios feature Elder Things, protomatter, Mi-Go, and flying saucers powered by arctic Nazis. So I'm very interested in cold weather maps of all types, and Battlemap: Tundra by Christian Hollnbucher seemed like the perfect setting for an outdoor conflict.

What you see is what you get – a tundra landscape with the occasional conifer divided into six segments. To be more precise, you get precisely one scene – there's no interchangeable features here because the tiles bisect the trees. Given that this is a tundra, the trees could have been placed pretty much anywhere, but there are four instances where the trees overlap into the adjacent tile. So this is really one big map with no ability to shuffle the terrain; then again, for a little over a buck you can't expect too much.

There's an isometric picture of the map, but that's only for display purposes. The terrain is blue and white, with the occasional bright green conifer. The conifers have no snow on them, but they're detailed enough that you can see every needle. The shadows are stark black, with the sun setting or rising in the top right corner of the map. A river two squares wide runs through the map, which limits the utility somewhat.

This map is useful for a conflict in tundra terrain that features trees and a river, but that's all it is, so check the preview before you buy it. I will likely use it for a confrontation between a shoggoth and the fleeing PCs, as the terrain is interesting enough to make a fight on the otherwise featureless tundra interesting.



Rating:
[3 of 5 Stars!]
Battlemap : Tundra
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Creator Reply:
Thank you for your review and thank you as well for pointing out some of the map's shortcomings to me. I will keep your feedback in mind for future releases and a possible update for this product. Even if an update might have to be full fledged remake in this case to account for everything you pointed out. Best regards Christian Hollnbuchner
Battlemap : Castle Great Hall
by Megan R. [Featured Reviewer] Date Added: 10/07/2011 10:06:56

It's a fair bit more than 'just a battle map' - even if that is the main purpose of the product!

First up, a description of the nature of a Great Hall and likely uses to which it will be put, enabling you to picture possible roles for this setting within your adventure, or even develop events based around this location. It is clear and concise, although could have benefitted from a proofread by a native English speaker. (Better than I could have written in German, however!) This page ends with a nice 3D illustration of the Great Hall.

Then on to the meat of the product, the battlemap itself. It comes split into four, so that you can print it out on a conventional printer, complete with detailed instructions on how to cut and combine the four pieces into a single massive playing space. The instructions are straightforward and easy to follow.

The floorplan depicted is again well-done. Quite dark, but mediaeval (or fantasy) Great Halls tend to be ill-lit... and there are particularly nice shading effects around the torches positioned around the hall. If light, or its absence, is to be important during play, it will be easy to figure out who is in a well-lit area and who is in the shadows. Due to the quite decorative tiling of the floor, the wooden tables and benches are a little hard to distinguish, but overall it gives a clear impression of your surroundings.

Next time one of my local lordlings holds court, or there is to be a brawl at a banquet, this is one to reach down and lay before my players!



Rating:
[4 of 5 Stars!]
Battlemap : Castle Great Hall
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